StardewCoopPlayer123
Newcomer
Hi, installed a lot of new mods recently; trying out Ridgeview expansion for the first time, using Zenith Farm, and some others, and I play local co-op with my wife. When we go to bed and try to move on to the next day, the game just doesn't move on - it says I went to bed but is a black screen.
Main issue but I don't know what it means:
[SMAPI] An error occurred in the overridden update loop: System.Exception: schedule pathing tried to find a warp point that doesn't exist.
at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in stardewvalley\Farmer\Farmer\NPC.cs:line 5170
at StardewValley.NPC.parseMasterSchedule_PatchedBy<DigitalCarbide.SpriteMaster>(NPC this, String rawData)
at StardewValley.NPC.getSchedule_PatchedBy<DigitalCarbide.SpriteMaster>(NPC this, Int32 dayOfMonth)
at StardewValley.NPC.resetForNewDay(Int32 dayOfMonth)
at StardewValley.NPC.dayUpdate(Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.GameRunner.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
SMAPI Log: https://smapi.io/log/62520ecfb1394e3da64d7b4424724c84
Thanks for any tips!
Main issue but I don't know what it means:
[SMAPI] An error occurred in the overridden update loop: System.Exception: schedule pathing tried to find a warp point that doesn't exist.
at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in stardewvalley\Farmer\Farmer\NPC.cs:line 5170
at StardewValley.NPC.parseMasterSchedule_PatchedBy<DigitalCarbide.SpriteMaster>(NPC this, String rawData)
at StardewValley.NPC.getSchedule_PatchedBy<DigitalCarbide.SpriteMaster>(NPC this, Int32 dayOfMonth)
at StardewValley.NPC.resetForNewDay(Int32 dayOfMonth)
at StardewValley.NPC.dayUpdate(Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.GameRunner.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate)
SMAPI Log: https://smapi.io/log/62520ecfb1394e3da64d7b4424724c84
Thanks for any tips!