Lew Zealand
Helper
Hi everyone! This chart was inspired by this post asking about the best Crops for Farming XP in early game. While there's a singular answer for each season, it's not always optimal just to plant that one crop and be done with it as you may also want to balance g and the amount of effort put in to watering, harvesting, and replanting. This seeks to put all of that data in one sortable chart so you can make you own decisions.
Immediate tl;dr link and example so you can skip the verbal peoplesplaining below:
Stardew Farming XP and Profits
What assumptions are made and game mechanics accounted for in this chart?
1. This is tailored to Year 1 and it uses Farming Level 5 so it's target and the g amounts listed are the average of all the crops you would harvest to reach Farming 5
1a. As your Farming skill increases, so does the g you acquire from Crops as you get more
and
quality items
1b. As you spend more of your time at Farming Level 4 than 3, and then 2 and so on, this needs to be factored in
1c. So the average price increase over this time period ends up being 1.14x base value, which you will see in the formulas
2. Additional drops are always base value, this applies to Potatoes, Coffee Beans, etc.
2b. This is also reflected in the formulas
3. This assumes the use of Fertilizer after reaching Farming 1
3a. Fertilizer requires only 1 Sap and even in early game you should have a surplus of that
3b. So the regular,
, and
Crop harvest rates are at base g values for Level 0 and improved Fertilizer g values for Level 1 thru 4 (yes, redundant but I want to make this clear)
3c. This is also factored into the 1.14x base value noted in 1c.
4. Seed costs are factored into the profits
4a. So free Seeds cost nothing and multi-harvest Crops have a single seed cost
4b. Rice Shoots can be a free drop or purchased, there's a line for each
5. Ancient Fruit makes nothing in Spring Year 1, even if you find a seed Day 1
5a. Added in a line for Ancient Fruit in the Greenhouse for comparison (more relevant for Year 2+)
6. Year 2 and Seeds from The Oasis (functionally Year 2) are also there for reference
6a. Strawberry is split into 2 lines as you only get it halfway thru Spring 1 for a total of 2 harvests, Year 2 added for reference
7. Total Tile-Seasons needed to Farming 5 means if you plant this many tiles and replant/harvest the entire season, this many tiles will be needed to get you to Farming Level 5
7a. So only 47 tiles of Cauliflower but with 2 harvests, this is 94 total Cauli plantings
7b. With only 30 tiles of Carrots but with 9 (!) harvests per season, that's 270 (!!) Carrot plantings but of course you won't be able to find 30 Seeds on Day 1 and very likely not 270 over the whole month
7c. However if you could somehow find the g for 40 Green Bean Seeds on Day 1, you'd be set!
8. Lower effort focus: Green shading is reharvestable
8a. Lower effort focus: High harvest/season means more effort, very especially if not reharvestable
8b: Lower effort focus: consider balancing low harvests/season (Cauli with 2, needing 1 replant) with reharvesting only (Green Bean with 6 Harvests)
Summer, Fall, and Winter will come soon, hopefully tomorrow. Please let me know if there are errors and if you think some other assumptions are more relevant for a new player in Year 1. I'll update this and make notes here when necessary and to cover things I've forgotten. Which is likely a lot because that's my thing!
Immediate tl;dr link and example so you can skip the verbal peoplesplaining below:
Stardew Farming XP and Profits
What assumptions are made and game mechanics accounted for in this chart?
1. This is tailored to Year 1 and it uses Farming Level 5 so it's target and the g amounts listed are the average of all the crops you would harvest to reach Farming 5
1a. As your Farming skill increases, so does the g you acquire from Crops as you get more
and
quality items1b. As you spend more of your time at Farming Level 4 than 3, and then 2 and so on, this needs to be factored in
1c. So the average price increase over this time period ends up being 1.14x base value, which you will see in the formulas
2. Additional drops are always base value, this applies to Potatoes, Coffee Beans, etc.
2b. This is also reflected in the formulas
3. This assumes the use of Fertilizer after reaching Farming 1
3a. Fertilizer requires only 1 Sap and even in early game you should have a surplus of that
3b. So the regular,
, and
Crop harvest rates are at base g values for Level 0 and improved Fertilizer g values for Level 1 thru 4 (yes, redundant but I want to make this clear)3c. This is also factored into the 1.14x base value noted in 1c.
4. Seed costs are factored into the profits
4a. So free Seeds cost nothing and multi-harvest Crops have a single seed cost
4b. Rice Shoots can be a free drop or purchased, there's a line for each
5. Ancient Fruit makes nothing in Spring Year 1, even if you find a seed Day 1
5a. Added in a line for Ancient Fruit in the Greenhouse for comparison (more relevant for Year 2+)
6. Year 2 and Seeds from The Oasis (functionally Year 2) are also there for reference
6a. Strawberry is split into 2 lines as you only get it halfway thru Spring 1 for a total of 2 harvests, Year 2 added for reference
7. Total Tile-Seasons needed to Farming 5 means if you plant this many tiles and replant/harvest the entire season, this many tiles will be needed to get you to Farming Level 5
7a. So only 47 tiles of Cauliflower but with 2 harvests, this is 94 total Cauli plantings
7b. With only 30 tiles of Carrots but with 9 (!) harvests per season, that's 270 (!!) Carrot plantings but of course you won't be able to find 30 Seeds on Day 1 and very likely not 270 over the whole month
7c. However if you could somehow find the g for 40 Green Bean Seeds on Day 1, you'd be set!
8. Lower effort focus: Green shading is reharvestable
8a. Lower effort focus: High harvest/season means more effort, very especially if not reharvestable
8b: Lower effort focus: consider balancing low harvests/season (Cauli with 2, needing 1 replant) with reharvesting only (Green Bean with 6 Harvests)
Summer, Fall, and Winter will come soon, hopefully tomorrow. Please let me know if there are errors and if you think some other assumptions are more relevant for a new player in Year 1. I'll update this and make notes here when necessary and to cover things I've forgotten. Which is likely a lot because that's my thing!
Last edited: