Unofficial mod updates

Jazzcat

Tiller
I am editing a farm map for personal use and have a problem. I put in two ponds where grass used to be. The tiles are on the correct level (background for the water, building for the edges), and there is nothing on the paths level. In the game, debris, grass, trees, and forage items all spawn on top of the water. The water tiles property list says Water = T. Does anyone know how I can fix this? I'm stuck.
 

Kreeate

Rancher
I am editing a farm map for personal use and have a problem. I put in two ponds where grass used to be. The tiles are on the correct level (background for the water, building for the edges), and there is nothing on the paths level. In the game, debris, grass, trees, and forage items all spawn on top of the water. The water tiles property list says Water = T. Does anyone know how I can fix this? I'm stuck.
Under Objects -> Back, copy a "NoSpawn" tiledata from the cave entrance. Drag it to your new pond and then resize it. Should solve the problem.

NoSpawn.PNG
 
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ok so looking at mods I would like to add for my next play-through of the game and found


Hotspring behind joja market but it looks to still be an xnb type mod. is there anyway to have it switched to a content patcher? would be awesome to have something up behind the joja mart
 

Kreeate

Rancher
ok so looking at mods I would like to add for my next play-through of the game and found


Hotspring behind joja market but it looks to still be an xnb type mod. is there anyway to have it switched to a content patcher? would be awesome to have something up behind the joja mart
Here you go... Hot Spring behind Joja Mart Redux

If you are using an existing map, there may be a bush right at the stairs to the Hot Spring. You could do the following to remove the bush :
This can be done on existing farm. When the "Destroyable Bushes" mod is loaded, simply walk up to any bush you want to permanently remove and face it. Then in the SMAPI log window type "remove_bush" and then press Enter. The bush is permanently removed.

The obstructing bushes are automatically removed on any new maps, even without "Destroyable Bushes" installed.

Note: The Hot Spring Mod is not compatible with Stardew Valley Expanded.

HotSpring.png
 
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Here you go... Hot Spring behind Joja Mart Redux

If you are using an existing map, there may be a bush right at the stairs to the Hot Spring. You could do the following to remove the bush :
This can be done on existing farm. When the "Destroyable Bushes" mod is loaded, simply walk up to any bush you want to permanently remove and face it. Then in the SMAPI log window type "remove_bush" and then press Enter. The bush is permanently removed.

The obstructing bushes are automatically removed on any new maps, even without "Destroyable Bushes" installed.

Note: The Hot Spring Mod is not compatible with Stardew Valley Expanded.

View attachment 5259
Thank you Thank you Thank You!
 

Kreeate

Rancher
Could anyone update these mods



I really hate how the original crystal paths look, and this witchy furniture was one of my absolute favorites but it hasn't been updated in years. I'm sure someone else has asked for it to be updated before

Here you go...

You'll need the latest versions of Content Patcher and SMAPI installed for the attached files to work correctly.

Installation: Extract the attached files to your Stardew Valley\Mods folder.
Un-Install: Delete [CP] Witchy-Gothic Interior Redux and [CP] Colorful Crystal Paths Redux folders from your Stardew Valley\Mods folder.

Crystal Paths.png


Crystal Paths2.png


Witchy.png
 

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TheBus4K

Greenhorn
I updated Teh's Fishing Overhaul mod to include the beach farm the new legendary fishes.

View attachment 5234

Edit: unofficial.4 fixes manifest problems.
Your unofficial version of Teh's Fishing Overhaul is bugged.

When in summer I go to the beach, the fish "Son of Crimsonfish" appear, when this fish should only appear in a mission that Mr. Qi gives you.
Also, the Crimsonfish doesn't appear, only the Son of Crimsonfish appears infinitely (supposedly it can only be caught once), which makes the achievement of catching all the fish impossible, because the Crimsonfish never appears.

Correction: the Crimsonfish shows up, I just confirmed it.

So currently the only bug I have seen is that the Son of Crimsonfish and the other variations of the legendary fish (that is, Ms. Angler, Legend ll, Radioactive Carp and Glacierfish Jr.) appear in their respective places but as if it was any other fish and it can be caught as many times as you want, and those fish shouldn't appear until Mr. Qi gave you the mission "Extended Family".

I imagine that you haven't set those fish as "legendary fish" or something like that and that you haven't set it to appear only when Mr. Qi's mission is active (I don't know about programming or mods so don't pay much attention to me either).

And I haven't gotten to try it yet (I'm only in summer of year 1), but have you added the new fish from the new zones and the new Magic Bait? I don't know how hard it is to do that, but I wish you could add them (if you haven't already).

Thanks for your work as I love this mod, if you could fix this mod I would be incredibly grateful.
 
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Strobe

Planter
Your unofficial version of Teh's Fishing Overhaul is bugged.

When in summer I go to the beach, the fish "Son of Crimsonfish" appear, when this fish should only appear in a mission that Mr. Qi gives you.
Also, the Crimsonfish doesn't appear, only the Son of Crimsonfish appears infinitely (supposedly it can only be caught once), which makes the achievement of catching all the fish impossible, because the Crimsonfish never appears.

Correction: the Crimsonfish shows up, I just confirmed it.

So currently the only bug I have seen is that the Son of Crimsonfish and the other variations of the legendary fish (that is, Ms. Angler, Legend ll, Radioactive Carp and Glacierfish Jr.) appear in their respective places but as if it was any other fish and it can be caught as many times as you want, and those fish shouldn't appear until Mr. Qi gave you the mission "Extended Family".

I imagine that you haven't set those fish as "legendary fish" or something like that and that you haven't set it to appear only when Mr. Qi's mission is active (I don't know about programming or mods so don't pay much attention to me either).

And I haven't gotten to try it yet (I'm only in summer of year 1), but have you added the new fish from the new zones and the new Magic Bait? I don't know how hard it is to do that, but I wish you could add them (if you haven't already).

Thanks for your work as I love this mod, if you could fix this mod I would be incredibly grateful.
Thanks for the report, can you check if this fixes it?
 

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Kyemera

Greenhorn
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