Roleplay elements and improved environment (machine translation)

Hello!
From the very beginning, I never liked the environment and how I can influence it. I didn't like that I had so little to contribute to the life of the city. And the weakness of the multiplayer is very upsetting to me. So I decided to offer my options for how to improve it.

Roleplay:
  1. The game would look good in the form of commands /me or /do, which allowed you to play some situations. A small and simple thing, but how many possibilities?
  2. Prepared animations would help the development of roleplay. Imagine a situation where you are relaxing in a bar and suddenly cheerful music starts playing. You decide to dance with your partner, but how do you do it? Right! With animations and interactions that allow you to just have fun and without any roles.
  3. Oh, that made me angry. Yes, Yes, I'm talking about you, the transfer of money through the book. Why not do this through direct interaction, when you approach the player and pass? This will not only facilitate the transfer of money, but also allow you to trade between players.​
  4. I want to be able to sit.​
Multiplayer:
  1. I'll start with the obvious... It works terribly.​
  2. A lot of people don't have friends or partners. Why not help them and not make the room in which you can joined any people?
Surrounding world:
  1. Very few dialogues and events. A year later, you already feel that they are scripted. It would be a good idea to expand the dialogs once in 5 and make a lot of different events that will depend on many factors.
  2. I so dream of repainting my house and the house of my horse, but what a pity that you can only enjoy red.
  3. I want to have more influence on the life of the city. Why not make it possible to influence its appearance or its grooming? Imagine that you can choose a mayor who will either make the city better, or Vice versa. And if there are extra coins lying around? Why not invest it in the city?
  4. This may be a stupid idea, but I really want to be able to build my buildings outside of the farm. I want to move away from the life of a farmer and become a merchant to sell my goods to other players. (My other dream is to become a competitor to Gus)I can say with confidence that there is not enough economy. Why are all products at the same price every day and year? It would be nice if the price changes depending on the weather, the season, or the player's intervention.
Ideas of participants of my Russian-speaking community:
  1. Add a farmer's birthday.



    P.s. The previous post was deleted due to the Russian version. For some reason, my translator decides when and what he needs to translate.​
 

Alucard

Greenhorn
Not sure what you are expecting.

Stardew Valley is a Harvest Moon inspired game.
There are things, that are possible and things, that sound weird in the context of a farming game.

Multiplayer is a nice addon, but not more. If you want a roleplay simulator, there are lot of other games providing a playground for this.

I am not sure if you are aware, what kind of effort programming is. To do all the things, it seems to be a complete other game. And the workload to do that is enormous.
 
Not sure what you are expecting.

Stardew Valley is a Harvest Moon inspired game.
There are things, that are possible and things, that sound weird in the context of a farming game.

Multiplayer is a nice addon, but not more. If you want a roleplay simulator, there are lot of other games providing a playground for this.

I am not sure if you are aware, what kind of effort programming is. To do all the things, it seems to be a complete other game. And the workload to do that is enormous.
There are so many moments in this game that are not viewed in the context of a farm game. Will more interactions ruin the farming experience?

A good addition? It's empty. Why not diversify it so that it makes sense to play with friends? I don't want a role-playing game simulator, I just want some elements that don't even make a big difference to the game itself.

This is not a small and unknown group of people who are on duty for the first day and know what to do. In most of my proposals there is nothing super-complex, except, perhaps, the impact on the village.
 

rori

Greenhorn
Not sure what you are expecting.

Stardew Valley is a Harvest Moon inspired game.
There are things, that are possible and things, that sound weird in the context of a farming game.

Multiplayer is a nice addon, but not more. If you want a roleplay simulator, there are lot of other games providing a playground for this.

I am not sure if you are aware, what kind of effort programming is. To do all the things, it seems to be a complete other game. And the workload to do that is enormous.
:shorts:
 

Alucard

Greenhorn
I think you don't know how much effort this is.

And with your suggestions above, you want a roleplay simulator. A normal player don't need sitting, dancing and things like that. Why should something implemented for a very little percentage of players? There is no relation in effort and benefit.

And what you want is not the kind of game it is supposed to be.
You want more interactions. Living in the city. Building everywhere. Being a merchant. Moving in the villagers houses. Being a cook.

All this seems to me like things, that would change the game a lot.
 
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