Riverland Farm Velociraptor farm - powerleveling spring (save included)

riklaunim

Planter
I've used the super-rainy spring game seed to see how much can be pushed from fishing and fish smoker on the Riverlands farm. First time I put like 500 wood into the charcoal kiln ;) Save file attached as well (early summer, day before green rain).


Early weapon helps a lot. If you don't get any from fishing focus on killing bugs to get the insect glaive from bug slaying goal:
a1.png

Two days of smoking:
a2.png


Joja cola is holding the whole economy:
a3.png

After spring:
a4.png
a5.png

170 000 in income, not pushing as much as possible (could have added more kale to hit that farming 10). With a super rainy spring, I just spammed hundreds of kale and some potatoes, no strawberries. Using the fish smoker does take a lot of coal on catfish alone, but it's profitable to buy wood and turn it into coal (or even coal from Clint). In summer, with a bait maker, you can have 20+ Sturgeons and 10+ Super Cucumbers to smoke.

The farm in early summer looks like this:
a.png
I've planted blueberries on the middle island (30 quality sprinklers) and gift/cooking crops near the home. In the end, all farming spots will be replaced by sheds or other things. The main island also has a tree grid set up to force-grow during green rain - lots of mushroom logs will be placed there for solid income ;) In the save file, the mushroom is for Harvey, and the legendary fish is for the second pond. I used a mod to move the Greenhouse, and I'm thinking about using Fish Pondering to make fish ponds smaller ;)

The plan is somewhat like so:
plan.png
wells represent 3x3 fish ponds from the mod if used. One shed for dehydrators, then various other things like crystalariums or garden pots with pineapples and other things (thinking about cactus fruits to then run with dehydrated cactus fruit as food - kind of sounds funny), and I may do a similar save for a standard farm with the goal to go 4/5 into trees on the farm.
 

Attachments

riklaunim

Planter
Seems like some awesome progress, looking forward to seeing how it develops
Until next spring farm challenge :D I'm curious what would be possible with a standard farm going with like 90% of it into trees and mushroom logs.

And to dunk on how bad spring Y1 plants are - planting 1000 kale plants would only give 51k profit, potatoes would be more, but it would take way longer to harvest :D. In comparison, 1000 melons would give 195k, 1000 blueberries would be 580k raw or 745k with agriculturist also raw. Y2 Rhubarb - 142k. Going spring 1 Y2 with 1000 coffee beans would give 594k raw spring and 924k summer raw (farming mastery scythe needed or it would be insane) :) Y1 spring seeds are pretty close to normal crops, not to mention gifting value ;)

Now - how to optimize mahogany tree seed drops. Daily secret woods visit as soon as copper axe and a chair - all logs, all slimes, and it's still relatively rare.
 

riklaunim

Planter
Green rain on Riverlands... gives the least moss out of all farms (Hilltop probably similar):

r2.jpg


On Beach farm, you can gather over 400 moss (farm + cindersap forest), and on a cleared standard farm, it should also be similar.

Green rain also force-grows most wild trees, which can be used to turn seeds into trees near-instantly - for wood/experience or for mushroom log forests:
r1.jpg
r3.jpg

On the side island, I also got like 10 fully grown mahogany trees, which will be cut down after getting some seeds from them to then replant more than 10 trees (cutting down a mahogany tree doesn't guarantee a seed).

300 moss = 30 mushroom logs, and steady moss production from the mushroom forest trees. 30 logs will give 210 * 5 mushrooms per season (more with rain) . Without dehydration, it should be around 170 000 gold per season, while dehydrated should give at least 300 000.

And even Riverlands can handle hundreds of mushroom logs:
z1.jpg

While the standard farm should handle around 1500 logs:
z2.jpg
Which could be around 15 million gold per season (and that's before going mystic trees) ;)
 

Terdin

Farmhand
I admit to nabbing the mushroom log idea, even if I don't apply it nearly as obsessively. Also only got about 200 moss despite being on the beach farm. Not as effective in going after it, I guess, not when I also wanted to see what everyone had to say about the first green rain despite having read it in previous saves. Now in the middle of fall I'm still in a better financial situation than I've been in previous saves.
 

FilthyGorilla

Local Legend
Yeah the moss is definitely the slowest part of setting this up, you really have to optimize your first green rain if you want to get a decent head start on it
 

riklaunim

Planter
Worth watching: https://www.youtube.com/watch?v=tWXZi91ahts

You can get a bit less than 6 moss per day for every 100 mature trees. The more trees you set up for mushroom logs, the more moss you will get over time, so it's a setup with a positive feedback loop (pandemic). Trees that get tree fertilizer are also positively affected when it comes to moss production, adding green rain trees (mossy seed) as well.
 
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