Are big crops tied to the day?

Funudge

Greenhorn
I was just wondering that if I keep on restarting the same day, will my 3x3 grid of fully grown, watered pumpkins turn into a big crop? Or is that determined by the day, unlike gifts from the mail or skull cavern loot floors? I'm on Fall 27 and I really want this big pumpkin for the aesthetic, the pumpkins have been fully grown and watered since Fall 14. Is there a way to force the big crop? Thank you for the help!

Edit: Forgot to mention that my game is modded. I've a bunch of mods so I won't bother listing them but could mods affect this? I have mostly aesthetic and smaller mods, no SVE or anything.
 

FilthyGorilla

Local Legend
It’s based on a lot of things including day but not in the way you think, event like it are predetermined to an extent and already happen the night before anyway.

You won’t be able to just reset the day to get them.

You could theoretically have a massive crop array and reset to the previous save and use a predictor to predetermine where to lay crops but otherwise no.
 

Funudge

Greenhorn
It’s based on a lot of things including day but not in the way you think, event like it are predetermined to an extent and already happen the night before anyway.

You won’t be able to just reset the day to get them.

You could theoretically have a massive crop array and reset to the previous save and use a predictor to predetermine where to lay crops but otherwise no.
Ah okay, thank you for the answer. I'll just hope I get it next morning. It's in a very specific spot I want and it's Fall 27 so I can't plant more. Thank you for the advice though!
 

Sigrah

Farmer
Yeah, no way to force, but I have a predictor that show the location that they will spawn.
There's a mod called Giant Crop Ring that adds a ring to the game that'll increase the odds of having eligible crops form into a giant crop overnight. The base chance increase is 5% per ring, and the default cost of each ring is 5,000g, but if you have notepad++ you can edit the config.json file to increase the odds and reduce the cost of the ring in question. I personally altered mine so that each ring increases the chance to 50% each (100% together) and altered the cost of the ring to 50g. I recently downloaded it so I could add one of each giant crop as decoration in a specific area of my farm, but I don't use it otherwise simply because I only wanted one of each for aesthetic reasons. It could be the solution to Funudge's problem.
 

MissDandy

Farmer
I very rarely got the big crops where I wanted them. Very frustrating, especially if you're playing on a console where you can't edit files or add mods.
 

FilthyGorilla

Local Legend
I very rarely got the big crops where I wanted them. Very frustrating, especially if you're playing on a console where you can't edit files or add mods.
You can choose where you want them to go by only having 9 crops in an area or only having 1 watered crop surrounded so the game only checks that.
 
To be honest, I went out of my way to explicitly avoid the chance of large crops, at least in year one. I need 5x gold-star melons and pumpkins for the quality crops bundle, large crops only drop normal quality crops, so it was counter-synergistic.

I mean, they're a cool idea, and if you're just using them for decoration and aesthetics then that's pretty cool, but on the whole I personally feel the mechanic is 'interesting idea, poor execution'.
 

Rhiannon

Farmer
True, but it does take a lot of time and quite a bit of chance. I'm not very patient haha
Patience is definitely required on this one. In my year 11 saved, I want two giant crops side by side. I've gotten one (pumpkin) but the second one has alluded me for a long time. Once I get the second one, I will break the first one and keep trying for cauliflower or melon. Those are the two I actually want. I'll get them. Someday...
 

FilthyGorilla

Local Legend
To be honest, I went out of my way to explicitly avoid the chance of large crops, at least in year one. I need 5x gold-star melons and pumpkins for the quality crops bundle, large crops only drop normal quality crops, so it was counter-synergistic.
I honestly think it’s ok, the chance is only 1%, you can easily avoid them, and you won’t come across them year 1 using quality sprinklers.

They are also only counter intuitive to get when you are trying for quality pumpkins and melons. the cc is pretty much the only time in the game when you need a potential large crop of quality over more of said crop of less quality.
 
I honestly think it’s ok, the chance is only 1%, you can easily avoid them, and you won’t come across them year 1 using quality sprinklers.

They are also only counter intuitive to get when you are trying for quality pumpkins and melons. the cc is pretty much the only time in the game when you need a potential large crop of quality over more of said crop of less quality.
After that, there's no real point in planting melons or pumpkins because you're planting as much Ancient Fruit as possible Spring 1 which rake in so much more money.
 

Hill Myna

Farmer
I mean, they're a cool idea, and if you're just using them for decoration and aesthetics then that's pretty cool, but on the whole I personally feel the mechanic is 'interesting idea, poor execution'.
I think giant crops are actually a pretty decent feature! They're exciting for casuals (who probably won't be planting Ancient Fruit in the same quantities as "hardcore" (?) players, and so therefore Cauliflowers/Melons/Pumpkins are an excellent choice of crop), a fortunate occurrence for Spring-Year-1-speedrunners, and great farm decoration for patient end-gamers!

Some improvements/tweaks that I would personally like to see would be quality-affected drops (why isn't this already a thing?), a post-Perfection way of guaranteeing them, and perhaps a giant Qi Bean as a fun easter egg!

So, while I agree that they have more potential, I also think that they're still a good feature as-is. :)
 

FilthyGorilla

Local Legend
After that, there's no real point in planting melons or pumpkins because you're planting as much Ancient Fruit as possible Spring 1 which rake in so much more money.
Not really, most of the time you probably won’t have enough ancient fruit to cover a farm year 2, along with that, you still make a massive amount of money off of regular crops with some hyper speedgro.
 
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