1.7 Discussion Thread

LRangerR

Local Legend
So...
What do you guys think is gonna be in it?
What do you Hope is gonna be in it?

Zero news at this time but I'm interested to hear what the community says, and hopefully Ape sees it
:bread:
:junicheer:
 

riklaunim

Planter
I'm hoping for more variety when picking how to scale up and build a farm (some buffs here and there), and then some more events, farmer impact on the world, and the farm (CC vs Joja, etc.). My list from the other thread:

  • buff non-Artisan skill for farming and non-Botanist for foraging
  • add a mini farm and some support for smaller buildings
  • add a never-leave-farm and it challenge mode (maybe add mastery cave and fishing rod to it?)
  • add extra options to differentiate farms (forest/wilderness farms could have patches working better with wild seeds/tree growth etc.)
  • add water buildings, including de-trasher to get fishing without trash :)
  • New Game+ - farmless mode - you become Linus ;)
- Basic and quality retaining soil should have day-charges instead of % chance, so it could be usable for something reliable. Like basic holds water for 2 days, quality for 4, and deluxe forever, as it's now
- The mahogany tree should have an associated mushroom to it for mushroom logs (and maybe make a few mahogany trees show up on the farm when you start a new farm). Palm trees could spawn a coconut crab on the mushroom log.
- separate seed spots from artifact spots, and maybe bump spawn rate a bit? Make them more unique (something that carrot already has). This would also open some challenge runs, not buying any seeds.
- new feature ZuZu city in-demand crops and products - sort of a market board listing crops/animal products that are in higher demand for the season/week and can be sold at a higher price (can be used to buff non-regrowable crops, animals and some novelty farming products like say - salmonberry wine). 2 seasonal random options with no limit and then every ~7 days add limited quantity for something at even better markup?
- "consequences" for Joja and Community Centre - depending on which one gets completed, some prices could increase/decrease. When Joja is thriving, they can request crafting resources and food for their staff. When CC is done, margins on high-tier items are lowered, but there would be a stronger local demand for lower quantities of personalized stuff.
--- Joja could build a hotel in the cindersap forest
--- CC would open the building of houses in the forest for a few new residents
--- Both would open an upgrade to the train station, but then the benefits would be different
- challenge focused bundles in CC: instead of remixing an option to choose them to focus around 1-2 skills you want to run as a challenge run - fishing, mining, foraging, secret scavenging etc.
 

FilthyGorilla

Local Legend
Mostly hoping for stuff that doesn't really overinflate the game, which we got some of with 1.6

I think stuff like an expanded (but still linear to keep with the simplicity of the game) skill tree has always been a nice idea (though mastery may have nipped that in the bud), expansions to the valley in smaller places like the secret woods would be really appreciated, and of course I can't wait to see what he has in store for a new farm type
 
Seed collecting buckets. Sometimes, you just need them seeds, but can't find them... maybe it's just a me problem. It should prevent seeds from spreading, and collect seeds at a faster rate than they fall to the ground. It would allow us to keep trees without having them spread seeds, without putting up paths.
 

SteveDJ9999

Planter
Here's one that millions of players will appreciate:

Stop going directly to your wedding on the date. Instead, wake up normally. A little popup in the corner (like when it reminds you that your upgraded tools are ready) that says "Today is your wedding day".

Let you get out of bed and roam your house getting your clothing ready. When you go to leave your house, a reminder prompt (just like those when you exit an event, reminding you that exiting will end the event). Only this reminder says "Leaving your house will start the wedding. Do you want to leave yes/no".

This will end the sad dramas of people forgetting to prepare the night before.
 
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