Issue Game Crash summer to fall

Thanks for the log.

Seems to be a dialogue issue of some sort. Though it being on newday makes it hard to narrow down.

Code:
20:21:53    ERROR    game    IndexOutOfRangeException: Index was outside the bounds of the array.
   at StardewValley.Dialogue.parseDialogueString(String masterString) in stardewvalley\Farmer\Farmer\Dialogue.cs:line 301
   at StardewValley.Dialogue..ctor_PatchedBy<aedenthorn.CustomFixedDialogue>(Dialogue this, String masterDialogue, NPC speaker)
   at StardewValley.NPC.tryToRetrieveDialogue(String preface, Int32 heartLevel, String appendToEnd)
   at StardewValley.NPC.loadCurrentDialogue()
   at StardewValley.NPC.get_CurrentDialogue()
   at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position)
   at StardewValley.NPC.dayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
It does mention being patched by CustomFixedDialogue. So, you may want to try temporarily removing that mod first, and see if it works.
Otherwise; best bet is to remove a few mods at a time; until you narrow it down.
 

markusb

Newcomer
Thanks for the log.

Seems to be a dialogue issue of some sort. Though it being on newday makes it hard to narrow down.

Code:
20:21:53    ERROR    game    IndexOutOfRangeException: Index was outside the bounds of the array.
   at StardewValley.Dialogue.parseDialogueString(String masterString) in stardewvalley\Farmer\Farmer\Dialogue.cs:line 301
   at StardewValley.Dialogue..ctor_PatchedBy<aedenthorn.CustomFixedDialogue>(Dialogue this, String masterDialogue, NPC speaker)
   at StardewValley.NPC.tryToRetrieveDialogue(String preface, Int32 heartLevel, String appendToEnd)
   at StardewValley.NPC.loadCurrentDialogue()
   at StardewValley.NPC.get_CurrentDialogue()
   at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position)
   at StardewValley.NPC.dayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
It does mention being patched by CustomFixedDialogue. So, you may want to try temporarily removing that mod first, and see if it works.
Otherwise; best bet is to remove a few mods at a time; until you narrow it down.
Thank you so much! I'll removed a couple of them but it always shows the same error.
 
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