Polaris
Sodbuster
I returned to SDV after a 2 year hiatus because my original 200+ hour save file became corrupted for unknown reasons, then deleted and I ragequit. I currently have 5 save files from Year 1 to Year 7 and I've started/revisited and progressed all of them. After being gone so long, there was definitely a re-learning curve. But after 100 or so new hours put into the game, I do have a short wishlist, though I know it would mean creating some new mechanics or systems.
- Please allow the player char to post on the board outside Pierre's shop for items they want. I have no problem with the ruleset for this being difficult or very limiting. But for the CC, it's often down to one item that's out of season and you have to rely on luck and the Traveling Cart or just wait it out. Maybe I could post on the board for a Wool or a Walleye just like the other NPCs, and some kind soul could help me out instead.
- Please consider allowing the level 1 campfire to make basic one-pot food. Nothing fancy or that would reasonably require an oven. It is beyond irritating to learn a dozen recipes from the TV and another dozen from friendly NPCs and not be able to cook any of them until I spend 10k gp, which money is in competition with the CC Vault bundles. There's an increasing pressure to have food buffs when going deeper into the mines if your level drops have been poor or you are trying it on a bad luck day.
- Please review the algorithms for luck or whatever system(s) determines the daily spirit attitude. Across my five saves, I find the spirits mostly displeased, annoyed or generally out of sorts for three seasons out of four, and more cheerful in winter across the board. Having said that, perhaps the dev intent is to encourage the player to spend their non-farming season (winter) on more dangerous encounters, thus needing more luck?