Issue New to modding

Been having this issue for a long time need help


Hi, thanks for the log.

The 2 errors seem to be pointing to SDV Expanded:

Code:
00:34:27     TRACE     PyTK     Loading Map: FlashShifter.StardewValleyExpandedALL>assets/SpouseRooms/VictorsRoom.tmx

00:34:27     ERROR     TMXLoader     This mod failed in the GameLoop.GameLaunched event. Technical details:

StardewModdingAPI.Framework.Exceptions.SContentLoadException: Stardew Valley Expanded - PyTK loaded map 'assets/SpouseRooms/VictorsRoom.tmx' with invalid tilesheet path 'spring_z_extras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.


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00:35:30     TRACE     Content Patcher     Stardew Valley Expanded edited Characters/schedules/Marnie.

00:35:30     TRACE     SMAPI     Content Patcher edited Characters/schedules/Marnie.

00:35:30     ERROR     game     Failed parsing schedule for NPC Marnie:

700 Forest 55 27 0/900 Forest 51 24 1/1000 Forest 55 21 2/1020 Forest 56 21 0/1100 Forest 59 21 0/1130 Forest 61 23 3/1200 Forest 80 15 0/1330 MarnieShed 7 5 0/1600 MarnieShed 14 7 0/1700 MarnieShed 12 5 0/1800 MarnieShed 11 6 0/2100 AnimalShop 12 5 3 marnie_sleep

System.NullReferenceException: Object reference not set to an instance of an object

  at StardewValley.PathFindController.findPathForNPCSchedules (Microsoft.Xna.Framework.Point startPoint, Microsoft.Xna.Framework.Point endPoint, StardewValley.GameLocation location, System.Int32 limit) [0x00058] in <403da74f83c741e78e4b1802d359b736>:0
I unfortunately, don't play on Android, or use SDV expanded. But, I see another Android user talked to FlashShifter; it looks like v1.11.6 of SDV Expanded is the recommended one to have.
Source: https://forums.nexusmods.com/index....ardew-valley-expanded/page-1506#entry97923383

So, perhaps try updating that first.
 
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