Squigglyruth
Planter
I am interested in people's thoughts about how the new community centre bundles affect the play in Year 1.
I've tried one new farm so far, and I'm enjoying the unpredictable nature of the new randomised bundles. Some seem to make things easier and some harder. I'm just half-way through spring, but I thought it's worth starting the discussion to see other people's experiences too.
I chose randomised bundles and guaranteed Y1 completion.
Changes from the baseline bundles in my game:
Crafts room
Pantry
On face value, this seems like the biggest change in my current game. On the most part, the bundles got easier, but I will have to get a fish pond a.s.a.p.
The spring, summer and fall crops bundles remain unchanged. This means that the pumpkin will probably be the last item I donate.
The other bundles have been replaced with three new sets:
Fish Tank
Only one bundle is changed:
Boiler Room:
So, those are my bundle changes in my current game. I would be really interested to know about the changes other people are finding, and how it is affecting your game-play.
I chose randomised bundles and guaranteed Y1 completion.
Changes from the baseline bundles in my game:
Crafts room
- Spring forage bundle: spring onion replaces leek. This had no significant effect in my game - a slight gain in money, I guess, but I had both options available. I was however lucky not to have eaten all the spring onions I collected on day 1 - another trip down to the forest would have been inconvenient.
- Winter forage bundle: Holly replaces crocus. This means that I can't complete this bundle ahead of winter by planting winter seeds in the greenhouse. Earliest CC completion is therefore set to Winter 1 unless holly turns up on the traveling cart.
- Exotic foraging bundle replaced with wild medicine bundle (5 purple mushroom, 5 fiddlehead fern, 5 white algae, 5 hops; 3 of these needed). I will be able to complete that in summer, which is when I normally do the exotic foraging bundle, so no big change there. But it is definitely more challenging, and can't be completed in spring, whereas the original could be. However, I can't see that making a difference to anyone's game-play. (Please do tell me if it makes a difference to you!)
- Other bundles unchanged.
Pantry
On face value, this seems like the biggest change in my current game. On the most part, the bundles got easier, but I will have to get a fish pond a.s.a.p.
The spring, summer and fall crops bundles remain unchanged. This means that the pumpkin will probably be the last item I donate.
The other bundles have been replaced with three new sets:
- Brewer's bundle. 4 of: mead, wine, juice, pale ale, green tea. Easy enough for anyone who gets to farming 6 or higher by summer and then plants hops. This could be completed in spring if needed, so it's unlikely to ever limit someone's CC completion date. I guess it suits my game-play better than the artisan bundle did :-) Must remember to always tap a maple tree early though, so I can make the bee house!
- Rare crops bundle. 1 ancient fruit or 1 sweet gem berry. Easyish. It's very rare for me not to get an ancient seed in spring year 1, from mining or fishing. I do fish and mine a lot though. I guess this would be harder for a more casual player. This is unlikely to be completed until mid summer, because of the time it takes to grow an ancient fruit. This time through, I just got my first ancient seed by fishing on the evening of spring 14, so I can fill this bundle mid-summer. It is however easy for any player to guarantee one sweet gem berry in late Fall by visiting the traveling cart in spring or summer and buying a rare seed.
- Fish farmer's bundle. 2 of: 15 roe; 15 aged roe; 1 squid ink. Seems tricky, but actually chances are high of having a single squid ink dropped from squid kids in the mines. So I guess the way to do this fast is to build a fish pond now, and it's likely to be done before mid-fall when my pumpkin is ripe for the fall crops bundle. I was tempted to buy more than one fish pond until I realised I can't get a greenhouse until fall regardless. I might be regretting that in early fall if I haven't found a squid ink...
Fish Tank
Only one bundle is changed:
- Speciality fish bundle has been swapped out for quality fish bundle. 1 each of gold largemouth bass, shad, walleye and tuna. This is fine for me because I fish a lot early on in spring, and get up to a high enough level to get gold fish as a minimum. But it can't be completed until there is a rainy day in fall (for the walleye).
Boiler Room:
- No change to the geologist's bundle.
- Adventurer's bundle swaps 1 void essence for 10 bone fragments. No significant effect - both are easy to come by.
- Blacksmith's bundle has been swapped out for engineer's bundle: 1 iridium ore, 1 battery pack and 5 refined quartz (all needed). This is significantly harder, and will stop me completing the mine carts in spring because of the battery pack.
So, those are my bundle changes in my current game. I would be really interested to know about the changes other people are finding, and how it is affecting your game-play.