Solved Stardew on iPad keeps crashing as of 4pm today (ErrorLog: “ Could not load TileSheets\Crops asset!”)

Anj55

Newcomer
Hello,

Could someone please help me with this?

Since 4pm today, Stardew on my iPad keeps crashing. At first, it just wasn’t saving my progress after a whole day’s work, making me redo everything 2-3 times, even if I manually saved.

Then starting at 9pm today, the manual save function began working….. BUT now the game crashes as soon as I walk by a certain part of my farm. Basically, if I walk 10 steps south of my farmhouse, the game just turns off and takes me back to my iPad home screen. When I press the Stardew App, it takes me through the whole loading screen.

iPad Info:
iOS: 17.6.1
iPad: 7th Generation

Game Info:
-Single-player
-English
-Version: v1.6.14.1 Build 24320

What I tried so far:
-Updated Stardew app
-Rebooted my ipad
-Checked storage (12gb left)
-Turned off ‘background refresh’ on iPad

Interesting test:
-I started a new farm and ran around for a few minutes, including “the spot”. Stardew did NOT crash.
-Went back to my old save (year 6), ran by “that spot” and it crashed.

——————————————————

ERROR LOG message in iOS “Files”:

Message: Could not load TileSheets\Crops asset!

InnerException:

Stack Trace: at StardewValley.LocalizedContentManager.LoadImpl[Texture2D](String baseAssetName, String localizedAssetName, LanguageCode languageCode)

at StardewValley.LocalizedContentManager.Load[Texture2D](String assetName, LanguageCode language)

at StardewValley.LocalizedContentManager.Load[Texture2D](String assetName)

at StardewValley.TerrainFeatures.GiantCrop.draw(SpriteBatch spriteBatch)

at StardewValley.GameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)

at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)

at StardewValley.Game1.Draw(GameTime gameTime)

at StardewValley.GameRunner.InnerDraw(GameTime gameTime_)

at StardewValley.GameRunner.Draw(GameTime gameTime)

at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)

at Microsoft.Xna.Framework.Game.Tick()

at Microsoft.Xna.Framework.iOSGamePlatform.Tick()

at Microsoft.Xna.Framework.iOSGameView.DoTick()

--- End of stack trace from previous location ---

at ObjCRuntime.Runtime.ThrowException(IntPtr )

at UIKit.UIApplication.UIApplicationMain(Int32 , String[] , IntPtr , IntPtr )

at UIKit.UIApplication.Main(String[] , String , String )

at StardewValley.iOS.Application.Main(String[] args)



Game Version: 1.6.14.1 build 24320

SDK Helper: NullSDKHelper

Game Language: en

OS: Unix Unix 17.6.1

In-game Date: Spring 11 Y6 Time of Day: 1950

Game Location: Farm

——————————————————

Please help! I love this game so much. If I lose my progress I’ll be so sad. I JUST built 2 obelisks from the wizard and visited Ginger Island for the 1st time last night :(

Don’t want to start again. :(
 
Last edited:

Anj55

Newcomer
Actual error log is attached to this comment.

Also, I meant 4pm and 9pm Toronto time.

(just mentioning because I know the devs are working on some bugs right now… figured It might help them narrow down the problem if they could cross-reference the updates they did in the background at the same time).

Any help would be appreciated, thanks very much for your time ❤❤❤
 

Attachments

mewsubi

Developer
Hello,

Could someone please help me with this?

Since 4pm today, Stardew on my iPad keeps crashing. At first, it just wasn’t saving my progress after a whole day’s work, making me redo everything 2-3 times, even if I manually saved.

Then starting at 9pm today, the manual save function began working….. BUT now the game crashes as soon as I walk by a certain part of my farm. Basically, if I walk 10 steps south of my farmhouse, the game just turns off and takes me back to my iPad home screen. When I press the Stardew App, it takes me through the whole loading screen.

iPad Info:
iOS: 17.6.1
iPad: 7th Generation

Game Info:
-Single-player
-English
-Version: v1.6.14.1 Build 24320

What I tried so far:
-Updated Stardew app
-Rebooted my ipad
-Checked storage (12gb left)
-Turned off ‘background refresh’ on iPad

Interesting test:
-I started a new farm and ran around for a few minutes, including “the spot”. Stardew did NOT crash.
-Went back to my old save (year 6), ran by “that spot” and it crashed.

——————————————————

ERROR LOG message in iOS “Files”:

Message: Could not load TileSheets\Crops asset!

InnerException:

Stack Trace: at StardewValley.LocalizedContentManager.LoadImpl[Texture2D](String baseAssetName, String localizedAssetName, LanguageCode languageCode)

at StardewValley.LocalizedContentManager.Load[Texture2D](String assetName, LanguageCode language)

at StardewValley.LocalizedContentManager.Load[Texture2D](String assetName)

at StardewValley.TerrainFeatures.GiantCrop.draw(SpriteBatch spriteBatch)

at StardewValley.GameLocation.draw(SpriteBatch b)

at StardewValley.Farm.draw(SpriteBatch b)

at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)

at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)

at StardewValley.Game1.Draw(GameTime gameTime)

at StardewValley.GameRunner.InnerDraw(GameTime gameTime_)

at StardewValley.GameRunner.Draw(GameTime gameTime)

at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)

at Microsoft.Xna.Framework.Game.Tick()

at Microsoft.Xna.Framework.iOSGamePlatform.Tick()

at Microsoft.Xna.Framework.iOSGameView.DoTick()

--- End of stack trace from previous location ---

at ObjCRuntime.Runtime.ThrowException(IntPtr )

at UIKit.UIApplication.UIApplicationMain(Int32 , String[] , IntPtr , IntPtr )

at UIKit.UIApplication.Main(String[] , String , String )

at StardewValley.iOS.Application.Main(String[] args)



Game Version: 1.6.14.1 build 24320

SDK Helper: NullSDKHelper

Game Language: en

OS: Unix Unix 17.6.1

In-game Date: Spring 11 Y6 Time of Day: 1950

Game Location: Farm

——————————————————

Please help! I love this game so much. If I lose my progress I’ll be so sad. I JUST built 2 obelisks from the wizard and visited Ginger Island for the 1st time last night :(

Don’t want to start again. :(
Hey, thanks for the report! This will be fixed when 1.6.14.3 releases; unfortunately it's going to be a slight wait while we wait for Apple to review it and let us release it for iOS.
 

Anj55

Newcomer
Hey, thanks for the report! This will be fixed when 1.6.14.3 releases; unfortunately it's going to be a slight wait while we wait for Apple to review it and let us release it for iOS.
Oh wow that’s great, thank you! ❤❤❤

(Err… do you know how long a ‘slight wait’ might be? Just approximately? I’m not saying your wonderful game has turned me into a drug-addled simpleton. I just happen to be living through my Tyrone-Biggums-era, and the date of onset just so happens coincide with the day I downloaded Stardew. But no worries, correlation is not causation. I’m sure it’s just a happy coincidence. ANYHOO… I’m starting to feel itchy wtf… How long of a withdrawal should I prepare for? Sorry, thxxxx ❤❤❤❤❤❤❤❤❤❤)
 

Attachments

mewsubi

Developer
Oh wow that’s great, thank you! ❤❤❤

(Err… do you know how long a ‘slight wait’ might be? Just approximately? I’m not saying your wonderful game has turned me into a drug-addled simpleton. I just happen to be living through my Tyrone-Biggums-era, and the date of onset just so happens coincide with the day I downloaded Stardew. But no worries, correlation is not causation. I’m sure it’s just a happy coincidence. ANYHOO… I’m starting to feel itchy wtf… How long of a withdrawal should I prepare for? Sorry, thxxxx ❤❤❤❤❤❤❤❤❤❤)
It's hard to say for sure, my guess would be Monday at latest? Don't quote me on that though, it's hard to predict the Apple review times
 
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