Which mechanic do you detest the most in SDV?

Which mechanic within the game do you detest the most?

  • Collecting (Museum, Foraging, Collection Tab, Community Center)

  • Combat

  • Cooking

  • Crafting

  • Decorating (or customizing)

  • Events (Holidays, Festivals, NPCs, Random)

  • Farming (...interesting choice)

  • Fishing

  • Mining

  • Questing

  • Relationships (NPC Dating, Gift Giving, Marriage)


Results are only viewable after voting.

veggiegardens

Greenhorn
I have to pick decorating. I guess I'm just more into function over form. I think I love everything in the game but that. I decorate a bit because home should be a nice place to return to, especially after being thrashed in the mines, but then I'm finished. And I'm not even tempted by all the various hats and clothes. When I think about it, that's how I am in real life as well.
This is crazy to me! Making clothes and decorating are some of my favorite things in the game. What's your favorite?
 

CANTfindKEYS

Greenhorn
The only thing I could really say I detest the most is collecting artifacts for the museum (looking at you scapula). The artifact troves made it a lot easier for sure, but there are still a couple that you just hope RNGesus lets you have, otherwise you gonna be stuck looking for them for years.
 

uberkwefty

Tiller
Cooking is the only mechanic in the game I earnestly dislike. If I had my way, Cooking would be a skill, there would be a mini-game involved, and we'd be able to cook at campfires, meaning we'd be able to cook earlier in the game when the buffs would be more impactful.
Yes please! Cooking is so boring, but also important to the game. Maybe a minigame could effect the quality of the food in the same way getting a perfect catch in fishing makes a higher quality fish.
 

J.D.X.

Greenhorn
The combat and fishing...
Though the only tthing I hate about the combat is that you can't move during swinging.
Wish it was more like in Legend of Zelda.
 

NextXander

Moderator
Staff member
For me its a toss up between Festivals and marriage. You don't have a lot of incentives to go to festivals year after year, even tho i keep attending them xd, having some variation in the dialogue every couple of years or something like that would be cool. And marriage is a bit underwhelming, it is only good to be able to see a couple more heart events, but that's basically it, the spouse room should allow a bit more customization and having kids is really useless.
 

Chaya7

Planter
The only thing I could really say I detest the most is collecting artifacts for the museum (looking at you scapula). The artifact troves made it a lot easier for sure, but there are still a couple that you just hope RNGesus lets you have, otherwise you gonna be stuck looking for them for years.
I was looking for a scapula for four years, and finally used a mod.
 

SgtPickles

Tiller
Combat because it keeps changing with every game version, and it keeps getting more difficult!
If you don't mind, could you define "difficult" in this context? I noticed while shuffling around game development and design this word can have ambiguous meaning.

Is Combat difficult in the sense that you find it unfair? Like how one user stated within this thread:

...the slimes are hitting me non stop with their special move or something like that, it gest really annoying when I have to retrace my steps in the mine. :(
I don't like it.
Or is it difficult in the sense that, it is fair and challenging, but you are not looking at Stardew Valley to be challenging. More so relaxed with no tension.

Or is it difficult by some other means that I am missing here?
 

SgtPickles

Tiller
EATING IN THE SKULL CAVERN. ffs ;-;

I despise the fact that the message bubble asking if you want to exit the skull cavern, and the message bubble asking you if you want to eat this piece of cheese, are the same colour.

I cannot even begin to talk about the amount of times me and my SO have rage quit because we accidentally exited in the middle of a great run. Argh lol.
Is this on a particular platform? I haven't run into this issue myself. Note I'm a PC player.
 

Konitama

Planter
Not that it's to the point that I detest it.... but the festivals are fun the first time and then not so much the next 50 times. I've found myself literally just skipping festivals entirely because most of them are just re-watching the same event over and over. I think it would be cool if some randomness was tossed into them to make them a lot more exciting. The night market is probably the most exciting event just because things change from night to night and there's a lot to buy/see. I actually look forward to that one each year.
 

Konitama

Planter
If you don't mind, could you define "difficult" in this context? I noticed while shuffling around game development and design this word can have ambiguous meaning.

Is Combat difficult in the sense that you find it unfair? Like how one user stated within this thread:

Or is it difficult in the sense that, it is fair and challenging, but you are not looking at Stardew Valley to be challenging. More so relaxed with no tension.

Or is it difficult by some other means that I am missing here?
I wanna say they are referring to slimes slowing you down and then you getting chain combo'd into a slow death. One thing I think that people universally hate in videogames is having your controls taken away from you or made to feel like you're stuck in mud.
 

Chaya7

Planter
Is this on a particular platform? I haven't run into this issue myself. Note I'm a PC player.
I can't speak for the OP, but I have had this problem on the PC. I have to make sure to step away from the ladder before doing anything. The other problem in the Skull Cavern is when you get mobbed, you can't put a staircase down - because there are slimes at your feet. Or you put a staircase down and try to enter it, but instead 2 or 3 more staircases get put down. It is frustrating. In all these cases, if you're very cool and calm, there is no problem - but one is not always cool and calm in the Skull Cavern.
 

Magically Clueless

Administrator
Staff member
i don't really detest any feature, none of the options presented gave me strong enough feelings, i like them all pretty well enough. i chose collecting since getting the last few items are extremely luck-based, when i wish there was a more sure-fire way to get it. however, i don't have any specific suggestions on improving that
 

Dwc2790

Cowpoke
Probably early on combat when you have to attack in a certain direction to avoid damage, because of the slow clunky turn rate. It can get challenging to fight the monsters that move fast or in circular motions. It gets tedious when I have to move, face my direction, then attack, and repeat for several hits in a row.
 

Journi

Planter
Its also where I click in a direction and my character doesn't go into the direction to fight the monsters, so it gets a little annoying.
 

Odin

Moderator
Staff member
But I like all the mechanics on that poll... :P

If I had to pick anything it would probably be the way tools like the iridium hoe and watering can have to go through all the "worse" area of uses first, but honestly that's pretty minor.
 

Holliups

Greenhorn
Is this on a particular platform? I haven't run into this issue myself. Note I'm a PC player.
I play PC too, it's a problem I mostly run into if I take a ladder down and then immediately try to eat something. It may give you the prompt to exit the cavern, and if you're stressing out and trying to be quick, you often don't notice what the bubble says. Would be super helpful if it was a different colour.

To be fair, it doesn't happen all the time, and depending on what your tactic is or how you like to descend, you may never run into an issue with this. Especially if you tend to eat before taking a ladder down.

It's not the biggest deal to me, but I know my SO loves the mines as the main part of the game, and getting so far only to accidentally leave has really taken some of the joy out of playing the game for him, unfortunately.

It may also be because we play on a laptop with a touch pad, making a misclick easier. But I don't have any issues playing like that in any places, eeeeexcept for the skull cavern.

I've also seen players complain that using the return scepter in the caverns doesn't give you a prompt, so you don't accidentally teleport yourself out when trying to reach for a snack. Just many small fixes could be done to this area that would make massive differences imo.
 
  • Like
Reactions: Maw

Holliups

Greenhorn
Not that it's to the point that I detest it.... but the festivals are fun the first time and then not so much the next 50 times. I've found myself literally just skipping festivals entirely because most of them are just re-watching the same event over and over. I think it would be cool if some randomness was tossed into them to make them a lot more exciting. The night market is probably the most exciting event just because things change from night to night and there's a lot to buy/see. I actually look forward to that one each year.

And yessss, this so much! Even just having 2-3 dialogue options and rotating them each year would make things a lot more interesting, but they're always exact repeats. The festival's don't contain too much dialogue in the first place, like one speech bubble for each villager, it should be manageable to add a few options at least just for the 2. or 3. year.
 
  • Like
Reactions: Maw
Top