NARE
Greenhorn
Hello. This is my first time posting here. My English is not very good, so I will explain in the text translated from Japanese to English by DeepL translation. If you are kind enough to read this, I am very sorry.
I will explain the problem that is happening in my valley.
In the second year, summer, on the second day, I achieved the missing bundle at the site of the Joja Mart. However, when I enter the city after the next day, it freezes with an error. It does not stop completely, but the music of the city plays a little. I can move the cursor, but when I click on it, the same error seems to repeat itself.
Below are the statements repeated by SMAPI.
[game] There are no available movies for Year 2, summer 4, Thursday. Defaulting to all movies.
[game] An error occurred in the base update loop: DivideByZeroException: Attempted to divide by zero.
at StardewValley.Locations.MovieTheater.GetMovieForDate(WorldDate date) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MovieTheater.cs:line 1154
at StardewValley.Locations.MovieTheater.GetMovieToday() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MovieTheater.cs:line 1088
at StardewValley.Locations.MovieTheater.AddMoviePoster(GameLocation location, Single x, Single y, Boolean isUpcoming) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MovieTheater.cs:line 238
at StardewValley.Locations.Town.resetLocalState() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Town.cs:line 624
at StardewValley.GameLocation.<resetForPlayerEntry>b__346_0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 7071
at StardewValley.Mods.ModHooks.OnGameLocation_ResetForPlayerEntry_Patch1(ModHooks this, GameLocation location, Action action)
at StardewValley.GameLocation.resetForPlayerEntry_PatchedBy<DLX.PIF>(GameLocation this)
at StardewValley.Game1.onFadeToBlackComplete_Patch1(Game1 this)
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
at StardewValley.Game1.UpdateOther(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
Does anyone have any idea how to solve this problem?
Platform: Windows
Game version: 1.6.14
SMAPI log: https://smapi.io/log/f216dccc2d574084a3b974e1089b865d
I will explain the problem that is happening in my valley.
In the second year, summer, on the second day, I achieved the missing bundle at the site of the Joja Mart. However, when I enter the city after the next day, it freezes with an error. It does not stop completely, but the music of the city plays a little. I can move the cursor, but when I click on it, the same error seems to repeat itself.
Below are the statements repeated by SMAPI.
[game] There are no available movies for Year 2, summer 4, Thursday. Defaulting to all movies.
[game] An error occurred in the base update loop: DivideByZeroException: Attempted to divide by zero.
at StardewValley.Locations.MovieTheater.GetMovieForDate(WorldDate date) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MovieTheater.cs:line 1154
at StardewValley.Locations.MovieTheater.GetMovieToday() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MovieTheater.cs:line 1088
at StardewValley.Locations.MovieTheater.AddMoviePoster(GameLocation location, Single x, Single y, Boolean isUpcoming) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MovieTheater.cs:line 238
at StardewValley.Locations.Town.resetLocalState() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Town.cs:line 624
at StardewValley.GameLocation.<resetForPlayerEntry>b__346_0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 7071
at StardewValley.Mods.ModHooks.OnGameLocation_ResetForPlayerEntry_Patch1(ModHooks this, GameLocation location, Action action)
at StardewValley.GameLocation.resetForPlayerEntry_PatchedBy<DLX.PIF>(GameLocation this)
at StardewValley.Game1.onFadeToBlackComplete_Patch1(Game1 this)
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time)
at StardewValley.Game1.UpdateOther(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
Does anyone have any idea how to solve this problem?
Platform: Windows
Game version: 1.6.14
SMAPI log: https://smapi.io/log/f216dccc2d574084a3b974e1089b865d