walking

  1. Xbox Watering Can Walking Bug

    It’s not game breaking by any means, but if you hold down the charge of a watering can and start moving, you do a weird shimmy/hop along the ground. Just thought it was funny.
  2. PlayStation Walking bug when moving south in middle of screen

    Whenever I try to move southbound in the middle of the screen my avatar slows to the slowest pace/freezes sometimes. My game and PS4 are both up to date.
  3. Android Walking up to Gunther bug

    Each time I enter the library and walk towards Gunther, the game glitches and I jump forward. Instead it should be one smooth movement but it isn't.
  4. PlayStation [BUG] Can't walk well

    I've played this on the Switch with no problems, just purchased on the PS4 and moving around is not smooth. Stutter stepping, usually when trying to head North but sometimes other directions too. I'm using the left thumbstick to move, analog buttons are a really slow walk. I'm ten minutes in...
  5. Sfinxen

    PC [BUG] Wrong Sound

    If you walk out of Pierre's or the Saloon and walk left right after leaving, the walking sound is the one of dirt, and not the one that is usually is on the roads. It sounds normal if you walk somewhere else on the path and then on the place where it sounds like dirt, but if you leave and walk...
  6. PC [BUG] My character got stuck running when using hot key commands

    I toggled my volume on my pc using FN, F3 while running home late at night, I hit a tree and my character was stuck forever running left into the tree. I was able to reset keybinds for movement then revert them to default WASD, which stopped my characters limbo state and returned the controls to...
  7. Sfinxen

    PC [BUG] Walking without time passing

    I play on steam, and when i click CTRL+Tab my friend messages comes up, if i run or walk, and press CTRL+Tab while doing that, my character will walk in the direction i was walking, without me doing anything, and the inventory will open, so time won't pass, but my character will still walk
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