Question Question about schedules.

Lenora Rose

Farmer
If I wanted to change someone's early morning schedule but then let them go back to their vanilla schedule the rest of the day... Do I have to fill in their whole schedule in a mod?

Example; say I add something that means Caroline now does a new thing from 7-10 Am on every day but Tuesdays, but her schedule afterwards is unchanged. Do I have to write her a schedule mod that copies her schedule for every day and season but with the new habit at the start, or is there a way to say. "... and return to normal" when it's done? All the schedule examples I've found seem to be all day.

(I'm trying to set it up so if someone else writes a later-in-the-day schedule change mod where, eg, Caroline is taking an evening class at the community centre, or they write a divorce mod that completely changes her day and hangouts, this could work with that one, rather than having the last loaded mod decide all her habits.)

Caroline is a handy example; my plans might tweak several other townsfolk.
 

TildenJack

Tiller
or is there a way to say. "... and return to normal" when it's done?
Maybe if you inject it through a dll, like Ginger Island Mainland Adjustments does. But that one only adds a schedule when someone returns from Ginger Island, when the NPCs wouldn't follow a normal schedule otherwise. But with Content Patcher, the only way to jump to another schedule would be the GOTO command, which has to be at the very start of the schedule or after a condition, so I don't think you can use it in the middle of a schedule.
 
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