Will there ever be an official tractor?

AlwaysTime4Tea

Greenhorn
Hello - I'm a new user but a long-time lurker and decided to make the jump. As per the topic title, I'm curious whether Eric is considering to include an official tractor in the future. I love this game and have sunk countless hours into it, but it feels like a glaring omission to not have one in a farming game. In particular the "original" map practically screams for one given its sheer size. Prior to creating this post, I glanced through the search function results but most of the tractor topics were about the tractor mod and not anything officially in the game. Also console owners would benefit as well although I play on a PC.

Obviously it should be a very expensive investment for your farmer, much like real farming but it would really allow the player to make full use of the large maps. Sorry if this has been asked often...

At any rate thank you in advance and I look forward to participating on this forum! Penny forever :)
 

Tekalh

Tiller
As far as I'm aware I doubt this would be added as it kind of takes the point out of the game but if I learned anything from costs of the obelisks and the golden clock, if this was added it would cost atleast a billion gold no joke
 

imnvs

Local Legend
Getting a tractor would have to be unlocked, and as Tekalh suggested, it'd have to be super pricey. Otherwise it renders Junimo huts obsolete.
 

Lew Zealand

Helper
The problem with a tractor is it's incorporation of hard materials, cold metallic surfaces, and general machineyness. The ethos of the locale seems to prefer the various pieces of Refining Equipment, like the Crystallarium or Seed Maker. Small, one space time savers or resource processors. Apparently the technology in the Valley jumped past manual labor right to Magic. The closest thing to a powered machine the Farmer can use and control in the game is the Mill. Wind power, meh. Butbutbut sooo many exceptions...

The Minecarts run on Steam, that's one tech step forward. Willy's Boat is the same, strange as it could use wind power like the Mill. And then there's the pinnacle of SDV tech, the Bus.

Which is broken when you get to town. Everyone saved it for you to fix thanks to the Valley force field which slowly strips away knowledge of tech the longer you live in there. Evelyn barely knows that metals can be smelted. George rounds pi to 4 and installs square wheels on his 'chair every Spring 1. Lewis has a dilapidated truck in his yard and is often seen banging rocks together.

Demetrius tries to live more remotely to retain his once-prizewinning scientific mind, but he's seen repeating the same experiments year after year. Repeatability is a key part of science but really, you can move on to other things after a few tries. Poor guy. His daughter is on to something though, suggesting that she's the youngest adult in the valley. Her basement shop is lined with lead and tinfoil to keep the force field at bay, but that only works while she's working there. Cherishing moments of clarity in her bunker, the high exposure in the Clinic blasts her ephemeral knowledge away and the fog takes hours to lift once she's home and below ground again. And the result of that dissonance? Well, how many AIs do you know that would be happy doing household chores? That's a squishy wet-tech people job! MarILDA got the heck out of SDV before she disintegrated like a Gremlin in sunlight.

Nah, a Tractor is too mechanical for this game. But there is a solution. There needs to be an exchange with other cultures where we can give the Miyazaki-verse a Junimo script and we get a riding CatMower in exchange. Win-win!

 
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