I can't leave the farm

Thanks for the log. This one unfortunately doesn't have much to go on. It seems to cut off before even loading a save.
I do see there's a message about SDV Expanded not loading due to an issue with the Dll file.

Code:
20:06:26    TRACE    SMAPI       Stardew Valley Expanded (from Mods\Stardew Valley Expanded\StardewValleyExpanded\StardewValleyExpanded.dll)...
20:06:26    TRACE    SMAPI          Failed loading PDB for 'StardewValleyExpanded.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 286

20:06:26    ERROR    SMAPI          - Stardew Valley Expanded 1.14.18 because its DLL couldn't be loaded.
20:06:26    TRACE    SMAPI            (Error: BadImageFormatException: Could not load file or assembly 'StardewValleyExpanded, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Reference assemblies should not be loaded for execution.  They can only be loaded in the Reflection-only loader context. (0x80131058)
File name: 'StardewValleyExpanded, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' ---> BadImageFormatException: Cannot load a reference assembly for execution.
   at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
   at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
   at System.Reflection.Assembly.LoadFrom(String assemblyFile)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.Load(IModMetadata mod, FileInfo assemblyFile, Boolean assumeCompatible) in SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 159
   at StardewModdingAPI.Framework.SCore.TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, IInterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet`1 suppressUpdateChecks, Nullable`1& failReason, String& errorReasonPhrase, String& errorDetails) in SMAPI\Framework\SCore.cs:line 1951)
It's odd though; the BadImageFormatException is usually for something like running a file on the wrong architecture.
Can you deleting the SDV Expanded folder; then do a fresh install of it. Just to make sure you're not missing a file; or that it's corrupted.
Then give it a retry.


If that doesn't work:
The wiki also has this you could try: https://stardewvalleywiki.com/Moddi...hooting#.22Could_not_load_file_or_assembly.22
I'd also verify you're up to date on other dependencies like Dotnet
 

ahandlessmason

Greenhorn
Thanks for the log. This one unfortunately doesn't have much to go on. It seems to cut off before even loading a save.
I do see there's a message about SDV Expanded not loading due to an issue with the Dll file.

Code:
20:06:26    TRACE    SMAPI       Stardew Valley Expanded (from Mods\Stardew Valley Expanded\StardewValleyExpanded\StardewValleyExpanded.dll)...
20:06:26    TRACE    SMAPI          Failed loading PDB for 'StardewValleyExpanded.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 286

20:06:26    ERROR    SMAPI          - Stardew Valley Expanded 1.14.18 because its DLL couldn't be loaded.
20:06:26    TRACE    SMAPI            (Error: BadImageFormatException: Could not load file or assembly 'StardewValleyExpanded, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Reference assemblies should not be loaded for execution.  They can only be loaded in the Reflection-only loader context. (0x80131058)
File name: 'StardewValleyExpanded, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' ---> BadImageFormatException: Cannot load a reference assembly for execution.
   at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly)
   at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
   at System.Reflection.Assembly.LoadFrom(String assemblyFile)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.Load(IModMetadata mod, FileInfo assemblyFile, Boolean assumeCompatible) in SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 159
   at StardewModdingAPI.Framework.SCore.TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, IInterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet`1 suppressUpdateChecks, Nullable`1& failReason, String& errorReasonPhrase, String& errorDetails) in SMAPI\Framework\SCore.cs:line 1951)
It's odd though; the BadImageFormatException is usually for something like running a file on the wrong architecture.
Can you deleting the SDV Expanded folder; then do a fresh install of it. Just to make sure you're not missing a file; or that it's corrupted.
Then give it a retry.


If that doesn't work:
The wiki also has this you could try: https://stardewvalleywiki.com/Moddi...hooting#.22Could_not_load_file_or_assembly.22
I'd also verify you're up to date on other dependencies like Dotnet
It worked! Thank you!
 
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