Turning star quality items into common ones.

Chixxer

Greenhorn
What do you think of the midgame craftable items that allows to turn silver, gold or iridium quality items to turn them into common ones for storage purposes? I honestly prefer to have 1 stack of 732 ancient fruit that are ready to be kegged than to have them distributed among 3 stacks in 200-300 quantity each. Since i process all items that can be processed I see no purpose in having, again, silver quality ancient fruit. It doesn't make difference in the keg if its better q., but makes difference in the chest.

The idea came to me when i realized that you can turn fish into common quality items in fish ponds, but it's tiresome and annoying to do. Takes lots of effort. If there were machine that did it for free, just crafting cost, that would be awesome.

Even in big chest i have chest full of different fish and then how to store them among 2 chests? Drop all my matching items from inventory to chest with one button then the same on other chest. Then how to split among chests them without additional effort? By name? Then when i have 1 new fish I need to check the name of it?

What of different items that aren't fish, that's troublesome and tiresome. Like new Big Chests were implemented for convenience only (nothing less) that would be good idea to implement such machine too. Like "Lessening Station" or something.

If you read all, thank you and cheers!
 

Wolf Haley

Planter
yess, all my ancient fruit and starfruit taking up multiple slots is mad annoying, and I think I have ocd or something cuz I have to make them all even 😭 and I have to do all the math in my head which makes me go crazy. this is a golden idea
 

stardew_luv

Farmer
There are mods for this but it would be awesome if in unmodded everything stacked! Especially now with 1.6
and those darn trinkets that take up your entire inventory (and chests) and if you don’t have a gold or iridium rash can you won’t make hardly a thing from al of them cause you can’t ship them. I love them and are so helpful in combat but I don’t need literally hundreds of each. They don’t stack at all, cause they all have slightly different stats and if they do have same stats those don’t stack either.[\spoiler]
 

Lew Zealand

Helper
I like having 3 item slots of Ancient Fruit or Pumpkins just as little as everyone else here but c'mon... Fruit and Veg is just Amateur Hour here.

The real offenders are the Flowers!

3 different Poppies

5 different Tulips

6 different Summer Spangle


And the ultimate insult:

6 different Blue Jazz. What? you say, There's only 1 because they're just Blue, while the others are multicolored.

NO!

6 different shades of BLUE!!!


Just grabbing a small planting of Jazz and Spangle will fill all of your backpack slots and you'll still have some left in the ground. I sure hope you have the Return Sceptre and Island Obelisk if you're growing at Ginger!
 

FilthyGorilla

Local Legend
I like having 3 item slots of Ancient Fruit or Pumpkins just as little as everyone else here but c'mon... Fruit and Veg is just Amateur Hour here.

The real offenders are the Flowers!

3 different Poppies

5 different Tulips

6 different Summer Spangle


And the ultimate insult:

6 different Blue Jazz. What? you say, There's only 1 because they're just Blue, while the others are multicolored.

NO!

6 different shades of BLUE!!!


Just grabbing a small planting of Jazz and Spangle will fill all of your backpack slots and you'll still have some left in the ground. I sure hope you have the Return Sceptre and Island Obelisk if you're growing at Ginger!
I agree with lew, the "little" hoarder who pilots me when playing games like stardew quite enjoys having a bunch of different stacks of items, especially since I can process or sell stacks I don't want raw.

Storage is also not a huge deal in stardew, there are chests that hold upwards of 70000 items which is a LOT, even considering duplicates for quality goods. A small room in the house or an unupgraded shed can hold millions of items which is plenty enough, especially because most people generally have chests that store types of items (and therefore have some leftover space regardless)

Flowers are absolutely the worst offender here, you need basically a whole chest dedicated to each flower if you're harvesting more than a handful
 
This isn't a problem for me, especially now that stone chests exists (I always end up with so many stones). However, I've always thought a hard mode that allowed produce/foragables/fish to degrade by one quality each season unless stored in the cellar or a fridge, or proccessed (preserved/dried/smoked/etc) would be awesome. CA could reuse the rotted jack-o-lantern sprite for when they rotted past standard quality and went bad.

I do aknowledge that all the different colors of flowers on top of the different qualities feels like a bit much. They could at least be all the same quality with an upgrade option like the crab pot fish. Some of the tulip and blue jazz options look the same to me anyway!
 

Lew Zealand

Helper
This isn't a problem for me, especially now that stone chests exists (I always end up with so many stones). However, I've always thought a hard mode that allowed produce/foragables/fish to degrade by one quality each season unless stored in the cellar or a fridge, or proccessed (preserved/dried/smoked/etc) would be awesome. CA could reuse the rotted jack-o-lantern sprite for when they rotted past standard quality and went bad.
I do like this as an option. That I would never use.

But this is really a great idea as it kinda bugs me that I can just pop a FISH in a wooden chest for 5 years and then one day toss it into a Pond and sudddenly it gets:

Chatty
The Munchies
Parthenogenic
the urge to excrete valuable minerals

Uhhhmmmmm.... what... what in Yoba's creation are those chests made of? <thinks of Junimos, Return Sceptre, Parrot Mobsters, eternal youth, Emily's hair>

No, no really don't think too much about it, Farmer Bobbi, just accept 'reality' and continue ignoring your Auto-Petted animals.


This idea would add at least one part of realism and is totally the type of thing a Hard mode should have, along with the 25% Profit Margin option to nerf OP sales prices. And I guess always-on Hard mode for Skull Cavern and Dangerous Mines? Monsters on the Farm too.

OK I'd try it once but I don't want my first one free, my friends are not doing it, and it will not make me feel good.

I do aknowledge that all the different colors of flowers on top of the different qualities feels like a bit much. They could at least be all the same quality with an upgrade option like the crab pot fish. Some of the tulip and blue jazz options look the same to me anyway!
Yes, I can't tell many of them apart until they conveniently stack themselves in my pack thusly: 1 stack of 1 Blue Jazz, 1 stack of 2 slightly different Blue Jazz, 1 stack of 1 also slightly different Bluish Jazz. Right next to 1 stack of 999 Wood and 1 stack of 999 Stone, enough to build an entire Coop, Barn, and a literal Stairway to Hell.

Makes perfect sense.
 
And I guess always-on Hard mode for Skull Cavern and Dangerous Mines? Monsters on the Farm too.
Yes, you see my vision!

I always have monsters on the farm anyway, but I never get dangerous mines or hard skull cavern because I never bother with Qi quests (none of the rewards are worth an extra trip to an island I'm usually done with by the time his shop of horrors unlocks and there's no way to increase the odds of getting the mine related ones).

Yes, I can't tell many of them apart until they conveniently stack themselves in my pack thusly: 1 stack of 1 Blue Jazz, 1 stack of 2 slightly different Blue Jazz, 1 stack of 1 also slightly different Bluish Jazz, 1 stack of 999 Wood, 1 stack of 999 Stone.

Makes perfect sense.
Right? One stack for my hundreds of stones. Nine stacks for my two dozen blue flowers. Naturally.
 

FilthyGorilla

Local Legend
A hardmode is something I've always thought is quite fun, honestly just more creative liberty in the start menu to allow us to create our own would be awesome.

Toggle to start with hardmode mines (slightly scaled, right now level 1 of the hardmode mines is roughly the same difficulty in damage and health as level 119 which makes sense from a "finishing in a week with my lategame gear" standpoint but not if you're just starting out)

A slider for CC item/cost scaling, put it to 10 and you now need 10x the original amounts of items, those junimos are GREEDY

Increased xp requirements (fun in general, imagine the grind of 100x xp required, needing a practical level 9 to get a single level)

Some accessibility settings to make certain very common challenges (like staying on the farm), be more usable, that challenge for example would only need the ability to get a fishing rod to do so much more

Supply and demand, more finicky but would encourage actually selling a variety of goods, the thing this game could totally benefit from
 

goboking

Rancher
The real offenders are the Flowers!
If you buy flowers from the traveling cart, they come in a color that matches their icon in the collection page. You could harvest flowers with a cart-flower in your inventory and all standard quality flowers of that type would stack on it, matching its color. Silver and gold quality flowers still came in the full range of colors, though, and thus ate lots of inventory. Sadly, this no longer works in 1.6.
 
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