Issue Screen goes right back to ConcernedApe Loading Screen when trying to load a save file

kerokerokero

Greenhorn
Hello! Recently have been getting this issue of a save file not loading, when I choose a file it goes to the loading screen but almost immediately goes back to the concerned ape loading screen, I loaded other save files to see if it's an issue with everything and the other saves work pretty well, I'd be fine with just restarting but I wanna know if I can still salvage it somehow ( here's the smapi log: https://smapi.io/log/d1c3f57c73b843aaa2e5480e4505f8d5 )
 
Hello! Recently have been getting this issue of a save file not loading, when I choose a file it goes to the loading screen but almost immediately goes back to the concerned ape loading screen, I loaded other save files to see if it's an issue with everything and the other saves work pretty well, I'd be fine with just restarting but I wanna know if I can still salvage it somehow ( here's the smapi log: https://smapi.io/log/d1c3f57c73b843aaa2e5480e4505f8d5 )
Thanks for the log. There seems to be an issue with LittleNPCs, and possibly SpaceCore interfering with it.

Code:
16:44:08    TRACE    LittleNPCs    FirstLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = , LoadedFrom = None }
16:44:08    TRACE    LittleNPCs    SecondLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = , LoadedFrom = None }
16:44:35    TRACE    LittleNPCs    SecondLittleNPC updated: LittleNPCInfo { Name = SecondLittleNPCMolly, DisplayName = Molly, Gender = female, LoadedFrom = SaveGame }

16:44:41    ERROR    game    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\FirstLittleNPCMolly.xnb'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\FirstLittleNPCMolly.xnb'
   at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
   at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143
   at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
   at StardewValley.NPC.reloadSprite() in stardewvalley\Farmer\Farmer\NPC.cs:line 727
   at StardewValley.SaveGame.loadDataToLocations_PatchedBy<spacechase0.SpaceCore>(List`1 gamelocations)
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
You can maybe try removing it temporarily.

--------------
But, I see you're also missing the Error Handler mod from SMAPI; which helps fix some bugs.
Redownload SMAPI: https://smapi.io/

Extract it; then go into the SMAPI 3.18.2 installer/internal/windows/ folder, and extract the 'install.dat' file.
Go into the extracted folder, and copy the "ErrorHandler" mod folder back over into the Mods folder where the rest of the mods are.
 

kerokerokero

Greenhorn
Thanks for the log. There seems to be an issue with LittleNPCs, and possibly SpaceCore interfering with it.

Code:
16:44:08    TRACE    LittleNPCs    FirstLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = , LoadedFrom = None }
16:44:08    TRACE    LittleNPCs    SecondLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = , LoadedFrom = None }
16:44:35    TRACE    LittleNPCs    SecondLittleNPC updated: LittleNPCInfo { Name = SecondLittleNPCMolly, DisplayName = Molly, Gender = female, LoadedFrom = SaveGame }

16:44:41    ERROR    game    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\FirstLittleNPCMolly.xnb'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\FirstLittleNPCMolly.xnb'
   at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
   at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143
   at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
   at StardewValley.NPC.reloadSprite() in stardewvalley\Farmer\Farmer\NPC.cs:line 727
   at StardewValley.SaveGame.loadDataToLocations_PatchedBy<spacechase0.SpaceCore>(List`1 gamelocations)
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
You can maybe try removing it temporarily.

--------------
But, I see you're also missing the Error Handler mod from SMAPI; which helps fix some bugs.
Redownload SMAPI: https://smapi.io/

Extract it; then go into the SMAPI 3.18.2 installer/internal/windows/ folder, and extract the 'install.dat' file.
Go into the extracted folder, and copy the "ErrorHandler" mod folder back over into the Mods folder where the rest of the mods are.
Thanks for the log. There seems to be an issue with LittleNPCs, and possibly SpaceCore interfering with it.

Code:
16:44:08    TRACE    LittleNPCs    FirstLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = , LoadedFrom = None }
16:44:08    TRACE    LittleNPCs    SecondLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = , LoadedFrom = None }
16:44:35    TRACE    LittleNPCs    SecondLittleNPC updated: LittleNPCInfo { Name = SecondLittleNPCMolly, DisplayName = Molly, Gender = female, LoadedFrom = SaveGame }

16:44:41    ERROR    game    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\FirstLittleNPCMolly.xnb'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\FirstLittleNPCMolly.xnb'
   at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
   at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143
   at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
   at StardewValley.NPC.reloadSprite() in stardewvalley\Farmer\Farmer\NPC.cs:line 727
   at StardewValley.SaveGame.loadDataToLocations_PatchedBy<spacechase0.SpaceCore>(List`1 gamelocations)
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
You can maybe try removing it temporarily.

--------------
But, I see you're also missing the Error Handler mod from SMAPI; which helps fix some bugs.
Redownload SMAPI: https://smapi.io/

Extract it; then go into the SMAPI 3.18.2 installer/internal/windows/ folder, and extract the 'install.dat' file.
Go into the extracted folder, and copy the "ErrorHandler" mod folder back over into the Mods folder where the rest of the mods are.
Thanks for the log. There seems to be an issue with LittleNPCs, and possibly SpaceCore interfering with it.

Code:
16:44:08    TRACE    LittleNPCs    FirstLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = , LoadedFrom = None }
16:44:08    TRACE    LittleNPCs    SecondLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = , LoadedFrom = None }
16:44:35    TRACE    LittleNPCs    SecondLittleNPC updated: LittleNPCInfo { Name = SecondLittleNPCMolly, DisplayName = Molly, Gender = female, LoadedFrom = SaveGame }

16:44:41    ERROR    game    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\FirstLittleNPCMolly.xnb'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\FirstLittleNPCMolly.xnb'
   at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
   at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143
   at StardewValley.AnimatedSprite.loadTexture() in stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
   at StardewValley.NPC.reloadSprite() in stardewvalley\Farmer\Farmer\NPC.cs:line 727
   at StardewValley.SaveGame.loadDataToLocations_PatchedBy<spacechase0.SpaceCore>(List`1 gamelocations)
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
You can maybe try removing it temporarily.

--------------
But, I see you're also missing the Error Handler mod from SMAPI; which helps fix some bugs.
Redownload SMAPI: https://smapi.io/

Extract it; then go into the SMAPI 3.18.2 installer/internal/windows/ folder, and extract the 'install.dat' file.
Go into the extracted folder, and copy the "ErrorHandler" mod folder back over into the Mods folder where the rest of the mods are.
Hello! tysm for the reply <3 how exactly do you extract a .dat file? I couldn't understand this guide i read, or do i just copy and paste the .dat file entirely? (again, thank you so much! i just have difficulty understanding some things ^^")
 
Hello! tysm for the reply <3 how exactly do you extract a .dat file? I couldn't understand this guide i read, or do i just copy and paste the .dat file entirely? (again, thank you so much! i just have difficulty understanding some things ^^")
No prob!
The ".dat" file is technically just a renamed zip file.
You should be able to right-click on it, and extract it with whatever program you normally use for zips.
 
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