Thanks for the log.
So, yea an issue with the bundle data.
I see for the "Forage of Ferngill", the author states it only works on new saves; which makes sense as its only a content pack.
2nd stickied post:
https://www.nexusmods.com/stardewvalley/mods/8828?tab=posts
It looks like you're on fall. So, I guess by recently installed; you mean on an old save?
Or did it just break randomly on a new save?
Code:
08:59:28 TRACE SMAPI (CP) Forage of Ferngill (from Mods\Forage of Ferngill\[CP] Forage of Ferngill REMIXED BUNDLE) [content pack]...
09:00:46 TRACE game Warping to CommunityCenter
09:00:47 ERROR game An error occurred in the base update loop: FormatException: Failed to parse item text description "5 Seaweed Selection" with delimiter " ".
---> FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
at StardewValley.Utility.getItemFromStandardTextDescription_Patch1(String description, Farmer who, Char delimiter)
--- End of inner exception stack trace ---
at StardewValley.Utility.getItemFromStandardTextDescription_Patch1(String description, Farmer who, Char delimiter)
at StardewValley.Menus.JunimoNoteMenu.GetBundleRewards(Int32 area, List`1 rewards)
at StardewValley.Locations.CommunityCenter.checkForMissedRewards()
at StardewValley.Locations.CommunityCenter.resetSharedState()
at StardewValley.GameLocation.<resetForPlayerEntry>b__269_0()
at StardewValley.GameLocation.resetForPlayerEntry()
at StardewValley.Game1.onFadeToBlackComplete_PatchedBy<tlitookilakin.AeroCore>(Game1 this)
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
at StardewValley.Game1.UpdateOther(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
I'm not familiar with this mod, but post your save here. And, I can see what I can do about repairing, or at least getting you back to the vanilla bundles.
Save location:
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts...
stardewvalleywiki.com