ct246
Greenhorn
Hey just sharing a list of bugs/causes of crashes encountered since the update (and weren't issues before).
These have all exclusively occured in local coop/ split screen with two players on the switch.
All these occured between year 2 winter day 12 - 16
-The game is now incredibly janky, would previously glitch on occasion when playing but now it is almost continuous. It was fixed when one player 'left the session'. It's not unplayable, bit it's close.
- Placing any sort of bomb in the skull cavern on any floor causes an immediate full game crash. I haven't tried placing a bomb anywhere else, after two occasions we got bored of restarting.
- animation glitch; when one player was in the mines on floor 1, the sword swipe, pickaxe hit and rock breaking animations froze on the screen, meaning the action markers would not disappear. It also did not count the rock as breaking, so no material was gathered. This was a one time issue we havent been able to replicate.
-Finishing the final/hidden bundle with caviar. After going to bed, the game crashed fully, when loading the earnings screen. I think triggering the cinema to appear caused this.
- Earnings screen loading has really slowed down. We were on the black screen prior to loading for around ten seconds (we thought the game had crashed).
I'll update this with anything else we encounter - though we may hold off playing as the jank is getting a bit too much.
All the same, the update is great and has changed the game massively (big improvements across the board - though Im not a big fan of the new fishing meter noise). Massive fan of the book seller and the new skills side of things - always amazed how concerned ape keeps finding new ideas!
These have all exclusively occured in local coop/ split screen with two players on the switch.
All these occured between year 2 winter day 12 - 16
-The game is now incredibly janky, would previously glitch on occasion when playing but now it is almost continuous. It was fixed when one player 'left the session'. It's not unplayable, bit it's close.
- Placing any sort of bomb in the skull cavern on any floor causes an immediate full game crash. I haven't tried placing a bomb anywhere else, after two occasions we got bored of restarting.
- animation glitch; when one player was in the mines on floor 1, the sword swipe, pickaxe hit and rock breaking animations froze on the screen, meaning the action markers would not disappear. It also did not count the rock as breaking, so no material was gathered. This was a one time issue we havent been able to replicate.
-Finishing the final/hidden bundle with caviar. After going to bed, the game crashed fully, when loading the earnings screen. I think triggering the cinema to appear caused this.
- Earnings screen loading has really slowed down. We were on the black screen prior to loading for around ten seconds (we thought the game had crashed).
I'll update this with anything else we encounter - though we may hold off playing as the jank is getting a bit too much.
All the same, the update is great and has changed the game massively (big improvements across the board - though Im not a big fan of the new fishing meter noise). Massive fan of the book seller and the new skills side of things - always amazed how concerned ape keeps finding new ideas!