obedie
Newcomer
Hi , my english its not that good so im gonna try to be quick
Me and my boyfriend are playing and im getting this errors on my smapi mostly when im leaving the farm and going to the town the game just goes to a loading screen that never ends, but last time happened when leave pierre's house
[game] An error occurred in the base update loop: InvalidOperationException: Operation is not valid due to the current state of the object.
at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 355
at Netcode.NetRefTypes.ReadType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 332
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 220
at Netcode.NetDictionary`5.ReadFieldFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 365
at Netcode.NetDictionary`5.readAddition(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 380
at Netcode.NetDictionary`5.readDictChange(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 467
at Netcode.NetDictionary`5.Read(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 528
at Netcode.NetCollection`1.Read(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetCollection.cs:line 256
at Netcode.NetFields.Read(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetFields.cs:line 70
at Netcode.NetExtendableRef`2.ReadValueDelta(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 268
at Netcode.BinaryReaderWriterExtensions.ReadSkippable(BinaryReader reader, Action readAction) in stardewvalley\Farmer\Netcode\BinaryReaderWriterExtensions.cs:line 24
at Netcode.NetRefBase`2.ReadDelta(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 175
at Netcode.NetRoot`1.Read(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRoot.cs:line 66
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume)
at StardewValley.Network.LidgrenClient.parseDataMessageFromServer(NetIncomingMessage dataMsg)
at StardewValley.Network.LidgrenClient.receiveMessagesImpl()
at StardewValley.Network.Client.receiveMessages()
at StardewValley.Multiplayer.UpdateEarly()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: InvalidOperationException: Operation is not valid due to the current state of the object.
at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 355
at Netcode.NetRefTypes.ReadType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 332
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 220
at Netcode.NetDictionary`5.ReadFieldFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 365
at Netcode.NetDictionary`5.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 545
at Netcode.NetCollection`1.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetCollection.cs:line 266
at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetFields.cs:line 107
at Netcode.NetExtendableRef`2.ReadValueFull(T value, BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 263
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 222
at Netcode.NetRoot`1.Connect(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRoot.cs:line 85
at StardewValley.Multiplayer.readObjectFull[T](BinaryReader reader) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 807
at StardewValley.Multiplayer.readActiveLocation(IncomingMessage msg) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 1304
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume)
at StardewValley.Network.LidgrenClient.parseDataMessageFromServer(NetIncomingMessage dataMsg)
at StardewValley.Network.LidgrenClient.receiveMessagesImpl()
at StardewValley.Network.Client.receiveMessages()
at StardewValley.Multiplayer.UpdateEarly()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
Me and my boyfriend are playing and im getting this errors on my smapi mostly when im leaving the farm and going to the town the game just goes to a loading screen that never ends, but last time happened when leave pierre's house
[game] An error occurred in the base update loop: InvalidOperationException: Operation is not valid due to the current state of the object.
at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 355
at Netcode.NetRefTypes.ReadType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 332
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 220
at Netcode.NetDictionary`5.ReadFieldFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 365
at Netcode.NetDictionary`5.readAddition(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 380
at Netcode.NetDictionary`5.readDictChange(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 467
at Netcode.NetDictionary`5.Read(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 528
at Netcode.NetCollection`1.Read(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetCollection.cs:line 256
at Netcode.NetFields.Read(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetFields.cs:line 70
at Netcode.NetExtendableRef`2.ReadValueDelta(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 268
at Netcode.BinaryReaderWriterExtensions.ReadSkippable(BinaryReader reader, Action readAction) in stardewvalley\Farmer\Netcode\BinaryReaderWriterExtensions.cs:line 24
at Netcode.NetRefBase`2.ReadDelta(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 175
at Netcode.NetRoot`1.Read(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRoot.cs:line 66
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume)
at StardewValley.Network.LidgrenClient.parseDataMessageFromServer(NetIncomingMessage dataMsg)
at StardewValley.Network.LidgrenClient.receiveMessagesImpl()
at StardewValley.Network.Client.receiveMessages()
at StardewValley.Multiplayer.UpdateEarly()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] An error occurred in the base update loop: InvalidOperationException: Operation is not valid due to the current state of the object.
at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 355
at Netcode.NetRefTypes.ReadType(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRef.cs:line 332
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 220
at Netcode.NetDictionary`5.ReadFieldFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 365
at Netcode.NetDictionary`5.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 545
at Netcode.NetCollection`1.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetCollection.cs:line 266
at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetFields.cs:line 107
at Netcode.NetExtendableRef`2.ReadValueFull(T value, BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 263
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version) in stardewvalley\Farmer\Netcode\NetRef.cs:line 222
at Netcode.NetRoot`1.Connect(BinaryReader reader) in stardewvalley\Farmer\Netcode\NetRoot.cs:line 85
at StardewValley.Multiplayer.readObjectFull[T](BinaryReader reader) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 807
at StardewValley.Multiplayer.readActiveLocation(IncomingMessage msg) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 1304
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume)
at StardewValley.Network.LidgrenClient.parseDataMessageFromServer(NetIncomingMessage dataMsg)
at StardewValley.Network.LidgrenClient.receiveMessagesImpl()
at StardewValley.Network.Client.receiveMessages()
at StardewValley.Multiplayer.UpdateEarly()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)