New

- The Farm tab. Your animals in their coops and barns with their hearts, mood and any produce waiting, the silo and the hay in each building, auto-petters, heaters and incubators with their hatch day, your pets and the horse, and each farmer's tools. It also shows a picture of your farm, in the current season: the buildings, paths, fences and gates, crops, machines, chests, trees, bushes, sprinklers and outdoor furniture, with a bubble over any machine that's ready. While you play, the picture shows your animals out in the fields, you walking around, any villagers visiting your farm, which gates are open, and a letter over the mailbox when you have post waiting. You can also see who has been petted, fed and had their water bowl filled, within a few seconds. Only the mod can report that, because the game clears it overnight before it saves. The host's game reports it, and SyncAnimals in config.json turns it off. Stardew Valley Expanded and Ridgeside Village crops, trees, machines and furniture draw as themselves, SVE's repainted farm maps are used, and your Ginger Island farm appears beside your farm once the turtle has moved. If you play more than one save, the Farm tab shows whichever one you last played or imported. Save a picture of your farm with the download button above it. Needs the updated mod (1.2.1) or a save import.

- Animal products on the Upcoming feed. Wool, duck eggs, goat milk and the rest show up when they are waiting to be collected. Everyday eggs, milk and truffles are a reminder you can switch on.

General Website Improvements:

- Settings are now in tabs: Display, World map, Farm map, Notifications, Spoilers and Account. The Account tab links to the mod setup.

- Choose what the farm map shows separately for your phone and your computer: grass, paths, tilled soil, fences, weeds and stones, and the bubbles over ready machines. On a phone these start off so the map draws quickly.

- World map markers can now go up to 4x.

- Villagers standing on your farm now show on the farm picture.

Fixed

- Remixed bundles were ticked as the wrong bundle. A remixed bundle could tick a different bundle in the same room (the Sticky Bundle ticked Construction), and unticking that bundle came back at the next sync. The mod now ticks each bundle by its real name. If the old mod ticked a bundle wrongly, reset and reimport your save of manually untick it once after updating and it will stay unticked.

- Remixed bundle fixes. Most of them were wrong before: Helper's, for example, is a Prize Ticket and five Mystery Boxes.

- If you play more than one save, importing one could write its buildings, machines and animals onto your other farm. Each import now goes to its own farm. If your farm shows animals or buildings from another save, import or sync it once to put it right.

- Saves from before 1.6 drew their Slime Hutch in the wrong place and at its old size, and showed no pet bowl. They now draw as the game converts them when it loads the save.

- On some trackers, farms could not save their in-game date or plantings and showed an error. They can now.
New
- Mod Support! - Stardew Valley Expanded and Ridgeside Village. Their villagers, gifts and heart events now appear on your tracker alongside the base game's, and their villages appear on the live map. The mod tells the tracker which of these mods you play with, so you only see rows for content you actually have.
- Fish ponds. A pond with something ready to collect shows up on the Upcoming feed, named for the fish in it.
- Your hat is part of your appearance on the tracker.

Fixed
- Items from content mods (Cornucopia, Stardew Valley Expanded and the like) in your backpack or gear showed on the tracker as some unrelated base-game item. They now show by name.
- Modded fruit trees all collapsed into one row on the Upcoming feed. Each tree is its own row again.
- Tappers were listed as machines after a sync but as tappers after a save import, so the same tapper could change how it was shown. It is a tapper either way now.
- A fruit tree with no fruit on the last day of its season said "tomorrow". It now says next year, which is when the next fruit comes. A tree struck by lightning shows coal.
- Villagers from content mods were not matched to their pictures on the tracker. They are now.
- With enough NPC mods installed to put more than 300 villagers in the valley, the live map showed no villagers at all. It now shows the ones you have met.
Needs the mod (1.0.4) or a save import:
- Added building construction and upgrades to the Upcoming tracker, with the day they finish.
- Added tool upgrades at Clint's to the Upcoming tracker, per farmer, with "ready now" once it's waiting.
- Villager schedules now account for your farm's progress (bus, Community Center, beach bridge, saloon sports room, Leo) and your marriages.

General Website Improvements:
- Added each villager's schedules to the Friends page.
- Added a date, next-day and weather picker above the Friends list for farms with no mod or import. (Console users)
- Tidied the Upcoming list layout and calendar icon sizes.
- Birthdays now sit beside villager names.
- The gift tracker's hover box shows each party member's gift slots.
SDV Tracker Sync 1.0.3

Villagers and your horse now show on the tracker's world map. Needs an updated tracker; hosts and single-player games report them, farmhands don't.

Fruit trees are tracked alongside kegs and casks, with the game's own rules about when a tree actually bears.

Casks and fruit trees report how far along they are, not just when they finish.

LiveIntervalMs is gone from config.json and the tracker sets the pace now. An existing key is ignored.

Fixed: the tracker couldn't tell which mod version you ran if you never synced, so it told your co-op party you were behind while telling you nothing.

Fixed: a host quitting to title left every farmhand on the farm looking online for two minutes.
The mod wasn't syncing when the game was loaded and would not import data until the player slept at least once. Now it will do an initial sync when the game is loaded.
Adds a Nexus Mods update key so SMAPI can notify you of future updates. No content changes.
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