I've massively undervalued Crab Pots

So, I'm playing through my cropless playthrough, and it's admittedly far more challenging, mostly in that it's fall and I'm still broke as a joke, instead of being to the point where money is no longer a concern as I traditionally would be at this point without any limitations imposed. And as I've been evaluating my options for increasing my income, I have found that I have never before fully appreciated the value of crab pots, and specifically going Trapper / Mariner for your fishing skill.

Now, in part that's because the value of early fishing is undeniable and that's always pushed me into grabbing fisher, and either pirate or angler. And I still 100% recommend that and believe it's the right call for early game. But for the midgame, where I'm at (CC just getting finished, at least 1 farmhouse upgrade purchased, sewers unlocked, still have lots of unmet needs and projects and could use more income) the amount of benefits associated with crab pots are huge, especially and specifically for cropless playthroughs where better options aren't available. What do I mean by this?

- They're relatively cheap (1500 or 10 copper ore, 2 coal, 25 wood), and can be purchased or crafted depending on available materials.
- They have a good ROI (70 per machine per day) which doesn't compare to the 200 per day from kegs processing hops or anything but which nonetheless is decent and provides a less than 1 month return if purchased, pumping out a stable profit subsequently
- The Sashimi that most of your crab pot fish will be turned into have a good energy to value ratio, making them handy to hold onto and use for energy or health, especially if your berry reserves run dry, allowing you to sell your much more profitable cheese etc more consistently
- All villagers like sashimi, making them excellent gift options, except Willy, Krobus, Leo, Emily, Evelyn, and Kent. This makes them awesome universal and inexpensive gift options, and the remaining gap is relatively easy to cover with Mayo, fruit tree fruit, or whatever other options you have (which cost more per gift).

Plus, the crabs you get from saltwater crab pots are great for providing a good, inexpensive and consistent source of speed boosts from food, providing the only reliable source of cropless food speed boosts available other than spicy eels + crystalariums pumping out rubies. And early crystalariums are competing heavily with jade for staircases, or diamonds for triple shot espresso, and so forth.

Anyway just wanted to share that out as I was stunned how much I've not been appreciating their value previously, and how many of my current needs and goals they can cover at once. I'm going to make like 100 and carpet the ocean next to the docks with them :-)
 
Hehe, I just unlocked worm bins (new save) and I now need to collect materials to build my crab pot empire.
I have five deluxe worm bins and eighteen crab pots on my newest beach farm. Plus twenty-something fish smokers. It's turned out to be quite fun and profitable! Between those and my twenty-seven fish ponds, I'm only bothering to harvest the greenhouse and auto grabber in my coop once a week. Not planting any more crops either. And the crab pots and fish ponds continue producing all winter.
 

FilthyGorilla

Local Legend
They're something I've dabbled in but never done challenges where they exceed in.

They're definitely an option if you're pursuing paths in the fishing skill that support them, especially if you can have a schedule that properly supports them (harvesting every single day) and can properly capitalize on them.

It's strong if you're going for a very all-around playthrough, gifting early, not needing to go hardcore on cash, having a very easy and maintainable schedule to harvest them daily, etc.
 

HaleyRocks

Farmer
I have five deluxe worm bins and eighteen crab pots on my newest beach farm. Plus twenty-something fish smokers. It's turned out to be quite fun and profitable! Between those and my twenty-seven fish ponds, I'm only bothering to harvest the greenhouse and auto grabber in my coop once a week. Not planting any more crops either. And the crab pots and fish ponds continue producing all winter.
Wait... You mean crab pot catches can be smoked? Right now, i am actually MINDBLOWN! Have never tried or considered, that! Thanks for saying so! Now, i must make a Big Shed full of Fish-Smokers, too; like, absolutely!
 

FilthyGorilla

Local Legend
Wait... You mean crab pot catches can be smoked? Right now, i am actually MINDBLOWN! Have never tried or considered, that! Thanks for saying so! Now, i must make a Big Shed full of Fish-Smokers, too; like, absolutely!
It's generally not worth it to smoke them, as all of the crab pot fish have pretty low values and barely cover their equivalent coal costs. You can of course consider coal you get from mining/combat as free but it still takes time and you'll probably end up buying coal later in the game anyway, so you're only really losing cash processing really low value fish.
 
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