16:15:29 TRACE game FAudio: No sound devices.
16:15:30 ERROR game Game.Initialize() caught exception initializing XACT:
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005)
at Microsoft.Xna.Framework.Audio.SoundEffect.Device() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffect.FAudio.cs:line 259
at Microsoft.Xna.Framework.Audio.SoundEffect.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 104
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(MiniFormatTag codec, Byte[] buffer, Int32 channels, Int32 sampleRate, Int32 blockAlignment, Int32 loopStart, Int32 loopLength) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 64
at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String waveBankFilename, Boolean streaming, Int32 offset, Int32 packetsize) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\WaveBank.cs:line 276
at StardewValley.Game1.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1865
16:15:30 DEBUG SMAPI Loading mod metadata...
16:15:35 ERROR CustomMusic Mod crashed on entry and might not work correctly. Technical details:
TypeInitializationException: The type initializer for 'CustomMusic.CustomMusicMod' threw an exception.
---> Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): Audio has failed to initialize. Call SoundEffect.Initialize() before sound operation to get more specific errors.
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[] buffer, Int32 offset, Int32 count, Int32 sampleRate, AudioChannels channels, Int32 loopStart, Int32 loopLength) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 145
at CustomMusic.SynthesizedSound..ctor(Int32 sampleRate, Int32 length, Single frequenzy, WaveForm form) in /Users/david/sources/Stardew-Valley-Mods/CustomMusic/SynthesizedSound.cs:line 44
at CustomMusic.CustomMusicMod..cctor() in /Users/david/sources/Stardew-Valley-Mods/CustomMusic/CustomMusicMod.cs:line 38
--- End of inner exception stack trace ---
at CustomMusic.CustomMusicMod.Entry(IModHelper helper) in /Users/david/sources/Stardew-Valley-Mods/CustomMusic/CustomMusicMod.cs:line 41
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1529
16:20:50 ERROR game An error occurred in the base update loop: SContentLoadException: Error loading "Characters/George": it isn't in the Content folder and no mod provided it.
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 236
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass10_0`1.<Load>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 0
at StardewValley.AnimatedSprite.loadTexture() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
at StardewValley.Game1.loadForNewGame_PatchedBy<SMAPI__spacechase0.JsonAssets__spacechase0.SpaceCore>(Boolean loadedGame)
at StardewValley.Menus.TitleMenu.createdNewCharacter_PatchedBy<SMAPI>(TitleMenu this, Boolean skipIntro)
at StardewValley.Menus.CharacterCustomization.optionButtonClick(String name)
at StardewValley.Menus.CharacterCustomization.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Menus.TitleMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003