AUTO PETTER?!!!!

Nice! Unless you play a Joja run then, yes getting an autopetter is a bit more than luck of the draw. You have to be blessed by the RNG gods or grind for hours.

P.S In case, you were wondering, I am the second one. I am NEVER blessed by the RNG gods.
 

Lew Zealand

Helper
First off, the AutoPetter is a new v1.5 thing so it's only been around for a year. So your first year playing was during the Junimos' heavy petting development phase before the product was brought to market. It was determined at that time that alligators and eels preferred neither to be pet nor pets. So they moved on to barnyard animals, which proved to be more amenable to the artificial caress of mechanical hands. Turns out even the meager fur of the barnyard Pig softens the touch of leather-clad wooden fingers.

Moral of the story: only adopt furry reptiles. and fish.

Also: I may hold the record for the shortest time ever to own an Auto-Petter as I found it fairly late in a Skull Cavern run and then proceeded not to blindly flail about with a sword in as effective a manner as usual and was leveled by 3 Flying Serpents. Of course the Auto-Petter was stolen while I was knocked out and now everyone in Skull Cavern is in a better mood when they visit Level 56. It's quite the destination nowadays.

As long as someone's happy...
 

curl

Sodbuster
First off, the AutoPetter is a new v1.5 thing so it's only been around for a year. So your first year playing was during the Junimos' heavy petting development phase before the product was brought to market. It was determined at that time that alligators and eels preferred neither to be pet nor pets. So they moved on to barnyard animals, which proved to be more amenable to the artificial caress of mechanical hands. Turns out even the meager fur of the barnyard Pig softens the touch of leather-clad wooden fingers.

Moral of the story: only adopt furry reptiles. and fish.

Also: I may hold the record for the shortest time ever to own an Auto-Petter as I found it fairly late in a Skull Cavern run and then proceeded not to blindly flail about with a sword in as effective a manner as usual and was leveled by 3 Flying Serpents. Of course the Auto-Petter was stolen while I was knocked out and now everyone in Skull Cavern is in a better mood when they visit Level 56. It's quite the destination nowadays.

As long as someone's happy...
If I could I would join you on a quest to find those 3 Flying Serpents and give them a piece of my mind!
 

Boo1972

Farmer
So I have 2 on my completed save. I could use 2 more. I watched The Haboo get all he wanted on a YouTube video. I think what he did (and here’s a shout out to @BlaDe for accurate information) was attack the mines on a great luck day, use luck buffs and restart the day until he got what he wanted. Of course, he can descend hundreds of floors in a day without ladders. I also vaguely remember him resetting the day if he didn’t get the autopetter after a certain number of treasure floors, but the video was on in the background while life and chores were getting done. I may have made that fact up completely. In any case, that general idea of buffing luck as much as possible and just dropping ladders until you find a treasure room worked for me. It’s how I got my 2nd autopetter. The luck boosts increase the chances of finding a treasure room not the quality of the contents. My first attempt at this strategy yielded me 5! dark cowboy hats. I kept them and didn’t reset the day (I only do that for emergency situations). It’s a reminder that we all are subject to the whims of fate. Or RNGs.
 

FilthyGorilla

Local Legend
I do a lot of skull cavern mining and a lot of pause buffering staircases which leads to me skipping a ton of treasure rooms and even though I went joja, I only bought one auto petter and found the rest of mine-about 11-from the cavern and I am not a lucky person, once I got only seeds in every chest I opened and in only multiples of five. Five wheat, five tomatoes, five pumpkins, so useless.
I also have 7 autopetters or something in a chest for only the reason that I have no use for them and one resides in my house shrine ever petting the joja cola machine and coffee maker on either side.
I can post pics as I like to take a screenshot when I find them and probably will later.
 

FilthyGorilla

Local Legend
So I have 2 on my completed save. I could use 2 more. I watched The Haboo get all he wanted on a YouTube video. I think what he did (and here’s a shout out to @BlaDe for accurate information) was attack the mines on a great luck day, use luck buffs and restart the day until he got what he wanted. Of course, he can descend hundreds of floors in a day without ladders. I also vaguely remember him resetting the day if he didn’t get the autopetter after a certain number of treasure floors, but the video was on in the background while life and chores were getting done. I may have made that fact up completely. In any case, that general idea of buffing luck as much as possible and just dropping ladders until you find a treasure room worked for me. It’s how I got my 2nd autopetter. The luck boosts increase the chances of finding a treasure room not the quality of the contents. My first attempt at this strategy yielded me 5! dark cowboy hats. I kept them and didn’t reset the day (I only do that for emergency situations). It’s a reminder that we all are subject to the whims of fate. Or RNGs.
Yes, treasure room loot is resetted but not where the room is, so if you get a room at level 15 or something you can just keep resetting the day and do those 15 levels until you get what you want.
 

imnvs

Local Legend
Yes, treasure room loot is resetted but not where the room is, so if you get a room at level 15 or something you can just keep resetting the day and do those 15 levels until you get what you want.
Treasure levels are randomly determined as you go down the stairs. If on your first run you get a treasure level at 15, exit and then run to 15 again, it is not guaranteed to be a treasure level. If it was a prehistoric level, yes it would be a prehistoric level every time, but that's not how treasure levels work.

Source:
Small rooms containing treasure chests, similar to those in The Mines, can randomly appear at level 10+. Daily luck and Luck Buffs affect the chance to find Treasure Rooms. The probability of encountering one when entering a new floor equals to 0.01 + (Daily Luck / 10) + (Luck Buffs / 100)[4]. In multiplayer, the luck values taken into account are the average of luck stats of players present in the Skull Cavern. Floor 100 of the Skull Cavern is guaranteed to contain a treasure chest. The only exception is during the run where the player completes the secret.

Link: https://stardewvalleywiki.com/Skull_Cavern#Treasure_Rooms
 

FilthyGorilla

Local Legend
Treasure levels are randomly determined as you go down the stairs. If on your first run you get a treasure level at 15, exit and then run to 15 again, it is not guaranteed to be a treasure level. If it was a prehistoric level, yes it would be a prehistoric level every time, but that's not how treasure levels work.

Source:
Small rooms containing treasure chests, similar to those in The Mines, can randomly appear at level 10+. Daily luck and Luck Buffs affect the chance to find Treasure Rooms. The probability of encountering one when entering a new floor equals to 0.01 + (Daily Luck / 10) + (Luck Buffs / 100)[4]. In multiplayer, the luck values taken into account are the average of luck stats of players present in the Skull Cavern. Floor 100 of the Skull Cavern is guaranteed to contain a treasure chest. The only exception is during the run where the player completes the secret.

Link: https://stardewvalleywiki.com/Skull_Cavern#Treasure_Rooms
That is good to know, I have not ever had the need to do so myself but thought I read someones post on the forums regarding the topic, do you know if the floors ever were generated before you entered them?
 

imnvs

Local Legend
That is good to know, I have not ever had the need to do so myself but thought I read someones post on the forums regarding the topic, do you know if the floors ever were generated before you entered them?
They are generated upon entry... and I think that's how it's always been.

Edit: ...except prehistoric levels in the SC and others in the Mines (mushroom levels, quarry mine levels, infested levels), those are based on date and seed.
 

FilthyGorilla

Local Legend
They are generated upon entry... and I think that's how it's always been.

Edit: ...except prehistoric levels in the SC and others in the Mines (mushroom levels, quarry mine levels, infested levels), those are based on date and seed.
Yeah, I know about the mines always having the same floors on a single day.
 

FilthyGorilla

Local Legend
Didn't say you didn't. It was said as it was relevant. I tend to do such things, adding relevant "trivia" for folks in case some reader didn't know.
No, yeah, it wasn't meant in a defending way, I often do the same or give a different but related fact that correlates with what I am saying.
 
@curl Too bad you already did the bundles. I just buy these from JojaMart, they're only 50k each. Bargain!

The theme on my current farm is to basically cover it in coops as quickly as possible, fill those coops with chickens, and see how much I can earn. About half way through the third year, I'm currently up to something like 35 full coops, which is well over 400 chickens. There's not enough time in the day to pet them all and get their eggs, so it's Auto-petters and Auto-collectors in every building. I build a new coop every week, and that means needing to buy new machines once a week too, leaving me with no alternative but getting them from Morris.


Honestly, doing the bundles two or three times is fine, but after that, if you want to keep doing new farms, it just makes so much more sense to buy the Joja repairs, because they're so much cheaper and faster; all you need is cash, which is ridiculously easy to come by once you know how, and even a casual gamer should be able to get there in well under 3 hours.
 

imnvs

Local Legend
@curl Too bad you already did the bundles. I just buy these from JojaMart, they're only 50k each. Bargain!

...

Honestly, doing the bundles two or three times is fine, but after that, if you want to keep doing new farms, it just makes so much more sense to buy the Joja repairs, because they're so much cheaper and faster; all you need is cash, which is ridiculously easy to come by once you know how, and even a casual gamer should be able to get there in well under 3 hours.
If only the bulletin board was easier, I'd get that, then go buy the membership and pay for the rest. With a remixed bulletin board it may be possible, though... but there are so many possibilities that could come up, and if you still get that purple cabbage, it could be not worth it.

Huh... unless @BlaDe, any chance you have a seed# just laying around with an early-completion bulletin board? 😉
 
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If only the bulletin board was easier, I'd get that, then go buy the membership and pay for the rest. With a remixed bulletin board it may be possible, though... but there are so many possibilities that could come up, and if you still get that purple cabbage, it could be not worth it.

Huh... unless @BlaDe, any chance you have a seed# just laying around with an early-completion bulletin board? 😉
None of the possible combinations for remixed bulletin bundles intuitively feel like they're going to be significantly quicker than the standard bulletin bundles. There's always going to be something that makes you play until at least Fall without being reliant on getting some items from the cart. I'd rather just flash the cash, get that out of the way quickly, then start the rest of the farm.
 

FilthyGorilla

Local Legend
@curl Too bad you already did the bundles. I just buy these from JojaMart, they're only 50k each. Bargain!

The theme on my current farm is to basically cover it in coops as quickly as possible, fill those coops with chickens, and see how much I can earn. About half way through the third year, I'm currently up to something like 35 full coops, which is well over 400 chickens. There's not enough time in the day to pet them all and get their eggs, so it's Auto-petters and Auto-collectors in every building. I build a new coop every week, and that means needing to buy new machines once a week too, leaving me with no alternative but getting them from Morris.


Honestly, doing the bundles two or three times is fine, but after that, if you want to keep doing new farms, it just makes so much more sense to buy the Joja repairs, because they're so much cheaper and faster; all you need is cash, which is ridiculously easy to come by once you know how, and even a casual gamer should be able to get there in well under 3 hours.
I saw someone on reddit who did something similar to you but with 67 coops of golden chickens all with full hearts, I think they managed this by year 6 and used the fact that you while you cannot place a building so its door is blocked, you can place a building in front of another to block it and save space.
I calculated on average what the coops would make and each was around 1.54 million in a year which is pretty accurate because the person who did it said they made 90 million off of the coops and 30 or so million off of the ancient fruit they placed on the rest of their farm.
According to my calculations, at least the things that I calculated, this is the second most profitable use of a single tile on the farm but much less grindy and chaeper time and sanity-wise than the first. I am actually slowly transitioning away from ancient fruit and onto these to for most space managment now that I have completed the game.
 

imnvs

Local Legend
None of the possible combinations for remixed bulletin bundles intuitively feel like they're going to be significantly quicker than the standard bulletin bundles. There's always going to be something that makes you play until at least Fall without being reliant on getting some items from the cart. I'd rather just flash the cash, get that out of the way quickly, then start the rest of the farm.
Pick 5, right?

Chef's is easily done in Summer.
Children's is easily done by Summer.
Home Cook's is easily done by Summer.
Fodder Bundle is doable in Summer (with a fruit bat cave).
Dye Bundle w/ Red Mushroom (as opposed to Beat), Sea Urchin (as opposed to Amaranth), Iridium Bar (as opposed to Red Cabbage) is doable in Summer provided you do the Vault first.

That's a really f*$#ing specific an arrangement of bundles, though.
I saw someone on reddit who did something similar to you but with 67 coops of golden chickens all with full hearts, I think they managed this by year 6 and used the fact that you while you cannot place a building so its door is blocked, you can place a building in front of another to block it and save space.
I calculated on average what the coops would make and each was around 1.54 million in a year which is pretty accurate because the person who did it said they made 90 million off of the coops and 30 or so million off of the ancient fruit they placed on the rest of their farm.
According to my calculations, at least the things that I calculated, this is the second most profitable use of a single tile on the farm but much less grindy and chaeper time and sanity-wise than the first. I am actually slowly transitioning away from ancient fruit and onto these to for most space managment now that I have completed the game.
It requires so much moving of buildings to harvest all the eggs, the way I've seen people put buildings in front of others. Seriously, imagine having to move each building, returning to home, getting the eggs out, getting to Robin's or the Wizard's again, moving the next one... 60+ times.

Ugh.

I'd just arrange them so that there's 1 space of path in front of each coop.
 
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Elenna101

Farmer
So I have 2 on my completed save. I could use 2 more. I watched The Haboo get all he wanted on a YouTube video. I think what he did (and here’s a shout out to @BlaDe for accurate information) was attack the mines on a great luck day, use luck buffs and restart the day until he got what he wanted. Of course, he can descend hundreds of floors in a day without ladders. I also vaguely remember him resetting the day if he didn’t get the autopetter after a certain number of treasure floors, but the video was on in the background while life and chores were getting done. I may have made that fact up completely. In any case, that general idea of buffing luck as much as possible and just dropping ladders until you find a treasure room worked for me. It’s how I got my 2nd autopetter. The luck boosts increase the chances of finding a treasure room not the quality of the contents. My first attempt at this strategy yielded me 5! dark cowboy hats. I kept them and didn’t reset the day (I only do that for emergency situations). It’s a reminder that we all are subject to the whims of fate. Or RNGs.
Yep. You especially want luck buffs (from food, etc), not just a good luck day, because the probability of a room being a treasure floor is 1% + daily luck/10 + luck buff*1%, i.e. the daily luck adds +/- 1% to the chance, and then you add 1% for each point of luck buff. So if you have, say, a perfect best luck day (+1%), then magic rock candy increases the chances from 2% to 7%. If you only want treasure floors, you can also add ginger ale for another +1%, or +2% with Qi seasoning. Luck rings also increase the probability by 1% each.

So if you want an autopetter, your best chance is to get a bunch of ladders (the best way is to trade jades for ladders at the desert trader on Sundays), stack as many luck buffs as you can, and then go down the floors with your ladders. If you don't get what you want, reset the day and try again till you get it.

@Boo1972 you're probably talking about Haboo's 28-hour perfection run video? In that case, IIRC he was basically just stopping when the magic rock candy ran out, since it doesn't last the whole day. (He didn't have ladders there, so he was just doing a normal SC run with explosive ammo. If you're using ladders, you'll most likely run out of ladders well before the rock candy runs out.)

Treasure levels are randomly determined as you go down the stairs. If on your first run you get a treasure level at 15, exit and then run to 15 again, it is not guaranteed to be a treasure level. If it was a prehistoric level, yes it would be a prehistoric level every time, but that's not how treasure levels work.

Source:
Small rooms containing treasure chests, similar to those in The Mines, can randomly appear at level 10+. Daily luck and Luck Buffs affect the chance to find Treasure Rooms. The probability of encountering one when entering a new floor equals to 0.01 + (Daily Luck / 10) + (Luck Buffs / 100)[4]. In multiplayer, the luck values taken into account are the average of luck stats of players present in the Skull Cavern. Floor 100 of the Skull Cavern is guaranteed to contain a treasure chest. The only exception is during the run where the player completes the secret.

Link: https://stardewvalleywiki.com/Skull_Cavern#Treasure_Rooms
Agreed, whether or not a floor is a treasure room is decided when you enter the floor. Even if you reset the day, the specific floors that are treasure rooms, and what they have, won't be the same.

Source: @BlaDe talked about this while he spent 20 hours doing the strategy I talked about above to get a red cabbage seed from Skull Caverns (pre-1.5.)
 
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