DemiserofD
Sodbuster
Right now, there are many, many types of food, but unfortunately, only a small number that are actually worth eating. Players will typically keep a speed buff active unless they need something specific, and ignore 90% of food in the game entirely.
I'd like to propose a new universal food buff; Novelty.
Basically, any time you eat a food you've never eaten before(a food with no other buffs), you get a brief Novelty buff, boosting the buffs of all other consumed foods by...something like 25%. So, say you eat a Blueberry Tart for the first time; for the next 30 seconds or so, any new buffs you add will get a 25% bonus. So +1 speed will be +1.25 speed. +5 luck will be +6.25 luck. And so on.
As time passes, and you work your way through the list, this buff will become more difficult to acquire, until you have eaten every kind of food; at that point, it highlights the 5 foods you haven't eaten in the longest, and eating any of them will now give you the same buff.
This way players are encouraged to constantly rotate their cooking, making different and interesting things!
I'd like to propose a new universal food buff; Novelty.
Basically, any time you eat a food you've never eaten before(a food with no other buffs), you get a brief Novelty buff, boosting the buffs of all other consumed foods by...something like 25%. So, say you eat a Blueberry Tart for the first time; for the next 30 seconds or so, any new buffs you add will get a 25% bonus. So +1 speed will be +1.25 speed. +5 luck will be +6.25 luck. And so on.
As time passes, and you work your way through the list, this buff will become more difficult to acquire, until you have eaten every kind of food; at that point, it highlights the 5 foods you haven't eaten in the longest, and eating any of them will now give you the same buff.
This way players are encouraged to constantly rotate their cooking, making different and interesting things!