Can't continue to next day

jhardy1216

Newcomer
I deleted some mods, and am now unable to continue to the next day. I can't find anything saying which mods it could be, and it was so heavily modded that it would take forever to load the game in (30 minutes at times). Tried to shave down some mods but now it wont work. SMAPI Error Log is also apparently too large to copy or attach.
 
I deleted some mods, and am now unable to continue to the next day. I can't find anything saying which mods it could be, and it was so heavily modded that it would take forever to load the game in (30 minutes at times). Tried to shave down some mods but now it wont work. SMAPI Error Log is also apparently too large to copy or attach.
Hi, please post a log via: https://smapi.io/log/
Otherwise, you can always zip it up; if the site is giving you issues as well.
 
Thanks for the log.
So, your error is related to an item that shouldn't be in the fish pond showing up there.
Usually an issue related to JsonAssets being so buggy, and shuffling IDs; but other mods can do this as well.

Code:
09:40:28    TRACE    game    _newDayTask failed with an exception
09:40:28    ERROR    game    NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Buildings.FishPond.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Buildings\FishPond.cs:line 741
   at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 32
   at StardewValley.Farm.DayUpdate_PatchedBy<PeacefulEnd.AlternativeTextures>(Farm this, Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
If you grab the save folder, zip it up, and post it here so I can take a look at fixing it: Garrington_335444468
Located here: https://stardewvalleywiki.com/Saves#Find_your_save_files
 
Thank you so much!
No prob, and sorry for the late reply. I got a bit busy this evening.

But, I edited the fish pond. It looks like there was a JA item ID as the fishtype; but no matching JA object in the files.
As if maybe; some other JA mods had been deleted.

I tested on my end, and verified no more crash. But, let me know if anything else comes up.
 

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