HaleyRocks
Farmer
1. SHAVING axe: The more resources, the better it is! Also, until late game, i run Lumberjack skill, so it is win-win!
2. REACHING Hoe: I used to run GENEROUS in the past, but late-game is useless (ginger island has clay nodes in dig site anyway and late-game, you earn omni-geodes in bulk, to trade with artifact troves directly).
3. REACHING Watering Can: I used to run BOTTOMLESS in the past, but cancelling out an entire gameplay feature (refill, rendering Wells and Fishing Ponds useless concerning water usage), didn't sit all too well with me. Plus, both of those tools with REACHING, are ideal for Iridium Sprinklers set, which i have many at Ginger Island farm!
4. POWERFUL Pickaxe: I was between SWIFT and POWERFUL, tested both and decided POWERFUL is best for me. Speed is good and all, but needs more energy and almost all rocks, break with one hit at POWERFUL. I conserve bombs, since their Dwarf price is now (1.6) doubled...
5. MASTER Fishing Rod: Fishing skill, raises slightly the green area which traps the fish, in the minigame. Also, you can eat a Seafoam Pudding and get 15 to fishing skill, just like that, before unlocking Qi's Seasoning (to make it Golden, with +1 more to the buff). Tackles are cheap to make, so no need to PRESERVE.
6. FISHER Pan: I want to toy around with getting special fish! But when i am done, i am absolutely going to make it, GENEROUS! Loot on lucky days, is no joke; the more ludicrous it is, the happier a player grows! In just one lucky day from morning to night, without any enchants, my Iridium Pan earned me 2x Lucky Rings, Lots of Iridium, a ton of Gold Ore + Iron Ore, a number of artifacts, coupled with clothes and furnitures to boot! I can only imagine what an extra roll chance can add upon this little pile of treasure!
7. Crusader Weapon: Ghosts are nasty because durable + reatreating and "Dangerous" Ghosts, even more so. Mummies are bulky and difficult to dispatch, plus come in large numbers. Armored bugs aren't important, special in any way, or all over the place, so there is no visible benefit for BUG KILLER, i think. Besides, during Festival at Desert, some statues turn them into "Assassin Bugs", which can be killed with normal weapons.
2. REACHING Hoe: I used to run GENEROUS in the past, but late-game is useless (ginger island has clay nodes in dig site anyway and late-game, you earn omni-geodes in bulk, to trade with artifact troves directly).
3. REACHING Watering Can: I used to run BOTTOMLESS in the past, but cancelling out an entire gameplay feature (refill, rendering Wells and Fishing Ponds useless concerning water usage), didn't sit all too well with me. Plus, both of those tools with REACHING, are ideal for Iridium Sprinklers set, which i have many at Ginger Island farm!
4. POWERFUL Pickaxe: I was between SWIFT and POWERFUL, tested both and decided POWERFUL is best for me. Speed is good and all, but needs more energy and almost all rocks, break with one hit at POWERFUL. I conserve bombs, since their Dwarf price is now (1.6) doubled...
5. MASTER Fishing Rod: Fishing skill, raises slightly the green area which traps the fish, in the minigame. Also, you can eat a Seafoam Pudding and get 15 to fishing skill, just like that, before unlocking Qi's Seasoning (to make it Golden, with +1 more to the buff). Tackles are cheap to make, so no need to PRESERVE.
6. FISHER Pan: I want to toy around with getting special fish! But when i am done, i am absolutely going to make it, GENEROUS! Loot on lucky days, is no joke; the more ludicrous it is, the happier a player grows! In just one lucky day from morning to night, without any enchants, my Iridium Pan earned me 2x Lucky Rings, Lots of Iridium, a ton of Gold Ore + Iron Ore, a number of artifacts, coupled with clothes and furnitures to boot! I can only imagine what an extra roll chance can add upon this little pile of treasure!
7. Crusader Weapon: Ghosts are nasty because durable + reatreating and "Dangerous" Ghosts, even more so. Mummies are bulky and difficult to dispatch, plus come in large numbers. Armored bugs aren't important, special in any way, or all over the place, so there is no visible benefit for BUG KILLER, i think. Besides, during Festival at Desert, some statues turn them into "Assassin Bugs", which can be killed with normal weapons.
? The Powerful Iridium Pick-axe is huge for me as I enjoy being able to crack most Volcano rocks with just one swing, and requiring only 3 swings instead of 4 to crack open those Iridium nodes feels wonderful too! Last but certainly not least, the Preserving enchantment for my Advanced Iridium Fishing Rod has been a Yoba-send for me before getting my Winery started! This was extremely handy when I was using Targeted Bait for Puppyfish and Torpedo Trout (both from Stardew Expanded). Also, I like to craft plenty of Challenge Bait (what can I say -- I guess I'm a glutton for punishment
) and Bone Fragments are not that easy to come by. Tackles such as Dressed Spinners seem to come as a "dime a dozen" from Willy's shop (actually, they're 1000g each) once you have a steady income stream going, but Curiosity Lures and Quality Bobbers cannot be bought from him. Furthermore, it is also comforting for me to know that if I do end up catching Trash, then there is a chance that my expensive Targeted or Challenge Bait may not be used up!