PC [BUG] Problem with totem farm

I was on Ginger Island and because it was really late I used the return to farm-totem and I did return but as soon as I went inside the house the whole game crashed and I had to restart and lost the whole day. I don't no if it is because of the totem or if something else happened but I have never ever crashed with this game before.
 

mouse

Farmer
Can you check for a crash log and upload it here? On Windows it would be in %appdata%\StardewValley\ErrorLogs (the folder above it is the same one your saves are in), on Mac ~/.config/StardewValley/ErrorLogs and on Linux ~/.local/share/StardewValley/ErrorLogs.

(If you are using or have ever used any mods, there should be a SMAPI log in the error logs folder that you can share via this site.)
 
Can you check for a crash log and upload it here? On Windows it would be in %appdata%\StardewValley\ErrorLogs (the folder above it is the same one your saves are in), on Mac ~/.config/StardewValley/ErrorLogs and on Linux ~/.local/share/StardewValley/ErrorLogs.

(If you are using or have ever used any mods, there should be a SMAPI log in the error logs folder that you can share via this site.)
Message: Cannot call Present when a render target is active.
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
at Microsoft.Xna.Framework.Game.EndDraw()
at StardewValley.GameRunner.EndDraw() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 748
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156

Game Version: 1.5.4
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce GTX 770
OS: Win32NT Microsoft Windows NT 6.1.7601 Service Pack 1
In-game Date: winter 5 Y3 Time of Day: 600
Game Location: FarmHouse
 
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