DreamingOfFairys
Greenhorn
Hi all! New here, so apologies if this isn't where to put this.
With the new 1.5 Stardew update, that means I had to update all of my mods I had downloaded. Everything was working fine, and then I updated a random mod (I think it was my scarecrow replacement?), and suddenly the game refuses to start and I get an extremely long error message through SMAPI saying:
[game] The game failed to launch: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "TileSheets\furnitureFront". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\TileSheets\furnitureFront.xnb". File not found.
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 180
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 261
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 237
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass10_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 106
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 102
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 99
at StardewValley.Game1.LoadContent() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2813
at StardewValley.GameRunner.LoadContent() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 830
at StardewModdingAPI.Framework.SGameRunner.LoadContent() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGameRunner.cs:line 118
at Microsoft.Xna.Framework.Game.Initialize()
at StardewValley.GameRunner.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 676
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at StardewModdingAPI.Framework.SCore.RunInteractively() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 301
[SMAPI] Game has ended. Press any key to exit.
The problem seems to be this "Content\TileSheets\furnitureFront.xnb". File not found. message, but I've never seen a file called furnitureFront.xnb in any of my modding. I always save backup copies of files I remove from the game to replace with mods, and I've never seen a file like this in any of the original game source or any of my mods, and I'm really confused on why it's suddenly looking for this file when all I did was change out a scarecrow mod. Someone please help if you can, I can't play my game until I figure out what's going on!
With the new 1.5 Stardew update, that means I had to update all of my mods I had downloaded. Everything was working fine, and then I updated a random mod (I think it was my scarecrow replacement?), and suddenly the game refuses to start and I get an extremely long error message through SMAPI saying:
[game] The game failed to launch: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "TileSheets\furnitureFront". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\TileSheets\furnitureFront.xnb". File not found.
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 180
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 261
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 237
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass10_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 106
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 102
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 99
at StardewValley.Game1.LoadContent() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2813
at StardewValley.GameRunner.LoadContent() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 830
at StardewModdingAPI.Framework.SGameRunner.LoadContent() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGameRunner.cs:line 118
at Microsoft.Xna.Framework.Game.Initialize()
at StardewValley.GameRunner.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 676
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at StardewModdingAPI.Framework.SCore.RunInteractively() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 301
[SMAPI] Game has ended. Press any key to exit.
The problem seems to be this "Content\TileSheets\furnitureFront.xnb". File not found. message, but I've never seen a file called furnitureFront.xnb in any of my modding. I always save backup copies of files I remove from the game to replace with mods, and I've never seen a file like this in any of the original game source or any of my mods, and I'm really confused on why it's suddenly looking for this file when all I did was change out a scarecrow mod. Someone please help if you can, I can't play my game until I figure out what's going on!