Yes, the Water and Earth obelisks used to be 1M in gold cost but at 1.5 went down to 500k.I think half of them actually went down in price since the update, from 1,000,000g to 500,000g.
What I mean is, by the time I have enough money to buy these things, I don't really have much of a need to go to the desert or the island (other than to check on the things I've planted on the island, I guess)If you're not using obelisks when you can afford them, I'm sorry, but I don't know what game you're playing. The Dessert and Island obelisks are MANDATORY for me. Who wants to have to wait on Pam's or Willy's schedules?
Willy's schedule has literally zero effect on my ability to get to Ginger Island. Pam has cost me an hour or two once or twice, which doesn't bother me at all.Who wants to have to wait on Pam's or Willy's schedules?
Yep, that's another good example of Catch-22 design. And the Napalm Ring as well, since I expect literally the last monster I fight will be the 250th serpent. So although an iridium+napalm ring would be neat, I don't see any circumstance where I'd use it.Fair enough. I realized too that by the time I have the Infinity Sword, I've pretty much hit all the objectives in all of the underground areas and am basically done with combat. Oh well
If you are a long term ager you can swap between professions to sell the produce/fish then return to the artisan/trap master while this does cust 20000 to do this you could see the price effectiveness of doing this in year 2+ when your purchases are going down and you can afford to just bank chest filled to the brin of cheese, eggs, fish, roe, wine and leftover produce. Though switching from artisan isnt as useful unless you are maximizing the productions of starfruit with the faster growth which with fertilizer increases the growth rate to 7 days.I’m not a very experienced player yet but I have a feeling that there is a way to maximize profits from every fish, vegetable and fruit that would make it easier to get larger pay days later in the game. It requires a lot of tedious tracking and storage of things that you will sell later (i.e. when you can age them or when you have advanced to an artisan or both).
I am even more motivated now that I’m aware of what a struggle 100% completion will be. I am also the kind of person who will be driven to build all the obelisks whether I need them or not. Not playing with the 1.5 update though so I will see if the costs truly are prohibitive.
Yeah, I make over 1M per week just in wine... and that's with Agriculturalist. If I stored stuff up and switched to Artisan? Or how about in a MP save with the spouse, and one of us goes for each? Yeah, you can make some serious bank by switching professions and switching back, even without saving for too long.If you are a long term ager you can swap between professions to sell the produce/fish then return to the artisan/trap master while this does cust 20000 to do this you could see the price effectiveness of doing this in year 2+ when your purchases are going down and you can afford to just bank chest filled to the brin of cheese, eggs, fish, roe, wine and leftover produce. Though switching from artisan isnt as useful unless you are maximizing the productions of starfruit with the faster growth which with fertilizer increases the growth rate to 7 days.
This makes it go grow at 2750 a wine bottle where as the ancient fruit goes for 2310. When your talking 100s if not full stacks the price for the swap turns to maybe a 10g per bottle price reductionV
Yep, Earth and Water obelisks are still a million gold on mobile. If they were 500k I'd have had them sooner on my first game. I guess CA thought these were too expensive also (or maybe there was lots of feedback) for their value/roi since the prices were lowered in update 1.5.I think half of them actually went down in price since the update, from 1,000,000g to 500,000g.