Annual Profit for each Category

Virande

Sodbuster
Hello, i'm currently at Year 6 with 100% Completion and i don't know what else to do (Since i dont want to start a new farm)... So i decided to only sell things at 28 winter, and i want to balance for each category...

What i have currently for my Year 5:
Farming Category : 15m
- 8-9m from Bee House + Fairy Rose Honey (West of Ginger Farm)
- 6-7m from Ancient Fruit Juice (Greenhouse + 1 Big Shed full of Keg + 4 Cellar for Cask)
Mining Category : 7m
- Crystalarium for Diamond (Quarry)
Other Category : 6m
- Sweet Gem Berry (Ginger Farm, half for seed maker, half for sell)
Fishing Category : ~1m
- Crab Pots (Beach)
Foraging Category : ~400k

The problem is, it's very unbalance between each category. Any idea what to do to increase my fishing and foraging category?
I tried lava eel fish pond to make aged roe, but it goes to farming category. The basic roe goes to foraging, but it takes so much space for fish ponds comparing to the sell price. Oh, and i'm using 4 corner farm, and one section goes to ranching (for daily cooking supplies and animal collection), and another one section goes for buildings (main buildings, sheds, obelisks, slime hutch, cabin, storage, etc). It leaves me with 2 other sections

Please give me idea... Thanks
 
Hello, i'm currently at Year 6 with 100% Completion and i don't know what else to do (Since i dont want to start a new farm)... So i decided to only sell things at 28 winter, and i want to balance for each category...

What i have currently for my Year 5:
Farming Category : 15m
- 8-9m from Bee House + Fairy Rose Honey (West of Ginger Farm)
- 6-7m from Ancient Fruit Juice (Greenhouse + 1 Big Shed full of Keg + 4 Cellar for Cask)
Mining Category : 7m
- Crystalarium for Diamond (Quarry)
Other Category : 6m
- Sweet Gem Berry (Ginger Farm, half for seed maker, half for sell)
Fishing Category : ~1m
- Crab Pots (Beach)
Foraging Category : ~400k

The problem is, it's very unbalance between each category. Any idea what to do to increase my fishing and foraging category?
I tried lava eel fish pond to make aged roe, but it goes to farming category. The basic roe goes to foraging, but it takes so much space for fish ponds comparing to the sell price. Oh, and i'm using 4 corner farm, and one section goes to ranching (for daily cooking supplies and animal collection), and another one section goes for buildings (main buildings, sheds, obelisks, slime hutch, cabin, storage, etc). It leaves me with 2 other sections

Please give me idea... Thanks
What a fun challenge! For Fishing, I suspect the answer is more crab pots with the mariner profession, and then switching to fisher / angler for the sell day. I'll math hammer it out later today but from my initial calculations you'd need around 600 crab pots doing it that way to get to 5 million, so 900 if you wanted 7.5 million. I believe between the Island and the Beach there's plenty of room for that.

Foraging, on the other hand, is Way tougher. You could maybe make a dent in it by growing Wild Seeds in the Greenhouse instead of Ancient Fruit (farming clearly doesn't need the help), but I doubt it would be profitable enough to break a million even dedicating the whole greenhouse to growing them all year long. Volcano Mushrooms can help but you're not going to be able to gather the 30+ daily you'd need to get it done that way. Trees with tappers are even less profitable than Crab Pots, and you're certainly not going to fit 1800 maple trees around the map to do it that way.

What exactly counts in the foraging category? Does anyone know, and are there any high value items in there?
 

imnvs

Local Legend
Honestly, certain categories you will never be able to make lots of cash from them.

Foraging is one of those categories. There are no expensive things and no things you can reliably get in bulk. You will never make millions per year in the Foraging category. You might make a million per year, maybe two million if you really work for it, but you will never pull down 6 or 7 million, let alone 15 million.

Fishing is a good way to make money... early game. It doesn't scale up all that well, though, so there really is no way to get yourself making near as much as you're making in some of those other categories.

The categories are not balanced. If you're dead set on trying to balance your profits from them... you're going to be doing a LOT of work and/or neglecting the categories where it is easy to make money, reducing your overall money-making capabilities in order to feel like you have a balanced money-making portfolio.
 

Boo1972

Farmer
This is an interesting question. I would count fish pond products as money from fishing but I’m pretty sure the game counts roe as “other” and aged roe as farming (because it an artisan product). I would count tea saplings as foraging but again, I’m pretty sure the game considers them “other”. Even if tea saplings were considered forage at 500g a piece you’d have to sell ~checks calculations ~ a ton of them to make anywhere close to 7 million dollars. I actually think the solution is expand the fishing category and foraging category for yourself to find the balance you seek. It just doesn’t seem to be in the game code.

I mean 600 crab pots. I couldn’t.
 

MissDandy

Farmer
For the foraging, the only thing I can think of otherwise (even though it won't bring in boatload, it's still something) Is using the spring/summer/fall/winter seeds you can craft. Even then though, you would have to plant so many of those it's not even funny, and you only get six extra forage to sell out of each set of seeds. Just a thought, though, because I know they count as forage.
 

Lew Zealand

Helper
I was thinking the same thing about Forage. I still plant it outside during the Winter so the Sprinklers don't get bored and start trying to freeze passing Snowshoe Hares and Arctic Foxes in place, but there's no efficient way to truly expand that to catch up with Farming. Because even though Ancient Fruit gives a decent return on g when Preserve Jarred, that ends up counting for Farming, not Foraging.

When considering the Robber Barons, Titans of Industry, and even giant Ag companies, few of them center their businesses, even early on, around Foraging.

Perhaps instead understand the non-fungible value Linus extracts from Foraging and count that towards your totals.
 

FarmerJoJo

Planter
Truffles. According to the wiki, a very happy pig will average 3 truffles a day. Even with the weather and seasonal dependence, a single pig should net about 80K/year, and a barn full about 1m. Assuming Botanist profession. Four barns gets you into the same order of magnitude for foraging as the other categories.
 
Truffles. According to the wiki, a very happy pig will average 3 truffles a day. Even with the weather and seasonal dependence, a single pig should net about 80K/year, and a barn full about 1m. Assuming Botanist profession. Four barns gets you into the same order of magnitude for foraging as the other categories.
I'm pretty sure someone worked out that pigs eventually outstrip everything else in the game when it comes to earnings in the long run, with the possible exception of extremely tedious casino strats. In any case, a 5-star pig and the Botanist profession certainly earns way more than 80k, probably can at least double that. A full barn should generate an income in excess 2 million a year from truffle sales

Pigs are a PITA though, because you need to leave so much clear space for them, that can't be used for anything, and then, on top of that, you have to run round all day every day picking up truffles. Because if you don't pick them up, there's no more room for new truffles to spawn. Speaking of which, if you do have pigs, feed them exclusively on hay, don't waste space on grass for them. A single truffle spawn will keep a pig in hay for a whole season, so trying to save money by having a lot of grass is counterproductive.


Pigs take away time from other things though. For instance, if you were also trying to spam hundreds of crab pots, they would also need several hours each day to harvest what they catch, you might have to choose.
 

Boo1972

Farmer
If I recall correctly though, in the shipping totals, truffles count as “other” and not forage. I don’t think they are classified as forage at the fair either. But, truffles would be the way to make money in the foraging profession if the OP decided to mentally count them as such.
 
I'm pretty sure someone worked out that pigs eventually outstrip everything else in the game when it comes to earnings in the long run, with the possible exception of extremely tedious casino strats. In any case, a 5-star pig and the Botanist profession certainly earns way more than 80k, probably can at least double that. A full barn should generate an income in excess 2 million a year from truffle sales

Pigs are a PITA though, because you need to leave so much clear space for them, that can't be used for anything, and then, on top of that, you have to run round all day every day picking up truffles. Because if you don't pick them up, there's no more room for new truffles to spawn. Speaking of which, if you do have pigs, feed them exclusively on hay, don't waste space on grass for them. A single truffle spawn will keep a pig in hay for a whole season, so trying to save money by having a lot of grass is counterproductive.


Pigs take away time from other things though. For instance, if you were also trying to spam hundreds of crab pots, they would also need several hours each day to harvest what they catch, you might have to choose.
Pigs unfortunately count as "other" rather than Forage. Same with Wild Seeds and Tea Saplings. Which *does* open up the door for using Pigs instead of Sweet Gem Berries for "other" and then using the Ginger Farm for Forage / Wild Seeds, but initial guesstimates for profitability of doing so lean towards that fitting Imnvs' claim of "a million, MAYBE two". Which isn't nothing, but it's a substantial time sink and it's not even halfway there.

Mushroom floors and Mushroom trees are also a bust based on initial calculations (since mushroom trees outside of fall are always common mushrooms and mushroom floors aren't abundant enough considering they don't continually respawn mushrooms), and the figures needed to get anything substantial out of heavy tappers running Maple Syrup and then swapping to the + Syrup Price perk on "sell day" are just BRUTAL. Incredibly difficult to set up, and requires a TON of them to start to make a dent in the remaining value needed.

It's tough, that's for sure. I'm not willing to call it "impossible", but it's certainly not easy.

Edit: Ran the numbers. To get 5 million from foraging, you would need:

500 Maple Trees with Heavy Tappers
700 crop spots (greenhouse + all of ginger island) growing Winter Seeds, on Hyper Speed Gro fertilized tiles.

That would do it.
 
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FilthyGorilla

Local Legend
Yeah, tbh, I wouldn't really even bother trying to really raise foraging and fishing money.
Fishing money is pretty easy but requires so much daily effort that the fun will really drain away fast* and foraging is so redundant as a skill money wise (on the end of day money tab) that you might as well just do what you are doing now.
If you really want to even things out, your only option may be hindering production on everything else.
*Do keep in mind this is coming from a person who is ready to play and is playing 20 ig years easily to make a 1,000,000,000g
Good luck and good day.
 

hexnessie

Farmer
The problem is, it's very unbalance between each category.
This is caused by how the game lumps nearly everything under "farming" as soon as it went through any processing.

To get "even" division, you would have to only sell unprocessed crops, animal products, fish / roe, forage items etc. Otherwise, anything processed is "farming", regardless of whether the revenue comes from fishing, foraging or something else.

Similarly, anything cooked / crafted counts as "Other", no matter the actual origin or components.

You would have to count your profits manually by taking a detailed tally everyday of what was sold and adding it up to the "proper" category (e.g. aged roe and sashimi = fishing, while wine and fruit salad = farming).

Unless you do that, the "Farming" category is always going to prey on all others and reduce their profits.
 

Virande

Sodbuster
Wow... i didn't expect many would respond this... Firstly, thanks for all the replied...

... from my initial calculations you'd need around 600 crab pots doing it that way to get to 5 million, so 900 if you wanted 7.5 million. I believe between the Island and the Beach there's plenty of room for that.

...

What exactly counts in the foraging category? Does anyone know, and are there any high value items in there?
Wow... I didn't know that the ginger island will produce saltwater crab pots, might add more on the islands and see how much work i can handle. Collecting crab pots every day will be taking too much effort...

In my current knowledge, what counts to the foraging worth to mention are : all the products from wild seeds (except grape from summer seeds), syrup resin pine tar, any kind of mushrooms, roe from fish pond (not the aged artisan product one)

... You will never make millions per year in the Foraging category. You might make a million per year, maybe two million if you really work for it, but you will never pull down 6 or 7 million, let alone 15 million.

...

... you're going to be doing a LOT of work and/or neglecting the categories where it is easy to make money, reducing your overall money-making capabilities in order to feel like you have a balanced money-making portfolio.
Of course it's not gonna be easy, but that's why it's the challenge (at least it's for me). If it's necessary to reduce the easy profit (farming category), ofc i'm willing to do that. But not for example switching 8m farming with only 500k fishing

I mean 600 crab pots. I couldn’t.
Yeah i know... currently with 100+ crab pots already exhaust me, because i have to do it every single day... Imagine to do it 6 more times...

For the foraging, the only thing I can think of otherwise (even though it won't bring in boatload, it's still something) Is using the spring/summer/fall/winter seeds you can craft.
Thats what im doing for my foraging... with around 200 tiles + deluxe speed gro, gave me 6 times harvest for each season
 

Virande

Sodbuster
Truffles.
If I recall correctly though, in the shipping totals, truffles count as “other” and not forage.
... A full barn should generate an income in excess 2 million a year from truffle sales

... you have to run round all day every day picking up truffles. Because if you don't pick them up, there's no more room for new truffles to spawn. Speaking of which, if you do have pigs, feed them exclusively on hay, don't waste space on grass for them. A single truffle spawn will keep a pig in hay for a whole season, so trying to save money by having a lot of grass is counterproductive.

Pigs take away time from other things though. For instance, if you were also trying to spam hundreds of crab pots, they would also need several hours each day to harvest what they catch, you might have to choose.
Yes, truffles goes to Other category... But truffles is interesting... I still have space around 2 sections in my four corner farm, probably using one sections for pigs would be sufficient and can give me like 4-5 barns full of pigs... buying 2 slot of hay from Marnie every season, collecting truffles after 6pm once every 2-3 days might be sufficient... it can replace my 6m profit from sweet gem berries, then i can switch my ginger farm into something else, like winter seeds...

...

Mushroom floors and Mushroom trees are also a bust based on initial calculations (since mushroom trees outside of fall are always common mushrooms and mushroom floors aren't abundant enough considering they don't continually respawn mushrooms), and the figures needed to get anything substantial out of heavy tappers running Maple Syrup and then swapping to the + Syrup Price perk on "sell day" are just BRUTAL. Incredibly difficult to set up, and requires a TON of them to start to make a dent in the remaining value needed.

It's tough, that's for sure. I'm not willing to call it "impossible", but it's certainly not easy.

Edit: Ran the numbers. To get 5 million from foraging, you would need:

500 Maple Trees with Heavy Tappers
700 crop spots (greenhouse + all of ginger island) growing Winter Seeds, on Hyper Speed Gro fertilized tiles.
I tried mushroom tree before, but it's really out of the league... for the same space of area, seasonal seeds give me at least 2-3 times profit.
Heavy tappers, i can manage.. as long as it's one time work (for the radioactive ore), one day it will be done. But is there really a space for 500 maple trees?
According to the wiki, the main ginger farm have 757 plantable tiles. Minus for the aesthetic purposes (roads, sprinkles) maybe 600-700 for winter seeds can be done... I don't think i want to change my greenhouse from ancient fruit, because i don't know what else to do with those cellars... I know i can just leave it empty, i dont need too much farming category anyway... but, it's just there's nothing else to do in cellar, isn't it?

Yeah, tbh, I wouldn't really even bother trying to really raise foraging and fishing money.
...
If you really want to even things out, your only option may be hindering production on everything else.
Yeah, if it's not possible and ruin the fun, then i'm okay with it. It's not an absolute challenge that needs to complete, it's just one day, im thinking "what else to do? maybe decorating this and that? trying another source of money? but into what? oh.. how about i try to balance this income category?" then this happens... XD

This is caused by how the game lumps nearly everything under "farming" as soon as it went through any processing.

...

Unless you do that, the "Farming" category is always going to prey on all others and reduce their profits.
Yes, farming is always going to the top, since almost everything can be turned into farming category.. Counting the profits manually according to my desired category isn't gonna make me feel satisfied with my own achievements... That's why I challenge myself to balance it as much as possible, without reducing the total profit too much...
 

Elenna101

Farmer
Heavy tappers, i can manage.. as long as it's one time work (for the radioactive ore), one day it will be done. But is there really a space for 500 maple trees?
According to the wiki, the main ginger farm have 757 plantable tiles. Minus for the aesthetic purposes (roads, sprinkles) maybe 600-700 for winter seeds can be done... I don't think i want to change my greenhouse from ancient fruit, because i don't know what else to do with those cellars... I know i can just leave it empty, i dont need too much farming category anyway... but, it's just there's nothing else to do in cellar, isn't it?
You can plant trees off the farm as well. Between the desert, the railroad area, the quarry, and any other random tillable tiles around, there's room for much more than 500 trees.
 
You can get like 200 trees in the Desert. I *think* tappers should still work on them I've never tried. 300 remaining trees? (technically 350) Maybe. I honestly don't know, if you put them everywhere they can go, in the bus stop, the path north, the train station, and so forth, if there is or is not enough space. Even if there is, it seems just absolutely brutal to get them every 4 days. Same with Crab Pots though, you can put them down gradually over time until you feel like more would be too much. Note I'm certainly not advising that this should be done. Just trying to figure out *if* it can be done, and if so what it would look like.

Edit: Also in terms of casks I'm pretty sure 1 or 2 rows of Ancient Fruit would suffice to keep them fed, it's like 8 weeks for a bit over 100? Yeah 2 rows should do just fine.
 

Virande

Sodbuster
You can plant trees off the farm as well. Between the desert, the railroad area, the quarry, and any other random tillable tiles around, there's room for much more than 500 trees.
Oh yeah... railroad and desert, i completely forgot that area. My Quarry occupied with crystalarium... probably need to count the desert. Thank you!!

You can get like 200 trees in the Desert. I *think* tappers should still work on them I've never tried. 300 remaining trees? (technically 350) Maybe. I honestly don't know, if you put them everywhere they can go, in the bus stop, the path north, the train station, and so forth, if there is or is not enough space. Even if there is, it seems just absolutely brutal to get them every 4 days. Same with Crab Pots though, you can put them down gradually over time until you feel like more would be too much. Note I'm certainly not advising that this should be done. Just trying to figure out *if* it can be done, and if so what it would look like.

Edit: Also in terms of casks I'm pretty sure 1 or 2 rows of Ancient Fruit would suffice to keep them fed, it's like 8 weeks for a bit over 100? Yeah 2 rows should do just fine.
Tapper still work on adjacent tiles, but can regular tree grow side by side? but if it's not, maybe forcing with tree fertilizer might do the work, i hope... so i can use the similar placing like other machines. If all the trees altogether in one map, it's fine for me to do the harvest, since mostly the trees will be in line... I do 333 bee house every 4 days with unpleasant positioning anyway...
Actually, i fill my cellar + 3 cabin with 120 casks each, total of 480 casks. which mean I need 960 wine for a year. I also fill 1 big shed with 120 kegs (max is 137, but keep everything in same qty just convenient for me), producing juice every week. meanwhile greenhouse also have 10x12 area which means 120 tiles + deluxe retaining soil (since regrow plants doesn't affect by speed-gro, and fertilizer wont be necessary because will be produced anyway). no sprinkles, no watering needed... ancient fruit also regrow every 7 days. I scheduled it to harvest every sunday. Greenhouse -> Keg, and on every 28th of the season, i took those 120 wine goes to casks (spring = main cellar, summer = cabin 1, fall = cabin 2, winter = cabin 3). At the end of the year, i sold 960 iridium ancient wine + 960 normal ancient wine.
 

Elenna101

Farmer
You can get like 200 trees in the Desert. I *think* tappers should still work on them I've never tried. 300 remaining trees? (technically 350) Maybe. I honestly don't know, if you put them everywhere they can go, in the bus stop, the path north, the train station, and so forth, if there is or is not enough space. Even if there is, it seems just absolutely brutal to get them every 4 days. Same with Crab Pots though, you can put them down gradually over time until you feel like more would be too much. Note I'm certainly not advising that this should be done. Just trying to figure out *if* it can be done, and if so what it would look like.

Edit: Also in terms of casks I'm pretty sure 1 or 2 rows of Ancient Fruit would suffice to keep them fed, it's like 8 weeks for a bit over 100? Yeah 2 rows should do just fine.
I've seen TheHaboo put 500+ trees in just the desert and railroad area, it's definitely doable. (And yes, tappers work there.)

Oh yeah... railroad and desert, i completely forgot that area. My Quarry occupied with crystalarium... probably need to count the desert. Thank you!!


Tapper still work on adjacent tiles, but can regular tree grow side by side? but if it's not, maybe forcing with tree fertilizer might do the work, i hope... so i can use the similar placing like other machines. If all the trees altogether in one map, it's fine for me to do the harvest, since mostly the trees will be in line... I do 333 bee house every 4 days with unpleasant positioning anyway...
Actually, i fill my cellar + 3 cabin with 120 casks each, total of 480 casks. which mean I need 960 wine for a year. I also fill 1 big shed with 120 kegs (max is 137, but keep everything in same qty just convenient for me), producing juice every week. meanwhile greenhouse also have 10x12 area which means 120 tiles + deluxe retaining soil (since regrow plants doesn't affect by speed-gro, and fertilizer wont be necessary because will be produced anyway). no sprinkles, no watering needed... ancient fruit also regrow every 7 days. I scheduled it to harvest every sunday. Greenhouse -> Keg, and on every 28th of the season, i took those 120 wine goes to casks (spring = main cellar, summer = cabin 1, fall = cabin 2, winter = cabin 3). At the end of the year, i sold 960 iridium ancient wine + 960 normal ancient wine.
Regular trees need at least one space between them, regardless of whether you need fertilizer. (That is, you can put a tree on every other tile - unlike fruit trees where you need two spaces between them.)
 

FilthyGorilla

Local Legend
You can get like 200 trees in the Desert. I *think* tappers should still work on them I've never tried. 300 remaining trees? (technically 350) Maybe. I honestly don't know, if you put them everywhere they can go, in the bus stop, the path north, the train station, and so forth, if there is or is not enough space. Even if there is, it seems just absolutely brutal to get them every 4 days. Same with Crab Pots though, you can put them down gradually over time until you feel like more would be too much. Note I'm certainly not advising that this should be done. Just trying to figure out *if* it can be done, and if so what it would look like.

Edit: Also in terms of casks I'm pretty sure 1 or 2 rows of Ancient Fruit would suffice to keep them fed, it's like 8 weeks for a bit over 100? Yeah 2 rows should do just fine.
You can pretty easily fit more than that, I have about 100 there and they take about a quarter of the space though quite a bit of the desert is awkward so you could more realistically fit about 320 probably if you are playing casual and more like 500 if you don't mind spending a day harvesting because of the awkwardness of the layout.
 
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