求助,这个怎么解决啊

神梦铭惜

Newcomer
[游戏]在基础更新循环中发生错误:System.Collections.Generic.KeyNotFoundException:给定的密钥“event_sleep1”未出现在字典中。在System.Collections.Generic.Dictionary'2.get_Item(TKey密钥)在StardewValley.Dialogue.chooseResponse(Response response) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Dialogue.cs:line 1623 at StardewValley.Menus.DialogueBox.receiveLeftClick_PatchedBy<Mangupix.DialogueDisplayFrameworkContinued__PetsWillow.CGEvents>(对话框this, Int32 x, Int32 y, Boolean playSound) at StardewValley.Game1.updateActiveMenu(GameTime gameTime) atStardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] 警告:UI模式推送/弹射计数不匹配。纠正。
 
[游戏]在基础更新循环中发生错误:System.Collections.Generic.KeyNotFoundException:给定的密钥“event_sleep1”未出现在字典中。在System.Collections.Generic.Dictionary'2.get_Item(TKey密钥)在StardewValley.Dialogue.chooseResponse(Response response) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Dialogue.cs:line 1623 at StardewValley.Menus.DialogueBox.receiveLeftClick_PatchedBy<Mangupix.DialogueDisplayFrameworkContinued__PetsWillow.CGEvents>(对话框this, Int32 x, Int32 y, Boolean playSound) at StardewValley.Game1.updateActiveMenu(GameTime gameTime) atStardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] 警告:UI模式推送/弹射计数不匹配。纠正。
This red-text message appears during the Wizard’s 8-heart event. Regardless of which option you choose in the dialogue box, the options simply reappear, creating an endless loop.
 
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Do you play with mods?
Yes, quite a few mods have been added, mainly SVE and other story map expansion packs. We're now checking which mod is causing the problem, including Stardew Valley and Cool Mob mods. This issue appears during the Wizard's 8-Heart storyline.
 
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