DesertBoots
Sodbuster
***edit to add: As noted in the first comments, my math is off - pessimistic or underestimating. Next time I'll take actual notes, but please chime in with your own strategies!***
I've played this challenge three times (PC) now, so I've come up with some interesting insights and information.
1. Try to get this challenge early in the month. Be willing to sacrifice your month's crops and much of anything else you were doing.
2. Know your "grows fast/costs little" crop like wheat for Summer/Fall. You'll want this to hold your fertilizer. Have at least 10-20 fertilizers of the 25% faster or 33% faster on hand for day 1 if possible. (Did you invest in bone mills and grind bones regularly? You should!) Go stock up on up to 500 fertilizers if you don't have it on hand or already on each plot- you want your crop growing in 3 days instead of 4.
3. Most of the people playing this challenge are end game. Assume that my advice is inherently biased to horded resources and plenty of cash on hand.
4. I wear a luck enhancing ring. I eat lucky lunch and/or other luck enhancing buffs. I use the farming buffs. I hit the mines harder on good luck days.
If you clear the greenhouse (and are using max throw 7x7 sprinklers) you have 116 spaces there.
If you have the same max throw sprinklers outside, you can set aside 8 of 7x7 sprinkler units, which nets 384 outside and gets you exactly 500 spaces.
If you are using the 5x5 sprinklers you'll have 114 greenhouse spaces and will need 16 plots of 5x5 outside (also nets 384) which totals 498.
If you think you are going to try this challenge when you get it next, let the dig site build up. Same with coconut trees and mussels rocks.
When you start this challenge - preferably the first or second Monday of the month - your goal is to max the number of Qi fruit seeds the first three days. ALL your production, petting animals, gathering anything goes to the wayside. Then you try to add 10-20 more new beans each day. I'm showing a pretty conservative start. If you get a lot more the first few days, compounding interest will pay off a LOT faster.
Predicated on all crops growing on 25% faster fertilizer which turns the crops in 3 instead of 4 days and the fruit producing seeds at a 1.4 multiplier:
Day 1: 25 crops will mature on day 4
Day 2:+15 crops on day 5
Day 3:+15 crops on day 6
Day 4: seedmaker gives you about 45 seeds to replant. Add another 15 "new" ones. 60 to mature on day 7. (In the ground you have 15+15+60=90)
Day 5: seedmaker/22 plus 15 new = 37 day 8 (ITG = 15+60+37=112)
Day 6: seedmaker/23 plus 15 new = 38 day 9 (60+37+38=135)
Day 7: seedmaker/85 plus 10 new = 95 day 10 (37+38+95=170)
Continuing... keep planting all the seeds you can make and find:
Day 8: 50+10 = 60 will mature on day 11 (38+95+60= 193)
Day 9: 50 +10 = 60 will mature on day 12 (95+60+60= 215)
Day 10: 135 +10 = 145 will mature on day 13 (60+60+145=265)
Day 11: 84+10 = 94 will mature on day 14 (60+145+94=299)
Day 12: 84+10 = 94 will mature on day 15 (145+94+94=333)
Day 13: 200 will mature on day 16 (94+94+200=388)
Day 14: 130 will mature on day 17 (94+200+130=424)
Day 15: 130 will mature on day 18 (200+130+130=460)
Day 16: 240 will mature on day 19 (130+130+240 =500) ONLY make enough seeds to fill the 500th plot. At this point you will have exceeded 500 fruit when they all mature
Day 17: collect at least 130 fruit
Day 18: collect at least another 130 fruit
Day 19: collect the last fruit of at least 240
Have some fun making a little extra jam or wine with your excess fruit. Jam is worth more!
And Pierre will even sell the stuff!
I've played this challenge three times (PC) now, so I've come up with some interesting insights and information.
1. Try to get this challenge early in the month. Be willing to sacrifice your month's crops and much of anything else you were doing.
2. Know your "grows fast/costs little" crop like wheat for Summer/Fall. You'll want this to hold your fertilizer. Have at least 10-20 fertilizers of the 25% faster or 33% faster on hand for day 1 if possible. (Did you invest in bone mills and grind bones regularly? You should!) Go stock up on up to 500 fertilizers if you don't have it on hand or already on each plot- you want your crop growing in 3 days instead of 4.
3. Most of the people playing this challenge are end game. Assume that my advice is inherently biased to horded resources and plenty of cash on hand.
4. I wear a luck enhancing ring. I eat lucky lunch and/or other luck enhancing buffs. I use the farming buffs. I hit the mines harder on good luck days.
If you clear the greenhouse (and are using max throw 7x7 sprinklers) you have 116 spaces there.
If you have the same max throw sprinklers outside, you can set aside 8 of 7x7 sprinkler units, which nets 384 outside and gets you exactly 500 spaces.
If you are using the 5x5 sprinklers you'll have 114 greenhouse spaces and will need 16 plots of 5x5 outside (also nets 384) which totals 498.
If you think you are going to try this challenge when you get it next, let the dig site build up. Same with coconut trees and mussels rocks.
When you start this challenge - preferably the first or second Monday of the month - your goal is to max the number of Qi fruit seeds the first three days. ALL your production, petting animals, gathering anything goes to the wayside. Then you try to add 10-20 more new beans each day. I'm showing a pretty conservative start. If you get a lot more the first few days, compounding interest will pay off a LOT faster.
- I first start with that horde of geodes I've been saving for this occasion. Go whack those out with Clint and score the Qi beans. If you have a stack of 300, you may get 30 beans.
- Then I fish for an hour or two... not all day long. But I have Pirate enabled and used all the treasure chest enhancing options- the bug bait, the proper hook (it's red).
- I shake all the palm trees with coconuts. Always good for at least 3-4 beans. Clear all the mussels. Dig any spawn site!
- I go clear the dig site. Cherry bombs are great here, but watch out if you have a chest parked somewhere too close!
- Next I go load up on bombs and whack through the Volcano. Qi beans seem to spawn more frequently there than the regular mines. I can't say how Skull Caverns ranks as I just don't like that place much. I have a slime ring and ignore the slimes and massively eat cheese/magma shrooms to run around and blow the place up fast.
- Make sure you leave early enough to get back to your farmland so you can prep and plant.
- I usually score somewhere around 15-20 seeds on day one (besides the geodes)
- Make sure you save a bomb or two to clear some crops (grab your sprinklers first!)
- Plant out, fertilize and water the Qi beans and your cheapo cover crop before you go to bed the first night.
- Repeat each day. Use your seed makers to the max as your first day's crop matures.
- Sacrifice that cover crop to plant the extra seeds you've generated each day. Be careful with the pickax to not remove your fertilizer.
Predicated on all crops growing on 25% faster fertilizer which turns the crops in 3 instead of 4 days and the fruit producing seeds at a 1.4 multiplier:
Day 1: 25 crops will mature on day 4
Day 2:+15 crops on day 5
Day 3:+15 crops on day 6
Day 4: seedmaker gives you about 45 seeds to replant. Add another 15 "new" ones. 60 to mature on day 7. (In the ground you have 15+15+60=90)
Day 5: seedmaker/22 plus 15 new = 37 day 8 (ITG = 15+60+37=112)
Day 6: seedmaker/23 plus 15 new = 38 day 9 (60+37+38=135)
Day 7: seedmaker/85 plus 10 new = 95 day 10 (37+38+95=170)
Continuing... keep planting all the seeds you can make and find:
Day 8: 50+10 = 60 will mature on day 11 (38+95+60= 193)
Day 9: 50 +10 = 60 will mature on day 12 (95+60+60= 215)
Day 10: 135 +10 = 145 will mature on day 13 (60+60+145=265)
Day 11: 84+10 = 94 will mature on day 14 (60+145+94=299)
Day 12: 84+10 = 94 will mature on day 15 (145+94+94=333)
Day 13: 200 will mature on day 16 (94+94+200=388)
Day 14: 130 will mature on day 17 (94+200+130=424)
Day 15: 130 will mature on day 18 (200+130+130=460)
Day 16: 240 will mature on day 19 (130+130+240 =500) ONLY make enough seeds to fill the 500th plot. At this point you will have exceeded 500 fruit when they all mature
Day 17: collect at least 130 fruit
Day 18: collect at least another 130 fruit
Day 19: collect the last fruit of at least 240
Have some fun making a little extra jam or wine with your excess fruit. Jam is worth more!
And Pierre will even sell the stuff!
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