(spoiler warning) Weapon and upgrade questions

zombieowl

Greenhorn
I am new to forging (finally made it to the top of the volcano tonight) so I just want to make sure I understand it before I mess something up. I added an enchantment to my galaxy sword (vampiric) and I was wondering if I could also use a stone to add a forge. Can you have both an enchantment and alter the stats using stones or will adding a forge undo the vampiric enchantment? Also, any tips for forging/enchanting are welcome. I do plan on working my way to creating the Infinity Blade.
 

Hill Myna

Farmer
Yes, you can have an enchantment and gems forged onto the same weapon.

As far as forging tips go? In my case, my primary weapon is a club. So my first step was to add one Emerald (for Speed) onto my Galaxy Hammer because I find it makes it slightly more usable as a primary weapon.

It's pretty easy from there, because Amythyst (Knockback) is annoying, Aquamarine (Crit. Chance) adds very little, Jades help with Crit. Damage which is very specialised, and Topaz (Defense) is kind of pointless because... food. So that equates to two more Rubies for extra damage.

I put Crusader on the 'Hammer because it makes Mummy Floors So. Much. Fun. especially when paired with a Napalm Ring.

Which brings me onto which Rings I wear: Iridium Band for all three of its effects, Burglar's Ring for maximised drops, Napalm Ring because then Monsters become free bombs, and Lucky Ring for 1.5 vibes.

I have Powerful on my Pickaxe, Shaving on my Axe, Reaching on my Watering Can and Hoe, and Master on my Rod. I found all of these are fairly easy choices, but really it depends on your playstyle.

And once I found enough Galaxy Souls to upgrade to an Infinity Gavel? Well, I became powerful enough to one-shot any Monster through the club-specific slam-move. The rest is history.

Further reading:
Hope this helps, have fun!
 
Yes, you can add a stone to an enchanted weapon, they coincide and do not conflict. As far as what to enchant, there's 3 main stones I like: Rubies, Topazes, and Aquamarines. Jades in practice add way too little to be worth it. Emeralds are kinda ok but in most cases (all but when you have a monster pushed against a wall) weapon speed doesn't matter that much. Amethysts typically actively work against you and your ability to kill things.

Rubies you would use if you were using Fighter and Brute for your combat perks, that combo results in the highest minimum damage, and the most consistent kill speeds.
Aquamarines you would use with the Scout and Desperado combat perks, for the biggest possible crits, and highest possible average damage.
Topazes you would use ideally on top of a weapon with a built in defense bonus, for when you're planning on ignoring enemies.

In my current active save I've got a Galaxy Sword with 3 Aquamarines in it and the Crusader enchant, which is my combat blade. I use that when I want to kill things. I plan on replacing it with a Dragontooth Cutlass once one is found, or upgrading it to the Infinity Blade when possible, whichever comes first. I have a Dwarf Dagger (it was a Dwarf Sword until very recently, finally got the dagger to drop!) with 3 Topazes in it (no enchant) for when I'm just ignoring enemies and blasting my way through, such as during Skull Cavern Invasion missions. And I have a Lava Katana with 3 Aquamarines and Haymaker on it, for when I'm in need of Fiber or Hay.

Personally I've tested both and Wildly preferred the crit build over the flat damage bonus build, in practice it just feels so much better. Most of the time I'm just swiping at enemies coming at me and continuing to run, and with the crit build, sometimes that one hit just kills them, and by sometimes I mean like 1/4 times. If it doesn't, I keep running, and if they come back, rinse and repeat. Plus the crits feel So nice, and the speed with which you mow through enemies is impressive. Nothing wrong with the Ruby build of course it just wasn't for me. Biggest advantage of the Ruby build imho is if you are running Fighter / Brute, and have a Dwarf Sword for defense with Topazes, it still has a 25% damage boost from the perks. A Dwarf Sword or Dagger with Topazes while running the crit build is almost entirely useless, your huge crits just don't matter because you don't proc them nearly enough. That's fine with me personally but definitely noteworthy.

I did build a combat calculator if you want to play with some combos and see how a given setup stacks up against some enemies, if you feel like checking it out:

Oh and a final note, I'd recommend changing the thread title to contain a (spoiler) warning, maybe even make the title a bit more oblique, just because this all is late enough of content to be considered spoilers.

Edit: For Tool Enchants I have the same as Hill Myna except Bottomless on the Watering Can (in no small part because it looks cool, and also because I just can't be bothered to refill it) and Generous on the Hoe, for extra Clay and such. Also my take on Emeralds was based on Swords, I can see how one would help a Hammer out for sure. I use literally the same rings for "easy" content, and wear an iridium band / crabshell ring and lucky ring / crabshell ring for more "dangerous" content, as well as for the Volcano if I'm just running through to check the treasure chests.
 
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Hill Myna

Farmer
Personally I've tested both and Wildly preferred the crit build over the flat damage bonus build, in practice it just feels so much better.
Huh, interesting. Have you ever given the club strategy a try? I've never properly gotten into daggers, but I have an Iridium Needle that I save for picking apart the Slimes in my Slime Hutch.

I went with Fighter}Brute initially, but later on I swapped to Scout}Acrobat for increased special move frequency. In my opinion the club build is at its best in the new Dangerous Mines; I can just run to the centre of the floor and slam all the Spiders into smithereens. And with a Napalm Ring I've essentially just cleared out everything within a 5-or-so tile radius.

I can 100% relate to enjoying the numbers swirling, though, and thanks for providing a different take on things!
 

LRangerR

Local Legend
Thank you for the spoiler warning. I'm not a new player, but i've yet to explore the late-1.5 stuff in earnest, and i doubt i ever will. However, there are many new players that constantly join the forums, and you can never truly know how many of them want to keep their spoilers intact, so thanks.
 
Huh, interesting. Have you ever given the club strategy a try? I've never properly gotten into daggers, but I have an Iridium Needle that I save for picking apart the Slimes in my Slime Hutch.

I went with Fighter}Brute initially, but later on I swapped to Scout}Acrobat for increased special move frequency. In my opinion the club build is at its best in the new Dangerous Mines; I can just run to the centre of the floor and slam all the Spiders into smithereens. And with a Napalm Ring I've essentially just cleared out everything within a 5-or-so tile radius.

I can 100% relate to enjoying the numbers swirling, though, and thanks for providing a different take on things!
No I've not given the club strategy a whirl yet, I'll definitely have to give that a go, see how it plays out. I'm definitely curious to see how it goes!

Personally I'm not a fan of the Needle, it's comparable in terms of max crit damage and average damage to the Galaxy Sword, but is as ridiculously frustrating to use as all daggers. Plus if it Doesn't crit it does basically no damage. Against flying enemies in particular it's not ideal. Compared to the Dragontooth Cutlass or Infinity Blade it's just worse in every way from a damage standpoint, lower minimum, maximum, and average damage than those. It may be due to my lack of use of secondary attacks though, I might give it another whirl just to verify whether or not that makes a substantial enough difference.

Anyway thanks for the ideas and thoughts!
 
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