Issue Farm wont load after installing mods

noobmaster

Newcomer
Recently i installed quite a few mods along with my friend and we both play together and while everything works well for her for me whenever i try to go to my farm the game crashes. I use the teleport mod to move directly from my house to some other place. And on top of this today my character went invisible after i just randomly loaded my game I can just see the shadow of my character.I read about this and it says there might be a problem with my tilesheet order but i cant understand how to fix it. Please help.
https://smapi.io/log/fe4411a90c044a03a56f88ada24dc067 this is the link to my error text and i attached it below as well.
 

Attachments

Thanks for the log. I'm seeing a conflict error between Custom Furniture, & Alternative Textures.

Code:
22:21:22    ERROR    SMAPI    An error occurred in the overridden draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at CustomFurniture.CustomFurniture.setTexture() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CustomFurniture\CustomFurniture.cs:line 130
   at CustomFurniture.CustomFurniture.draw(SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CustomFurniture\CustomFurniture.cs:line 255
   at StardewValley.GameLocation.draw(SpriteBatch b) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 14249
   at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 257
   at StardewValley.Farm.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Farm this, SpriteBatch b)
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 618
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 216
22:21:22    TRACE    SMAPI    Recovering sprite batch from error...
22:21:22    TRACE    SMAPI    Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'.
22:21:22    TRACE    SMAPI    Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'.
22:21:22    TRACE    SMAPI    Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'.
22:21:22    TRACE    SMAPI    Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'.
I see CF can use an update. So you can use this one: https://forums.stardewvalley.net/attachments/customfurniture-0-12-1-unofficial-1-strobe-zip.6412/
From this post: https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-53000

After updating, give it a try.
If it still doesn't work; you may want to try temporarily removing Alternative Textures. I'd also suggest posting a new log to see if any errors change.
 

noobmaster

Newcomer
Sorry for the late reply, didn't get time to play. I tried to run the game without alternate textures but it still didn't work. I also tried updating custom furniture still didn't work. I attached the log without alternate textures
 

Attachments

Sorry for the late reply, didn't get time to play. I tried to run the game without alternate textures but it still didn't work. I also tried updating custom furniture still didn't work. I attached the log without alternate textures
That's alright. Thanks for the new log.

You can probably re-add Alternative Textures. I'm seeing CF complain about some other conflicts with the Greenhouse & SDV Expanded fences.
But, I'm wondering now if it's mod mismatch on the multiplayer side.

Parsed log:

Code:
15:19:43    TRACE    Content Patcher    Medieval_buildings edited Buildings/Greenhouse.
15:19:43    TRACE    SMAPI    Content Patcher edited Buildings/Greenhouse.
15:19:44    ERROR    SMAPI    An error occurred in the overridden draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at CustomFurniture.CustomFurniture.setTexture() in /Users/ishanjalan/RiderProjects/Platonymous/CustomFurniture/CustomFurniture.cs:line 134
   at CustomFurniture.CustomFurniture.draw(SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha) in /Users/ishanjalan/RiderProjects/Platonymous/CustomFurniture/CustomFurniture.cs:line 259
   at StardewValley.GameLocation.draw(SpriteBatch b) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 14249
   at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 257
   at StardewValley.Farm.draw(SpriteBatch b) in stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 2068
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 618
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 216

15:19:44    TRACE    Content Patcher    Stardew Valley Expanded edited LooseSprites/Fence1.
15:19:44    TRACE    SMAPI    Content Patcher edited LooseSprites/Fence1.
15:19:44    ERROR    SMAPI    An error occurred in the overridden draw loop: NullReferenceException: Object reference not set to an instance of an object.
   at CustomFurniture.CustomFurniture.setTexture() in /Users/ishanjalan/RiderProjects/Platonymous/CustomFurniture/CustomFurniture.cs:line 134
   at CustomFurniture.CustomFurniture.draw(SpriteBatch spriteBatch, Int32 x, Int32 y, Single alpha) in /Users/ishanjalan/RiderProjects/Platonymous/CustomFurniture/CustomFurniture.cs:line 259
   at StardewValley.GameLocation.draw(SpriteBatch b) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 14249
   at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 257
   at StardewValley.Farm.draw(SpriteBatch b) in stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 2068
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 618
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 216
As I'm not seeing any Custom Furniture packs installed on your end. If your friend is using some, and you don't have the matching CustomFurniture packs; that may be causing the issue.
Have your friend share their log with you, and see if you can match any CF mods they might have.
Generally speaking, for multiplayer; you want the same mods across the board for compatibility purposes.
 
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