PerfectionWhaleFarm
Tiller
Hi guys trying my luck here as didn't have good luck on this issue on Reddit
I am trying to collect all the items in Stardew between 2 (realistically probably 3) saves, and trying to prepare as well as possible to minimize randomness and tedium.
One pain point is the mines remixed rewards, which had the following unique items below (obtainable only from remixed rewards):
- Floor 10 - Femur
- Floor 20 - Elf Blade
- Floor 90 - Ossified Blade
These are my questions:
- Can the "Danger in the Deep" quest which resets the Mines also reset the treasure chest contents? (I plan on testing this theory but reaching Qi's Room will not be easy on the Switch)
- Can multiplayer influence treasure chest content in ANYway? (On the same day at least, a different profile receives the same chest content as the original profile [verified])
- Besides these two options above, any other way (either RNG manipulation, regular exploits, etc.) that is within the non-hack realm that can vary remixed treasure chest contents?
- What resources can I read up on to understand how seeds influence these rewards? Any existing seeds that already satisfy all these three conditions?
- If this is mathematically / programmatically impossible, can anyone provide proof or explanation of this?
These are my research thus far on the subject, and admittedly very surface level:
- Remixed Mine rewards are not truly random. A little confused over the methodology of this OP and how to reproduce the math that was done. The conclusion seems ambiguous and does not definitively prove that having all remixed mine rewards on one save is a mathematical impossibility. Wondering if anyone can clarify what the OP means and get the English analysis into a mathematical form.
- The code seems to be calling some random function though: Utility.GetRandom(valid_items, r). Admittedly, RNG and randomness in game is fascinating but also a very confusing subject for me, so I can only understand that this randomness is somehow achieved by seeds, which itself probably is not true random, and biased as the first source suggests.
Appreciate any insights!
I am trying to collect all the items in Stardew between 2 (realistically probably 3) saves, and trying to prepare as well as possible to minimize randomness and tedium.
One pain point is the mines remixed rewards, which had the following unique items below (obtainable only from remixed rewards):
- Floor 10 - Femur
- Floor 20 - Elf Blade
- Floor 90 - Ossified Blade
These are my questions:
- Can the "Danger in the Deep" quest which resets the Mines also reset the treasure chest contents? (I plan on testing this theory but reaching Qi's Room will not be easy on the Switch)
- Can multiplayer influence treasure chest content in ANYway? (On the same day at least, a different profile receives the same chest content as the original profile [verified])
- Besides these two options above, any other way (either RNG manipulation, regular exploits, etc.) that is within the non-hack realm that can vary remixed treasure chest contents?
- What resources can I read up on to understand how seeds influence these rewards? Any existing seeds that already satisfy all these three conditions?
- If this is mathematically / programmatically impossible, can anyone provide proof or explanation of this?
These are my research thus far on the subject, and admittedly very surface level:
- Remixed Mine rewards are not truly random. A little confused over the methodology of this OP and how to reproduce the math that was done. The conclusion seems ambiguous and does not definitively prove that having all remixed mine rewards on one save is a mathematical impossibility. Wondering if anyone can clarify what the OP means and get the English analysis into a mathematical form.
- The code seems to be calling some random function though: Utility.GetRandom(valid_items, r). Admittedly, RNG and randomness in game is fascinating but also a very confusing subject for me, so I can only understand that this randomness is somehow achieved by seeds, which itself probably is not true random, and biased as the first source suggests.
Appreciate any insights!