Crash on Sleep in Coop

https://smapi.io/log/16cea8aa095d4f34a880a2565bdc0a38

Attempting to play with my wife local coop. Go to sleep and it does skill updates and money. Then loads forever on the waiting for players 2/2. Smapi Logs included.
Using Vortex mod manager. All mods up to date.
For multiplayer issues; logs from all players is best. But, in your case it seems to be crashing on DeepWoods.
Code:
10:55:57    🖵1    ERROR    SMAPI    An error occurred in the overridden update loop: InvalidOperationException: There was an error generating the XML document.
 ---> InvalidOperationException: The type DeepWoodsMod.DeepWoods was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write235_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write236_SaveGame(Object o)
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
   at SpaceCore.Patches.SaveGamePatcher.SerializeProxy(XmlSerializer serializer, XmlWriter origWriter, Object obj) in C:\Programming\StardewValley\ModSource\SpaceCore\Patches\SaveGamePatcher.cs:line 401
   at StardewValley.SaveGame+<getSaveEnumerator>d__90.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getSaveEnumerator>d__90 this)
   at StardewValley.SaveGame.Save()+MoveNext()
   at StardewValley.Menus.SaveGameMenu.update_PatchedBy<spacechase0.SpaceCore>(SaveGameMenu this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
You and your wife may want to try removing that mod, and see if that works.
 
Thanks I had to uninstall the DeepWoods mod to get it to work. Not just disable.
Now it gives an error when my wife leave the game. ugh

This looks like an Extra Map Layers bug: https://www.nexusmods.com/stardewvalley/mods/9633?tab=bugs
There's a bug report on that page titled: "Splitscreen Crashes Related to EML"

And, the errors reported there look very similar to the one in the log you shared:
Code:
09:31:40    🖵1    ERROR    SMAPI    An error occurred in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key 'Component: untitled tile sheet' was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at StardewModdingAPI.Framework.Rendering.SDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) in SMAPI\Framework\Rendering\SDisplayDevice.cs:line 34
   at xTile.Layers.Layer.DrawNormal_PatchedBy<aedenthorn.ExtraMapLayers>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom)
   at xTile.Layers.Layer.Draw_PatchedBy<aedenthorn.ExtraMapLayers>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom)
   at StardewModdingAPI.Framework.SGame.DrawImpl_PatchedBy<tlitookilakin.AeroCore>(SGame this, GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
You may want to report this over there.
 
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