StarFarmer
Tiller
Note that I always welcome thoughts or improvements on my ideas in the forums--I know my ideas aren't always necessarily practical, but I figure I can share tham and if they get ignored, no harm done really.
1. New designs for clothing: I LOVE the whole Tailoring clothes thing that was implemented in 1.4. I've been having tremendous fun playing with making outfits for specific events and seasons. But I was wondering if it were possible to shake it up a little bit? When using a Prismatic Shard, the player receives a random item out of five(?) clothing options. I'd love to try that with some of the other items as well? For example, I think I'd find my Feast of the Winter Star outfit to be 100% complete with a cute little Holly Headband (right now, the only thing the Holly does is make a Santa-like top). I realize doing it this way might be a bit frustrating when you want a specific design/item, and the randomized system keeps giving you something else, but part of the fun of the tailoring system is collecting the items necessary to create the clothes. I would absolutely appreciate thoughts or ideas on ways to possibly incorporate my thought better than I have suggested (maybe have a system that will allow the player to make each clothing piece associated with an item once before the player starts to get repeats, etc.).
2. Keeping track of crops?: With the new island farm, it's hard to keep track of which crops will be ready to harvest on which days. The player can always get Junimo huts to help with the actual harvesting part, but what about relaying the seeds? If you miss the harvest day for replanting the seeds in the now-vacant spot, you may have to end up re-plowing and/or re-watering certain parts of your field, which can be frustrating for someone like me who enjoys optimizing the days on which I plant in the game. I was wondering if it would be possible to make it so the calendar the player hangs in either of the houses will tell you which days are harvest days for which crops? That way you can always travel back to the main farm to re-lay your seeds, or you can travel to the Island farm to harvest your crops there (since I believe it isn't currently possible to put Junimo huts on the island?).
1. New designs for clothing: I LOVE the whole Tailoring clothes thing that was implemented in 1.4. I've been having tremendous fun playing with making outfits for specific events and seasons. But I was wondering if it were possible to shake it up a little bit? When using a Prismatic Shard, the player receives a random item out of five(?) clothing options. I'd love to try that with some of the other items as well? For example, I think I'd find my Feast of the Winter Star outfit to be 100% complete with a cute little Holly Headband (right now, the only thing the Holly does is make a Santa-like top). I realize doing it this way might be a bit frustrating when you want a specific design/item, and the randomized system keeps giving you something else, but part of the fun of the tailoring system is collecting the items necessary to create the clothes. I would absolutely appreciate thoughts or ideas on ways to possibly incorporate my thought better than I have suggested (maybe have a system that will allow the player to make each clothing piece associated with an item once before the player starts to get repeats, etc.).
2. Keeping track of crops?: With the new island farm, it's hard to keep track of which crops will be ready to harvest on which days. The player can always get Junimo huts to help with the actual harvesting part, but what about relaying the seeds? If you miss the harvest day for replanting the seeds in the now-vacant spot, you may have to end up re-plowing and/or re-watering certain parts of your field, which can be frustrating for someone like me who enjoys optimizing the days on which I plant in the game. I was wondering if it would be possible to make it so the calendar the player hangs in either of the houses will tell you which days are harvest days for which crops? That way you can always travel back to the main farm to re-lay your seeds, or you can travel to the Island farm to harvest your crops there (since I believe it isn't currently possible to put Junimo huts on the island?).