meri.golden
Greenhorn
I know this is a frequently-requested change, but wanted to throw my hat in the ring, a la Harvest Moon A Wonderful Life Special Edition. Suggested functionality:
Spouse suggestion:
- kids appearances are based on spouse (yes, I know there is a mod for this, but make this part of base game. make other aspects like hairstyle random. use assets already in place for player)
- kids grow beyond toddler stage to 'kid,' 'adolescent,' then perhaps eventually select a girlfriend/boyfriend in the town and move off farm. kid developing a love interest would be cool.
- kids develop skills and predilections similar to those of the player. player can nuance these skills by showing things to the kid (like minerals/gems to encourage the kid to mine). kid engages in these activities more and more, providing small perks to the player, from 'kid' stage through adulthood
Spouse suggestion:
- have the spouse develop interests or simply dialogue that doesn't get released until Year 4, Year 5, Year 8, etc. This way, the spouses actions do not become predictable.