New
- The Farm tab. Your animals in their coops and barns with their hearts, mood and any produce waiting, the silo and the hay in each building, auto-petters, heaters and incubators with their hatch day, your pets and the horse, and each farmer's tools. It also shows a picture of your farm, in the current season: the buildings, paths, fences and gates, crops, machines, chests, trees, bushes, sprinklers and outdoor furniture, with a bubble over any machine that's ready. While you play, the picture shows your animals out in the fields, you walking around, any villagers visiting your farm, which gates are open, and a letter over the mailbox when you have post waiting. You can also see who has been petted, fed and had their water bowl filled, within a few seconds. Only the mod can report that, because the game clears it overnight before it saves. The host's game reports it, and SyncAnimals in config.json turns it off. Stardew Valley Expanded and Ridgeside Village crops, trees, machines and furniture draw as themselves, SVE's repainted farm maps are used, and your Ginger Island farm appears beside your farm once the turtle has moved. If you play more than one save, the Farm tab shows whichever one you last played or imported. Save a picture of your farm with the download button above it. Needs the updated mod (1.2.1) or a save import.
- Animal products on the Upcoming feed. Wool, duck eggs, goat milk and the rest show up when they are waiting to be collected. Everyday eggs, milk and truffles are a reminder you can switch on.
General Website Improvements:
- Settings are now in tabs: Display, World map, Farm map, Notifications, Spoilers and Account. The Account tab links to the mod setup.
- Choose what the farm map shows separately for your phone and your computer: grass, paths, tilled soil, fences, weeds and stones, and the bubbles over ready machines. On a phone these start off so the map draws quickly.
- World map markers can now go up to 4x.
- Villagers standing on your farm now show on the farm picture.
Fixed
- Remixed bundles were ticked as the wrong bundle. A remixed bundle could tick a different bundle in the same room (the Sticky Bundle ticked Construction), and unticking that bundle came back at the next sync. The mod now ticks each bundle by its real name. If the old mod ticked a bundle wrongly, reset and reimport your save of manually untick it once after updating and it will stay unticked.
- Remixed bundle fixes. Most of them were wrong before: Helper's, for example, is a Prize Ticket and five Mystery Boxes.
- If you play more than one save, importing one could write its buildings, machines and animals onto your other farm. Each import now goes to its own farm. If your farm shows animals or buildings from another save, import or sync it once to put it right.
- Saves from before 1.6 drew their Slime Hutch in the wrong place and at its old size, and showed no pet bowl. They now draw as the game converts them when it loads the save.
- On some trackers, farms could not save their in-game date or plantings and showed an error. They can now.