NullReferenceException Message when leaving the farmhouse in the multiplayer game

thevine620

Newcomer
Hi, my character keeps freezing outside of my cabin in the multiplayer save. Here is the error code that occurs in smapi:

[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.CueWrapper.get_Name() in stardewvalley\Farmer\Farmer\CueWrapper.cs:line 89
at StardewValley.Game1.updateMusic() in stardewvalley\Farmer\Farmer\Game1.cs:line 7723
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4413
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117


Please help
 
https://smapi.io/log/3f531a504bc3417288003e80473ce4fd
Here's mine! I'll prob send my friend's later on today but she has not had any of the same issues as me
---
https://smapi.io/log/2a4ca9060ccf48dfa2b2d50f765982ad this is my friend's
Awesome, thanks!
So, you are crashing on a missing song:
Code:
15:48:44    WARN    SAAT.API    Could not find a Cue with the name "CorineTheme". See logs for details.
15:48:44    TRACE    SAAT.API    Caller: MonoGame.Framework
 Stack Trace:    at Microsoft.Xna.Framework.Audio.SoundBank.GetCue_PatchedBy<Platonymous.CustomMusic>(SoundBank this, String name)
   at StardewValley.SoundBankWrapper.GetCue(String name)
   at SAAT.API.SAATSoundBankWrapper.GetCue(String name) in C:\Users\Weil\source\repos\SAAT\SAAT.API\SAATSoundBankWrapper.cs:line 85
15:48:44    WARN    SAAT.API    Could not find a Cue with the name "CorineTheme". See logs for details.
15:48:44    TRACE    SAAT.API    Caller: MonoGame.Framework
 Stack Trace:    at Microsoft.Xna.Framework.Audio.SoundBank.GetCue_PatchedBy<Platonymous.CustomMusic>(SoundBank this, String name)
   at StardewValley.SoundBankWrapper.GetCue(String name)
   at SAAT.API.SAATSoundBankWrapper.GetCue(String name) in C:\Users\Weil\source\repos\SAAT\SAAT.API\SAATSoundBankWrapper.cs:line 85
15:48:44    ERROR    game    An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.CueWrapper.Play() in stardewvalley\Farmer\Farmer\CueWrapper.cs:line 51
   at StardewValley.Game1.updateMusic() in stardewvalley\Farmer\Farmer\Game1.cs:line 7909
   at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4413
   at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
15:48:44    ERROR    game    An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.CueWrapper.get_Name() in stardewvalley\Farmer\Farmer\CueWrapper.cs:line 89
   at StardewValley.Game1.updateMusic() in stardewvalley\Farmer\Farmer\Game1.cs:line 7723
   at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4413
   at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
Go download the "Music of Ridgeside Village" optional file: https://www.nexusmods.com/stardewvalley/mods/7286?tab=files

You can see in the default RSV mod; in the CP portion:
Code:
        {
            "Name": "CorineMusic",
            "Value": "CorineTheme",
            "When": {
                "HasMod |contains=Rafseazz.RSVSAATExtra": true
            }
        },
It should only play if you have the extra music mod. As she's the host; it'd play for her, but crash when you leave the farmhouse.
 
Top