Pangaearocks
Planter
There are some threads on this already, but it's been a while since people posted in those I found, so here it goes...
Intend to start a new save with some "house rules" or challenges. Not too harsh, I think, but some changes to force my early game to be different. Like no farming, or very limited farming. No farming will make Community center impossible after all, I don't want to go the soulless Joja route. We have real life for that... Maybe planting those 15 parsnips can be okay, but not buying anything else, and then spend my early days fishing, foraging and eventually mining.
Would also like to pick different professions. So far my go-tos have been Pirate (fishing) and Defender (combat) and ofc Artisan (farming). Perhaps I could go into mass fruit trees eventually, so artisan could come in handy that way, but with more focus on fishing, I'd like to try out the skills that boost fish value (it doesn't combine to 75%, does it?), and for once remove the crutch of having extra HP. I don't much like the bother of having a lot of animals on the farm, it's a lot of work (almost) every day and quickly feels like a chore. So maybe go even harder into fish ponds instead? Have always gone for Prospector (mining) for more coal, it's so convenient, and I usually don't sell bars anyway (usually needed for various crafting), but maybe should try out the Blacksmith route anyway :-/ Botanist is so useful for inventory space purposes, so don't think I can bare to ditch that one. The others aren't so hot anyway.
To go with the theme of more mining and less farming, maybe ditch out on marriage too (I love Leah!) and try to cosy up to our underground friend.
Trying to gather my thoughts, maybe something like this?
What interesting challenge ideas do you have, or how do you prefer to play saves like this, with self-restricting rules?
Intend to start a new save with some "house rules" or challenges. Not too harsh, I think, but some changes to force my early game to be different. Like no farming, or very limited farming. No farming will make Community center impossible after all, I don't want to go the soulless Joja route. We have real life for that... Maybe planting those 15 parsnips can be okay, but not buying anything else, and then spend my early days fishing, foraging and eventually mining.
Would also like to pick different professions. So far my go-tos have been Pirate (fishing) and Defender (combat) and ofc Artisan (farming). Perhaps I could go into mass fruit trees eventually, so artisan could come in handy that way, but with more focus on fishing, I'd like to try out the skills that boost fish value (it doesn't combine to 75%, does it?), and for once remove the crutch of having extra HP. I don't much like the bother of having a lot of animals on the farm, it's a lot of work (almost) every day and quickly feels like a chore. So maybe go even harder into fish ponds instead? Have always gone for Prospector (mining) for more coal, it's so convenient, and I usually don't sell bars anyway (usually needed for various crafting), but maybe should try out the Blacksmith route anyway :-/ Botanist is so useful for inventory space purposes, so don't think I can bare to ditch that one. The others aren't so hot anyway.
To go with the theme of more mining and less farming, maybe ditch out on marriage too (I love Leah!) and try to cosy up to our underground friend.
Trying to gather my thoughts, maybe something like this?
- Very limited farming, alternatively until getting to Ginger Island (last time there were 500+ starfruits sat in the ground for 2+ seasons because I couldn't bother to replant them all! )
- Only fishing, foraging and mining in the early game (year 1?)
- CC may be impossible unless I allow some farming for bundle purposes
- Eventually fill the farm with fish ponds and fruit trees - maybe even put a lot of Ginger island fruit trees there?
- Speaking of, no farming on Ginger Island either, but lots of fruit trees? Hmm...
- Possibly get Krobus as room-mate and ditch all the women (and guys for that matter)
- Pick different professions than usual. In my case: avoid Pirate, Prospector and Defender
- Perhaps eventually go with a barn full of ostriches and a coop full of blue chickens or something (is the latter even possible? never gotten one of those, only seen the heart event)
- Try to use a hammer for combat instead of the trusty sword?
- Still call my Roach
What interesting challenge ideas do you have, or how do you prefer to play saves like this, with self-restricting rules?