More machines should preserve their input’s quality

noobsqoou

Planter
The new Fish Smoker not only increases the price of a fish but also retains the quality of the fish that’s smoked. I think more machines should be capable of this behavior, especially Kegs, Preserves Jars, and Dehydrators.

To be fair, I can see how something like the Kegs could be considerably overpowered, so perhaps it could be fairer to make the input item only lose one level of quality in the process (e.g. iridium fruit would produce gold wine). But, most everything else should be good with a 1:1 conversion.
 
You already have the option to increase the quality of most items from the kegs via casks, so I don't think they should maintain quality.

The dehydrators should maintain quality just like the fish smoker does, I agree.

I'd love it if the preserve jars worked more like the mayo makers, where you get gold quality mayo for putting in gold or irridium quality eggs. So you'd get gold quality pickles/preserves if you add gold or higher quality produce to the jars.

I haven't played with it as much, but it would be nice if the bait maker tended to produce more bait (still within it's usual range) for higher quality fish.
 

Malymin

Farmhand
I'd love it if the preserve jars worked more like the mayo makers, where you get gold quality mayo for putting in gold or irridium quality eggs. So you'd get gold quality pickles/preserves if you add gold or higher quality produce to the jars.
That's only how it works for ostrich eggs! For chickens, large eggs give gold quality, small eggs give normal quality... regardless of the egg's input quality. And golden eggs behave like large eggs, except they produce two more mayonnaise than a large egg.

And then Void Mayonnaise, Dinosaur Mayonnaise, and Duck Mayonnaise can only ever be basic quality.

Cheese works similarly to chicken eggs: large milk becomes gold quality, small milk becomes standard quality. But while cheese can be aged in casks like wine (with gold-star cheese cutting the processing time in half compared to basic cheese), mayonnaise can't be bumped in quality like cheese or wine.
 

FilthyGorilla

Local Legend
Processing is already so overpowered it would just completely unbalance the game, especially in regards to crops which are overused as they are.

I already think it's weird how smoked fish retain quality, get affected by angler, AND by artisan

Fishing is niche enough that it could be justified, as it is, crops are just way too easy to get for it not to be completely unbalanced.

I think it could be feasible but only if the processed item took proportionally longer in the machine, you'd get the same g per day from the machine, but more kick out of each crop, and less time processing every week.
 

Lew Zealand

Helper
Processing is already so overpowered it would just completely unbalance the game, especially in regards to crops which are overused as they are.

I already think it's weird how smoked fish retain quality, get affected by angler, AND by artisan

Fishing is niche enough that it could be justified, as it is, crops are just way too easy to get for it not to be completely unbalanced.

I think it could be feasible but only if the processed item took proportionally longer in the machine, you'd get the same g per day from the machine, but more kick out of each crop, and less time processing every week.
OK.

!

As someone who recently purchased an overlarge and painfully ugly Yellow Timepiece, I feel compelled to agree and emphasize what Mr. Gorilla is saying here. Processing Crops is already overpowered. Just in the course of my typical Crop planting, gathering, and processing, I was able to sock away 7.5M g on the side while concentrating on other things like Festivals and Dangerous Mines/Skull Cavern dives and Farmhouse reorganizing.

Maybe my Efficient Farming is paying off (I may need to relinquish my coveted 'Lazy' title but I think I can re-earn it by cutting my Farm down to 42% of it's currently bloated size) and maybe it's that I'm not focusing on the g and instead on reasonable Farm maintenance and then fun stuff, but the g rolled in wayyy easier and faster than I expected.

So I think once you have a system in place and you're not fixated on making the most g but instead on doing fun extra things, any "debuff" of not retaining the star quality of processed Crops recedes into the background. You'll make up the "difference" in a few days anyway.

Now you have an extra few days to do all fun stuff you want to:

Visit Sandy to peruse her Shirt of the day
Visit Krobie to peruse their Sprinkler of the day
Visit Qi to get the Mines/Cavern dive challenge of the day
Attend every one of the 18 Festival days
Redecorate one house room per day
Redecorate a Shed
Make a special outfit for every Hat in the game
Visit Ginger to try in vain to get the Tiger Hat :cry:
Spend all day Fall 15 at The Desert
Replant the Missing Forest at the Train Station
Cut down every Tree to make Cindersap Meadow (gotta bring balance to The Force)
Fish lazily under a tree at the south of town secretly listening in on everyone's convos
 

FilthyGorilla

Local Legend
OK.

!

As someone who recently purchased an overlarge and painfully ugly Yellow Timepiece, I feel compelled to agree and emphasize what Mr. Gorilla is saying here. Processing Crops is already overpowered. Just in the course of my typical Crop planting, gathering, and processing, I was able to sock away 7.5M g on the side while concentrating on other things like Festivals and Dangerous Mines/Skull Cavern dives and Farmhouse reorganizing.

Maybe my Efficient Farming is paying off (I may need to relinquish my coveted 'Lazy' title but I think I can re-earn it by cutting my Farm down to 42% of it's currently bloated size) and maybe it's that I'm not focusing on the g and instead on reasonable Farm maintenance and then fun stuff, but the g rolled in wayyy easier and faster than I expected.

So I think once you have a system in place and you're not fixated on making the most g but instead on doing fun extra things, any "debuff" of not retaining the star quality of processed Crops recedes into the background. You'll make up the "difference" in a few days anyway.

Now you have an extra few days to do all fun stuff you want to:

Visit Sandy to peruse her Shirt of the day
Visit Krobie to peruse their Sprinkler of the day
Visit Qi to get the Mines/Cavern dive challenge of the day
Attend every one of the 18 Festival days
Redecorate one house room per day
Redecorate a Shed
Make a special outfit for every Hat in the game
Visit Ginger to try in vain to get the Tiger Hat :cry:
Spend all day Fall 15 at The Desert
Replant the Missing Forest at the Train Station
Cut down every Tree to make Cindersap Meadow (gotta bring balance to The Force)
Fish lazily under a tree at the south of town secretly listening in on everyone's convos
I think the trouble most people have with making g for perfection or other large purchases is they hold it off for a single period of time. If you put a little focus in the background on cultivating some crops, having some animals, etc. the money flows in more than fast enough for the relatively long time spawn of perfection.
If you're going for perfection in 4-5 years you don't need to make more than a million or something a month, that's what the greenhouse makes you with some kegs, and you'll never need to spend hours dedicated to a pure cash grind. Background cash.
 

eyihsil123

Sodbuster
I like this. This can save more time to make money and reduce cask time. And I hope cask can be strengthened. Reduce its producing time and add more inputs (juice, mayonnaise, jelly, pickle and aged roe). Maybe it can work everywhere is better.
 
I think the trouble most people have with making g for perfection or other large purchases is they hold it off for a single period of time. If you put a little focus in the background on cultivating some crops, having some animals, etc. the money flows in more than fast enough for the relatively long time spawn of perfection.
If you're going for perfection in 4-5 years you don't need to make more than a million or something a month, that's what the greenhouse makes you with some kegs, and you'll never need to spend hours dedicated to a pure cash grind. Background cash.
True.

But why you use greenhouse for kegs? Isn't a shed beside the better option?
🤔
 

FilthyGorilla

Local Legend
True.

But why you use greenhouse for kegs? Isn't a shed beside the better option?
🤔
I never said the kegs are in the greenhouse, I was saying the use of the greenhouse paired with machines like kegs.

The kegs could be placed anywhere (though inside the greenhouse isn't a horrible idea, you just don't have space for all the kegs you need there and need to place the excess elsewhere so why bother)
 

MithranArkanere

Sodbuster
I am a fan of the new book upgrade system.

I think that could work with this too. There would be several very expensive books for each production machine that increase the quality of your products for that machine, sometimes with a trade-off for letting them longer in the machine.

Or maybe have a set of books for each kind of production. So with preserves you would have books for jellies, and books for preserves.

For machines that already keep or increase the quality, or those meant to be increased somewhere else like wine the upgrades could increase the speed of the machine or the output, depending on the item.

Well, for wine in particular there could be a new juicer machine, and then placing juice in casks would make wine. Letting you make both juice and wine out of any fruit and vegetable. And then you'd use the wine in the cask to age them. Without the book upgrades the quality would drop, but with the book upgrades you would lose less quality in each step, and the casks would age the wine faster. So it would be initially slower because of the extra juicer step, but much later in the game it'll be a faster than now.

The balance would then be on the price and availability of the books.
Each tier would be incrementally more expensive than the previous one. For example, 500 thousand G for the silver book, 5 million for the gold books, and 50 million gold for iridium books. So you'll have to spend money to make more money.
And each tier would only be available after a certain number of years, and after reaching certain milestones. The first tier could become available after completing the community center and completing enough town special orders, the second after getting all golden nuts and completing enough different Qi's orders, and the third after reaching Perfection.
If done this way, it could be slow enough that it won't make the game any easier. The highest tier would be a post-Perfection bonus for those who want to go for an "all iridium 999 stack" collection of items.
 

Kb10!

Tiller
The new Fish Smoker not only increases the price of a fish but also retains the quality of the fish that’s smoked. I think more machines should be capable of this behavior, especially Kegs, Preserves Jars, and Dehydrators.

To be fair, I can see how something like the Kegs could be considerably overpowered, so perhaps it could be fairer to make the input item only lose one level of quality in the process (e.g. iridium fruit would produce gold wine). But, most everything else should be good with a 1:1 conversion.
Yes! But also some items like wine, the whole point is to earn up the quality. I think it should at least give you some of the quality though like maybe a gold would give you silver or an iridium one would give you a gold wine.
 

Old Man Tab

Planter
What if we had more machines?

For example,a machine that can make peanut butter


Or cheese spread and so on

Or am i wrong?
 
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Xynthymr

Greenhorn
The new Fish Smoker not only increases the price of a fish but also retains the quality of the fish that’s smoked. I think more machines should be capable of this behavior, especially Kegs, Preserves Jars, and Dehydrators.

To be fair, I can see how something like the Kegs could be considerably overpowered, so perhaps it could be fairer to make the input item only lose one level of quality in the process (e.g. iridium fruit would produce gold wine). But, most everything else should be good with a 1:1 conversion.
I'd be behind this. It seems logical that if you put a Gold quality fruit into a Preserves Jar in the basement, it should start fermenting at the Gold level. Likewise, using Gold quality produce in Kegs should give you Gold quality artisan items in return.
 
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