Issue World doesn't load up! HELP!

Hi. Can anyone help me? So i installed some mods, some mods updated. After that when creating new character and world, it stucks in loading screen. Here is the log https://smapi.io/log/5369c831ef4d49f695a797478ee28c5c . Sorry if i'm breaking the forum rules, first time posting something, because i don't know what to do. Thanks
Thanks for the error log. You have a few errors. The first 2 seem to be related to Audio stuff. The game can't detect your speakers/headset or whatever. Make sure it's all plugged in before starting the game.

The second error seems to be that you're missing some game files. So you'll want to verify your files: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files

After doing so; you'll want to reinstall SMAPI with the mods you have.

The log also mentioned you can update a mod:

Content Patcher
+ Seasonal Cute Characters - Multiplayer

1.0.0 → 3.2.3


Relevant errors:
Code:
16:15:29     TRACE     game     FAudio: No sound devices.
16:15:30     ERROR     game     Game.Initialize() caught exception initializing XACT:
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005)
   at Microsoft.Xna.Framework.Audio.SoundEffect.Device() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffect.FAudio.cs:line 259
   at Microsoft.Xna.Framework.Audio.SoundEffect.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 104
   at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(MiniFormatTag codec, Byte[] buffer, Int32 channels, Int32 sampleRate, Int32 blockAlignment, Int32 loopStart, Int32 loopLength) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 64
   at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String waveBankFilename, Boolean streaming, Int32 offset, Int32 packetsize) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\WaveBank.cs:line 276
   at StardewValley.Game1.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1865
16:15:30     DEBUG     SMAPI     Loading mod metadata...


16:15:35     ERROR     CustomMusic     Mod crashed on entry and might not work correctly. Technical details:
TypeInitializationException: The type initializer for 'CustomMusic.CustomMusicMod' threw an exception.
 ---> Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): Audio has failed to initialize. Call SoundEffect.Initialize() before sound operation to get more specific errors.
   at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[] buffer, Int32 offset, Int32 count, Int32 sampleRate, AudioChannels channels, Int32 loopStart, Int32 loopLength) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 145
   at CustomMusic.SynthesizedSound..ctor(Int32 sampleRate, Int32 length, Single frequenzy, WaveForm form) in /Users/david/sources/Stardew-Valley-Mods/CustomMusic/SynthesizedSound.cs:line 44
   at CustomMusic.CustomMusicMod..cctor() in /Users/david/sources/Stardew-Valley-Mods/CustomMusic/CustomMusicMod.cs:line 38
   --- End of inner exception stack trace ---
   at CustomMusic.CustomMusicMod.Entry(IModHelper helper) in /Users/david/sources/Stardew-Valley-Mods/CustomMusic/CustomMusicMod.cs:line 41
   at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1529


16:20:50     ERROR     game     An error occurred in the base update loop: SContentLoadException: Error loading "Characters/George": it isn't in the Content folder and no mod provided it.
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 236
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass10_0`1.<Load>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 0
   at StardewValley.AnimatedSprite.loadTexture() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
   at StardewValley.Game1.loadForNewGame_PatchedBy<SMAPI__spacechase0.JsonAssets__spacechase0.SpaceCore>(Boolean loadedGame)
   at StardewValley.Menus.TitleMenu.createdNewCharacter_PatchedBy<SMAPI>(TitleMenu this, Boolean skipIntro)
   at StardewValley.Menus.CharacterCustomization.optionButtonClick(String name)
   at StardewValley.Menus.CharacterCustomization.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
   at StardewValley.Menus.TitleMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
   at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003
 
Top