Thanks for the log.
First, SMAPI says there's an update for CustomFurniture:
https://www.nexusmods.com/stardewvalley/mods/1254
Code:
13:43:22 ERROR SMAPI An error occurred in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key '200' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.Objects.Furniture.getData() in stardewvalley\Farmer\Farmer\Objects\Furniture.cs:line 215
at StardewValley.Objects.Furniture.get_placementRestriction() in stardewvalley\Farmer\Farmer\Objects\Furniture.cs:line 93
at StardewValley.GameLocation.CanPlaceThisFurnitureHere_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, Furniture furniture)
at StardewValley.Objects.Furniture.canBePlacedHere(GameLocation l, Vector2 tile)
at StardewValley.Utility.playerCanPlaceItemHere(GameLocation location, Item item, Int32 x, Int32 y, Farmer f)
at StardewValley.Object.drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
at StardewValley.Game1.drawMouseCursor()
at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch)
at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
RSV also seems to be patching the furniture. The error seems to be acting as if the furniture were a vanilla item with the id of 200; but none exists so it crashes.
I do see a few other mod frameworks like ContentPatcher, and DGA that edit the furniture section.
Try updating CF first, and see if that fixes it. Otherwise, send me your save, and I can delete it manually:
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts...
stardewvalleywiki.com