Windows Game won't launch (first install)

nonamedude

Newcomer
TL;DR - something wrong with graphics maybe xna idk

Bought the game on Steam last night and am having the issue where when you try to run it, Steam shows running, nothing happens, and then it crashes. Takes maybe 15 seconds. I've followed all sorts of threads and fixes to no avail. Certain things like start up preferences didn't exist as the game had never started before. I also don't have the _common redistribute folder. I was able to run the game in 32 bit compatibility mode but I'm on windows 11 and don't think the best resolution. I eventually installed SMAPI and got an error pointing and a graphics issue.

Computer:
Lenovo t460p (laptop) windows 11 pro
Core i7 6820 hq
16gb ram
Nvidia geforce 940 mx

What I can remember trying last night:
Restart computer
Delete and reinstall from steam
Run all updates and optional updates
Reinstall audio driver
Reinstall graphics driver
Update any other computer drivers
Reinstall directx end user run time
reinstall xnafx 40
Verify files in steam
delete and reinstall all c++ redistributions
run command line sfc \scannow
Lots of reboots
Reinstall dotnet 5.0
install it on partners win10 desktop (it ran fine no issues)
Set graphics card to nvidia gpu for stardew valley
running as admin
running steam as admin

Happy to do any of it again for troubleshooting. I'd really like this to run on my lappy so my partner and I can play together.

I didn't try headphones because I only had bluetooth nearby and that seems to have been fixed a number of updates ago. I was unable to figure out the dependencies gui. I installed SMAPI and ended up getting the following error.

[SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[SMAPI] Waiting for game to launch...
[game] The game failed to launch: Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device!
---> PlatformNotSupportedException: MonoGame requires either ARB_framebuffer_object or EXT_framebuffer_object.Try updating your graphics drivers.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.FramebufferHelper.Create(GraphicsDevice gd) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.FramebufferHelper.cs:line 32
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformInitialize() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.cs:line 340
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Initialize() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 357
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation gdi) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 144
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 115
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 123
at Microsoft.Xna.Framework.Game.DoInitialize() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 838
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465
at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 302
[SMAPI] Game has ended. Press any key to exit.
 

UlyanaLeyana

Planter
TL;DR - something wrong with graphics maybe xna idk

Bought the game on Steam last night and am having the issue where when you try to run it, Steam shows running, nothing happens, and then it crashes. Takes maybe 15 seconds. I've followed all sorts of threads and fixes to no avail. Certain things like start up preferences didn't exist as the game had never started before. I also don't have the _common redistribute folder. I was able to run the game in 32 bit compatibility mode but I'm on windows 11 and don't think the best resolution. I eventually installed SMAPI and got an error pointing and a graphics issue.

Computer:
Lenovo t460p (laptop) windows 11 pro
Core i7 6820 hq
16gb ram
Nvidia geforce 940 mx

What I can remember trying last night:
Restart computer
Delete and reinstall from steam
Run all updates and optional updates
Reinstall audio driver
Reinstall graphics driver
Update any other computer drivers
Reinstall directx end user run time
reinstall xnafx 40
Verify files in steam
delete and reinstall all c++ redistributions
run command line sfc \scannow
Lots of reboots
Reinstall dotnet 5.0
install it on partners win10 desktop (it ran fine no issues)
Set graphics card to nvidia gpu for stardew valley
running as admin
running steam as admin

Happy to do any of it again for troubleshooting. I'd really like this to run on my lappy so my partner and I can play together.

I didn't try headphones because I only had bluetooth nearby and that seems to have been fixed a number of updates ago. I was unable to figure out the dependencies gui. I installed SMAPI and ended up getting the following error.

[SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[SMAPI] Waiting for game to launch...
[game] The game failed to launch: Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device!
---> PlatformNotSupportedException: MonoGame requires either ARB_framebuffer_object or EXT_framebuffer_object.Try updating your graphics drivers.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.FramebufferHelper.Create(GraphicsDevice gd) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.FramebufferHelper.cs:line 32
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformInitialize() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.cs:line 340
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Initialize() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 357
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation gdi) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 144
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 115
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 123
at Microsoft.Xna.Framework.Game.DoInitialize() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 838
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465
at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 302
[SMAPI] Game has ended. Press any key to exit.
Maybe it's too late but
you can try this



and check this
 
Last edited:
Top