19:49:27 TRACE game Approved request for farmhand 3453429952060487582
19:49:27 ERROR game An error occurred in the base update loop: InvalidOperationException: There was an error generating the XML document.
---> InvalidOperationException: DeluxeJournal.Framework.Listeners.ItemHarvestListener is inaccessible due to its protection level. Only public types can be processed.
at System.Xml.Serialization.TypeDesc.CheckSupported()
at System.Xml.Serialization.TypeScope.GetTypeDesc(Type type, MemberInfo source, Boolean directReference, Boolean throwOnError)
at System.Xml.Serialization.XmlSerializationWriter.CreateUnknownTypeException(Type type)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterFarmer.Write114_Quest_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationWriterFarmer this, String n, String ns, Quest o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterFarmer.Write118_Farmer_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationWriterFarmer this, String n, String ns, Farmer o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterFarmer.Write119_Farmer(Object o)
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
at System.Xml.Serialization.XmlSerializer.Serialize(Stream stream, Object o, XmlSerializerNamespaces namespaces)
at Netcode.NetRefBase`2.serialize(BinaryWriter writer, XmlSerializer serializer) in stardewvalley\Farmer\Netcode\NetRef.cs:line 93
at Netcode.NetRefBase`2.WriteFull(BinaryWriter writer) in stardewvalley\Farmer\Netcode\NetRef.cs:line 234
at StardewValley.Multiplayer.writeObjectFullBytes[T](NetRoot`1 root, Nullable`1 peer) in stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 832
at StardewValley.Network.GameServer.sendServerIntroduction_PatchedBy<Platonymous.PyTK__spacechase0.SpaceCore>(GameServer this, Int64 peer)
at StardewValley.Network.GameServer.<>c__DisplayClass44_0.<checkFarmhandRequest>b__0()
at StardewValley.Network.GameServer.whenGameAvailable(Action action, Func`1 customAvailabilityCheck)
at StardewValley.Network.GameServer.checkFarmhandRequest(String userID, String connectionID, NetFarmerRoot farmer, Action`1 sendMessage, Action approve)
at StardewModdingAPI.Framework.Networking.SGalaxyNetServer.<>c__DisplayClass3_0.<onReceiveMessage>b__1() in SMAPI\Framework\Networking\SGalaxyNetServer.cs:line 61
at StardewModdingAPI.Framework.SMultiplayer.OnServerProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume) in SMAPI\Framework\SMultiplayer.cs:line 258
at StardewModdingAPI.Framework.Networking.SGalaxyNetServer.onReceiveMessage(GalaxyID peer, Stream messageStream) in SMAPI\Framework\Networking\SGalaxyNetServer.cs:line 53
at StardewValley.SDKs.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError)
at StardewValley.SDKs.GalaxyNetServer.receiveMessages()
at StardewValley.Network.GameServer.receiveMessages()
at StardewValley.Multiplayer.UpdateEarly()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003