FilthyGorilla
Local Legend
I can't be the only one who finds it annoying when I go to the mines and get 5-6 nonstackable trinkets in a single run, these things are actively annoying as basically any one past the first is completely useless.
They completely clog the inventory, sure I can trash them but again it's usually 5+ every single run and it gets annoying when they offer 0 use past the first one and sell for next to nothing either.
My proposal is just something that's already largely implemented into the game already in the form of monster slayer goals and rewards. You complete the reward, "find"/get the reward a single time and can buy any subsequent rewards.
I think being able to find the first (1 of each per player) then buy any subsequent of that type of trinket for something like 20-50k (money really doesn't matter at that point in the game and you'd have to lose your first one already) would be a lot nicer than constantly having the inventory be filled.
They completely clog the inventory, sure I can trash them but again it's usually 5+ every single run and it gets annoying when they offer 0 use past the first one and sell for next to nothing either.
My proposal is just something that's already largely implemented into the game already in the form of monster slayer goals and rewards. You complete the reward, "find"/get the reward a single time and can buy any subsequent rewards.
I think being able to find the first (1 of each per player) then buy any subsequent of that type of trinket for something like 20-50k (money really doesn't matter at that point in the game and you'd have to lose your first one already) would be a lot nicer than constantly having the inventory be filled.