Walk to the Desert Redux

Content Patcher Walk to the Desert Redux 1.3.3

Have you ever wondered why the Tunnel is blocked by a boom gate? And how the hell does Pam drive through it when there is no visible access panel nearby? Well wonder no more! Because this mod is basically just to spite the design of one boom gate in a dark Tunnel. (joke)

But there are a few reasons that everyone else would rather take the bus. The road just happens to be very long, and sometimes there are monsters roaming about. You'll either want to bring a sword with you, or just run, really fast.

This mod was originally created by Tarniyar, and was originally just called Walk to the Desert. I was granted permission to update and improve the mod and this is the outcome. Enjoy!

Make sure to join our Discord Server!

Invite: https://discord.gg/d3p2P85s9Y

What's New in Version 1.3.2
  • Updated list of dependencies to only require: Content Patcher & Farm Type Manager.
  • Removed deprecated dependencies: Custom NPC Exclusions, Custom NPC Fixes, Extra Map Layers, JsonAssets, Mail Framework, Producer Framework, Shop Tile Framework and Spacecore. These were removed as Content Patcher replaced them in almost every way.
  • Updated inter-mod compatibility patches and warps for Downtown Zuzu, Ridgeside Village, Stardew Valley Expanded and Garden Village.
  • Removed support for Tego's Stardew Expanded and Fostoria until they are updated to SDV 1.6.
  • Removed the "Ghostly Wine" as SDV already adds Jelly and Wine Artisinary items for any existing fruit items in-game, I cannot replace the textures easily at this time so they are currently colour coded with the Ghost Berry.
  • Updated map properties for all map files to define default warp locations in the event something breaks you will be warped to a pre-defined location.
  • Fixed the Eerie Plant Seeds not costing anything pre-WTDR 1.3.2, currently they cost 120 coins, they will each cost one Slime Cheese once the Garden Village mod is incorporated within WTDR in Version 1.3.3 or any version up to 1.3.9.
  • Added a new map string for the Ghost Town map for one specific building, I'm sure you'll find it.
  • Added automatic item migration through Content Patcher that will convert any of your pre-existing SDV 1.5.6 WTDR JsonAssets items to SDV 1.6 WTDR CP items.
  • Updated all map names, each map now starts with `Tarniyar.CP.WalkToDesert_`, any maps that have two words are separated with underscores (`_`), Example: `WindingRoad` or `Custom_WTDR_WindingRoad` is now `Tarniyar.CP.WalkToDesert_Winding_Road`.
  • Fixed PickledPete's schedule where he could not return to his "home" which is `Tarniyar.CP.WalkToDesert_Pete_Hidden`, this is because I forgot to add a map warp for the last fifteen or so versions that I've been continuing this mod for, NPCs are weird man idk what to tell you.
  • Updated PickledPete's last schedule timing so it can actually be seen before you fall asleep where you were standing.
  • Updated all map strings to be more coherent and to feel less out-of-place.
  • Removed most map patches in favour or manually edits via content.json, this includes edits to the Tunnel map to add two tiles to the `Back` layer of the map as this was preventing some custom warps to the Forest Road from working.
  • For now, Garden Village support still requires the Content Patcher Version by Ylgnik: https://www.nexusmods.com/stardewvalley/mods/12474, this will either change in WTDR Version 1.3.3 or any version up to 1.3.9.
  • Added Internationalisation support! You can now easily translate the mod via the i18n folder with default.json, copy this file and name it for the language your translating: e.g. `ja.json` and send it to me!


Walk to the Desert is compatible with Stardew Valley Expanded, Ridgeside Village and the Boarding House and Bus Stop Extension. This mod is most likely compatible with other map expansion mods as well, if they aren't listed here then they haven't been tested yet. If the map mod makes direct changes to the Tunnel map, Backwoods map or the Calico Desert and has not been listed here then please let me know so I can add a compatibility fix for it to work directly with this mod.

Features of Walk to the Desert Redux

There are four new major maps, the Forest Road, Winding Road, Interchange and Ghost Town and a number of smaller locations -- some of them hidden. If you want to be surprised, don't open the spoilers!

Forest Road

This map connects to the left hand side of the tunnel -- I've removed that pesky barricade for you so you're free to pass all the way through. Forest Road features an abandoned farm, including a overgrown field that sometimes still produces vegetables, and a weird magic tree that sometimes produces fruits. And some wild monsters. They're not too strong, but you don't want to stand still and let them hit you.

To the left, the road continues on to the Winding Road map.

Hidden Features

The magic tree sometimes produces other strange objects -- check it around the holidays.
Behind a large, breakable boulder is flower meadow where you can find seasonal flowers.

Winding Road

This map connects to the Forest Road to the east, Garden Village to the West, and the Interchange map is located North. You can walk to Garden Village in about one hour in game time, easily getting there before Pam even gets out of bed!

Winding Road features normal random forage, a quarry area at the top of the map and a road going to the West where a planned Nuclear Power Plant mod will be located. (Monster Spawns will be re-added later)


This map connects to the Winding Road at the bottom, the Ghost Town on the left, and a future location on the top right. (Downtown Zuzu will be added in the near future once the mod receives an update to add a Desert Location.)

The Interchange map also features another quarry area. (Monster Spawns will be re-added later)

Ghost Town

This map connects to the Interchange on the right, and the Calico Desert on the left. This mod is compatible with all the changes made to the desert by SVE as far as I've been able to see.

The Ghost Town is a battered looking place with nothing really of note, except for the warning signs. Maybe you should visit after dark? Or maybe you shouldn't...

Hidden Features

  • Ghosts start spawning within the Ghost Town after 8pm, they mean business so you better be careful!
  • A shopkeeper will arrive in the unlocked building after 8pm to sell you some new items.

Content Spoilers


  • Eerie Plant - plant in any season. Produces 1 fruit in 12 days.


Pickled Pete - birthday Winter 4. (Heart Events and a larger Shop Inventory coming later)
  • Loves: Ghostly Wine, Pale Ale, Wine
  • Likes: Beer, Void Mayonnaise
  • Neutral: All Cooking, Fruits, Vegetables, Flowers, and Forage
  • Dislikes: Diamond, Prismatic Shard
  • Hates: Golden Pumpkin, Rabbit's Foot
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Latest updates

  1. Walk to the Desert Redux - 1.3.3

    New Update for Walk to the Desert Redux Minor Changes and Fixes - Walk to the Desert Redux 1.3.3...
  2. Walk to the Desert Redux - 1.3.2

    Updated list of dependencies to only require: Content Patcher & Farm Type Manager. Removed...
  3. Walk to the Desert Redux - 1.3.1 Alpha

    Fixed PickledPete not appearing in his shop, this was due to me removing his room warp...